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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Fri Apr 01, 2011 4:45 pm Post subject: Called shot to the... |
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Yeah, believe it or not, I've had a player that has insisted on doing a lot of brawling action and has wanted more specific rules for doing called shots to the groin. The biggest issue is that kicking someone in such a tender area isn't likely to kill them unless you kick them so hard you shatter the pelvis. So, I've prepared the following document to satisfy his needs.
A friend in our gaming group has volunteered to illustrate it. In the 13 pages that follow you'll find one or two images on each page. Mostly it's charts for all the variables on hit rolls and damage rolls.
I really hope this enriches your game.
Swift Kick: D6 Combat Mechanics for Called Shots to the Groin
http://www.4shared.com/document/F1YflAUA/Swift_Kick.html _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Apr 01, 2011 4:55 pm Post subject: |
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Wow, that was so amazing! I love the different random effects of single wounds!!!!! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Fri Apr 01, 2011 5:01 pm Post subject: |
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Thanks, Raven. I was a little nervous that the "vomiting" result might have been a bit much, but given that it's a realistic response in many cases I decided to throw it in. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 01, 2011 7:02 pm Post subject: |
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Reminds me of one of the first SW-RPG campaigns I played in. The GM introduced an expanded damage chart to reflect that some of his evil aliens could literally get blown to pieces and reform themselves, so you basically had to do the T-1000 treatment on them (i.e. blowing them apart and then incinerating the remains before the creature could regenerate). Above Mortally Wounded and Dead, he had Dismembered, Blown To Bits, Red Mist and Vaporized. For these nasty aliens, you had to keep hitting them with an area effect weapon like a flamethrower or a scatter blaster until you pushed them all the way to Vaporized or else they would eventually reform and come after you again. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Blue Glowie Ensign
Joined: 01 Mar 2011 Posts: 29
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Posted: Sat Apr 02, 2011 1:47 am Post subject: |
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Is it wrong that I really do want this to enrich my game? |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Apr 03, 2011 3:09 am Post subject: |
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Yes, Blue Glowie. Come to the Dark Side. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Riij Skootu Lieutenant Commander
Joined: 06 May 2010 Posts: 110 Location: Ohio
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Posted: Sun Apr 03, 2011 9:03 am Post subject: |
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We have cookies!!! _________________ Do or Do Not ...there is no try. -Yoda |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 03, 2011 3:00 pm Post subject: |
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Coconut creme, macadamia nut, oreos... Cookies of all kinds! _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 03, 2011 6:39 pm Post subject: |
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That was the most helpful pdf yet... thanks Cheshire! _________________ Blasted rules. Why can't they just be perfect? |
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