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laztheinfamous Cadet
Joined: 14 Apr 2011 Posts: 13 Location: Pittsburgh, PA
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Posted: Fri Apr 15, 2011 2:30 pm Post subject: Re: Brawling |
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I have a bit of an odd question. One of my players decided to make his wookiee have a brawling; wrestling specialization. However, looking over the rule books it seems like the brawling rules were really made for punches and kicks. Is there any rules for holds and such? I remember someone in a campaign a number of years ago doing something like this, but for the life of me I can't remember where he got the rules for doing it. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16325 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 15, 2011 2:47 pm Post subject: |
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2R&E Rulebook, page 58, directly under the description for the Brawling skill. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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laztheinfamous Cadet
Joined: 14 Apr 2011 Posts: 13 Location: Pittsburgh, PA
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Posted: Fri Apr 15, 2011 2:56 pm Post subject: |
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Ah, I feel silly now. Looking at the revised book with all the goofy tan boxes between paragraphs. I thought that was something not having to do with brawling, completely overlooked it. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Apr 15, 2011 3:49 pm Post subject: |
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I know a whil back i asked about UFC/WWE style wrestling holds and what their stats would be. IIRC someone posted a website listing many different maneuvers from hurricain henradas, to tombstone piledrivers.. _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Apr 15, 2011 4:09 pm Post subject: |
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I really hate some of the specialization categories. They can lead to really gamey character development. IIRC 'martial arts' is a specialization of Brawling for example. Even if you specialize in punching and kicking, a wookie will quickly reach insane levels.
I generally dont allow specializations. If I were, Id use the Shadowrun rules where a specialized skill counts as 2D lower when it comes to the cost of advancing the skill. That is a specialization of Blaster: Pistols of 8D costs 6 CPs to raise. 6D costs 4 CPs, etc. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Apr 15, 2011 4:18 pm Post subject: |
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ZzaphodD wrote: | I really hate some of the specialization categories. They can lead to really gamey character development. IIRC 'martial arts' is a specialization of Brawling for example. Even if you specialize in punching and kicking, a wookie will quickly reach insane levels.
I generally dont allow specializations. If I were, Id use the Shadowrun rules where a specialized skill counts as 2D lower when it comes to the cost of advancing the skill. That is a specialization of Blaster: Pistols of 8D costs 6 CPs to raise. 6D costs 4 CPs, etc. | Interesting approach. That seems like a good way to limit overspecialization (if that is a problem). We haven't seen a lot of specialization in our play. That may be due to our players wanting to be broadly skilled or to GMs taking advantage of PC's non-specialization areas. The only exceptions are for starship piloting for those PCs that own their own ship or for starfighter pilots in a specific squadron. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Apr 15, 2011 4:49 pm Post subject: |
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There's also the optional martial arts rules in Rules of Engagement. Very interesting stuff. _________________ Blasted rules. Why can't they just be perfect? |
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