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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Tue Mar 15, 2011 6:55 pm Post subject: Disadvatage: "Blockhead" |
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I am currently creating a comedy ninja-RPG using the D6-system. While writing the list over Advantages and Disadvantages I created one that I thought I might add here as well...
Disadvantage: "Blockhead"
Effect: Whenever character rolls a 1 on the wild die, it is automatically a critical failure.
How many points would you suggest? The character is bound to keep the group constantly busy getting them selves out of messes... _________________ If you fall seven times, get up eight times. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 15, 2011 7:05 pm Post subject: |
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Sounds a lot like Jar-Jar. I'd be interested in seeing the complete list when you're done. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Mar 15, 2011 7:11 pm Post subject: Re: Disadvatage: "Blockhead" |
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Anakin wrote: | I am currently creating a comedy ninja-RPG using the D6-system. While writing the list over Advantages and Disadvantages I created one that I thought I might add here as well...
Disadvantage: "Blockhead"
Effect: Whenever character rolls a 1 on the wild die, it is automatically a critical failure.
How many points would you suggest? The character is bound to keep the group constantly busy getting them selves out of messes... |
Oohhh. Have an evil genius award. Here. Take two. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Mar 15, 2011 7:18 pm Post subject: |
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Given there is a one in six chance of it happening I'd tend to make it a very high point disadvantage.
I'd consider renaming it too as blockhead makes it seem like it should only apply to knowledge based rolls.
Something like:
Accident Prone
Natural Disaster Area
Calamity Magnet
Fate's Plaything
That way you can have a Blockhead disadvantage as well and have it only apply to knowledge based rolls. No reason to restrict yourself here _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Tue Mar 15, 2011 7:22 pm Post subject: |
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crmcneill wrote: | Sounds a lot like Jar-Jar. I'd be interested in seeing the complete list when you're done. |
I'll see to it that it ends up on this forum _________________ If you fall seven times, get up eight times. |
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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Tue Mar 15, 2011 7:26 pm Post subject: |
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Fallon Kell wrote: | Oohhh. Have an evil genius award. Here. Take two. |
*bowes*
Esoomian wrote: | Given there is a one in six chance of it happening I'd tend to make it a very high point disadvantage.
I'd consider renaming it too as blockhead makes it seem like it should only apply to knowledge based rolls.
Something like:
Accident Prone
Natural Disaster Area
Calamity Magnet
Fate's Plaything
That way you can have a Blockhead disadvantage as well and have it only apply to knowledge based rolls. No reason to restrict yourself here |
Good idea. Hmm, Calamity Magnet sounds quite cool. _________________ If you fall seven times, get up eight times. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Mar 15, 2011 7:41 pm Post subject: |
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Anakin wrote: | Good idea. Hmm, Calamity Magnet sounds quite cool. |
No problem I just finished coming up with a list of Advantages/Disadvantages/Traits for a homebrew White Wolf based system.
Naming them all was both my most and least favourite part of the process.
I ended up calling my version Jinxed and it could be taken as an Advantage (it happens only to enemies) Disadvantage (it happens only to allies) or a Trait (It happens to everyone and it happens hard) _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Mar 15, 2011 9:18 pm Post subject: |
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Esoomian wrote: | Anakin wrote: | Good idea. Hmm, Calamity Magnet sounds quite cool. |
No problem I just finished coming up with a list of Advantages/Disadvantages/Traits for a homebrew White Wolf based system.
Naming them all was both my most and least favourite part of the process.
I ended up calling my version Jinxed and it could be taken as an Advantage (it happens only to enemies) Disadvantage (it happens only to allies) or a Trait (It happens to everyone and it happens hard) |
I'm making mine a low point disadvantage because I generally run wild die failures as plot complications that make life difficult for both sides. Throw some women and children into the middle of your firefight and such. I haven't done it yet, but I'm not above triggering an earthquake or volcano or anything like that. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Wed Mar 16, 2011 3:08 am Post subject: |
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Fallon Kell wrote: | Esoomian wrote: | Anakin wrote: | Good idea. Hmm, Calamity Magnet sounds quite cool. |
No problem I just finished coming up with a list of Advantages/Disadvantages/Traits for a homebrew White Wolf based system.
Naming them all was both my most and least favourite part of the process.
I ended up calling my version Jinxed and it could be taken as an Advantage (it happens only to enemies) Disadvantage (it happens only to allies) or a Trait (It happens to everyone and it happens hard) |
I'm making mine a low point disadvantage because I generally run wild die failures as plot complications that make life difficult for both sides. Throw some women and children into the middle of your firefight and such. I haven't done it yet, but I'm not above triggering an earthquake or volcano or anything like that. |
If you make up a list for strange things that might happen during mishaps, and ALWAYS roll on this list whenever someone roll a 1 on wild die, then the Earth quake or volcano might show up in a star destroyer! Now, is that unexpected! _________________ If you fall seven times, get up eight times. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Mar 16, 2011 9:28 am Post subject: |
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Anakin wrote: |
If you make up a list for strange things that might happen during mishaps, and ALWAYS roll on this list whenever someone roll a 1 on wild die, then the Earth quake or volcano might show up in a star destroyer! Now, is that unexpected! |
Reactor breach!
I tend to have a list of things that can go wrong in sequence. My next land battle, for example, will most likely be taking place in a coastal city during a typhoon. First complication: Civilians appear on the battlefield. 2nd: Imperials see civilians and mistake them for combatants, 3rd: the levy breaks and the city begins to flood. (And yeah, I did come up with that a few days before the Japan quake. Not out to capitalize on anyone's misery.)
4th complication: Victory Star Destroyer supporting imperial troops begins firing missiles into the sea to try and further damage the levy system and wash opposition away. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 16, 2011 3:55 pm Post subject: |
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I wonder how big a Tsunami that would cause?
Or how much TK would be required to hold it back.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Anakin Lieutenant Commander
Joined: 27 Feb 2011 Posts: 129 Location: Sweden
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Posted: Wed Mar 16, 2011 4:34 pm Post subject: |
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Fallon Kell wrote: | Anakin wrote: |
If you make up a list for strange things that might happen during mishaps, and ALWAYS roll on this list whenever someone roll a 1 on wild die, then the Earth quake or volcano might show up in a star destroyer! Now, is that unexpected! |
Reactor breach!
I tend to have a list of things that can go wrong in sequence. My next land battle, for example, will most likely be taking place in a coastal city during a typhoon. First complication: Civilians appear on the battlefield. 2nd: Imperials see civilians and mistake them for combatants, 3rd: the levy breaks and the city begins to flood. (And yeah, I did come up with that a few days before the Japan quake. Not out to capitalize on anyone's misery.)
4th complication: Victory Star Destroyer supporting imperial troops begins firing missiles into the sea to try and further damage the levy system and wash opposition away. |
Hmm... Haven't used bad weather in SW. I'll probably copy that to my next adventure. Thanks for the idea! _________________ If you fall seven times, get up eight times. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 17, 2011 6:34 am Post subject: |
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garhkal wrote: | I wonder how big a Tsunami that would cause?
Or how much TK would be required to hold it back.. |
All of it.
Anakin wrote: |
Hmm... Haven't used bad weather in SW. I'll probably copy that to my next adventure. Thanks for the idea! |
Sure thing! _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Mar 17, 2011 10:56 pm Post subject: |
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You may want to have a look at this post for more ideas on advantages and disadvantages. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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