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leao Cadet
Joined: 23 Feb 2011 Posts: 12
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Posted: Wed Feb 23, 2011 2:11 pm Post subject: Force power with 2 o 3 skills |
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Hi!
My and my group remember a rule about using force powers that need more than one force skill, but we don’t find it in the RE.
The rule said that a jedi can activate even a part of the power. Example: LS combat activating only perception, adding dices to attack/parry but not to damage, suffering a -1D instead of -2D.
Is still there this rule?
Is it removed?
I’m going to use it anyway. What do you think about that? It is overpower?
Thanks
_Leao |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Feb 23, 2011 7:19 pm Post subject: |
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I've never heard of that.... but it is an interesting idea in the case of Lightsaber combat.
If you only add Sense to your Lightsaber roll I don't see it as overpowering.
Other powers might be difficult or impossible to use without all skills powered. I would probably say okay to Lightsaber Combat, but no to any other powers. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 23, 2011 7:25 pm Post subject: |
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Never heard of it, whether 2nd ed, 2nd ed R&E or 1st ed.
Either you activate the power fully or not at all. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 23, 2011 9:58 pm Post subject: |
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Or if you have the time, you can skip MAPs altogether by rolling each skill in a different round (i.e. For Affect Mind, you would roll Control in one round, Sense in the 2nd, and Alter in the 3rd, and the power wouldn't fully activate until the final roll is completed). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 24, 2011 12:09 am Post subject: |
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As long as you have no other rolls in each round to make (other than init, and soaks).. I believe if you DO other actions, then maps accru for it.. just as if you were rushing it in one round. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Feb 24, 2011 1:33 am Post subject: Re: Force power with 2 o 3 skills |
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Never heard of the rule. Sounds like a home brew to help starting Jedi.
May not be overpowered, but as we house rule LS combat different than the RAW wouldn't work for us. Agree with others that I don't see how that would work for force powers that don't split the effects by ability. |
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leao Cadet
Joined: 23 Feb 2011 Posts: 12
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Posted: Thu Feb 24, 2011 5:40 am Post subject: |
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garhkal wrote: | As long as you have no other rolls in each round to make (other than init, and soaks).. I believe if you DO other actions, then maps accru for it.. just as if you were rushing it in one round. |
Activating the power is not the mattar, we find useful later, fighting with LS with only -1D (by perception skill).
Thanks guys. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 24, 2011 6:49 am Post subject: Re: Force power with 2 o 3 skills |
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Bren wrote: | Never heard of the rule. Sounds like a home brew to help starting Jedi.
May not be overpowered, but as we house rule LS combat different than the RAW wouldn't work for us. Agree with others that I don't see how that would work for force powers that don't split the effects by ability. |
IIRC the rule book does allow you to either split the C/S, S/A, C/A, C/S/A force power up into 2 (or 3) rounds for activation at no MAP (as you would normally have 1 or 2 maps for activating a 2 power (or 3) skill), but you can instead do it all in 1 round, gaining the MAPS for it as normal..
BUT i could have sworn i heard/saw a rule that the 'splitting' up your skill rolls and having NO maps only applied if you did no other actions that round (other than soaking)... NOT even reactions. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Feb 24, 2011 10:38 am Post subject: Re: Force power with 2 o 3 skills |
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garhkal wrote: | IIRC the rule book does allow you to either split the C/S, S/A, C/A, C/S/A force power up into 2 (or 3) rounds for activation at no MAP (as you would normally have 1 or 2 maps for activating a 2 power (or 3) skill), but you can instead do it all in 1 round, gaining the MAPS for it as normal..
BUT i could have sworn i heard/saw a rule that the 'splitting' up your skill rolls and having NO maps only applied if you did no other actions that round (other than soaking)... NOT even reactions. |
I may have to reread the rules, but I've always interpreted it that if you are activating say a C/S/A power slowly to avoid MAPs the following would occur.
Round 1, first attribute -0 MAPs
Round 2, second attribute -1D MAPs (first attribute in effect)
Round 3, third attribute -2D MAPs (two attributes in effect)
The Jedi can choose which order to activate or roll for the power.
A reaction roll (or other skill) being used in the round should just figure into MAPs normally, e.g. if you make the Force roll and then reaction dodge later in the round, no penalty to Force roll, but -1D MAPs penalty to the reaction dodge.
One other point: Rolling STR vs. damage is either a free action or not considered an action. It has no effect on MAPs nor do MAPs lower your STR roll.
EDIT Reread the rules. I was wrong on the MAPs while activating slowly.
Round 1, roll first attribute no additional penalty -0 MAPs
Round 2, roll second attribute no additional penalty -0 MAPs
Round 3, roll third attribute no additional penalty -0 MAPs (Power is now up, from then on -2D MAPs as long as the power is up)
Although it does not clearly state it, MAPs for other actions still apply. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 25, 2011 1:03 am Post subject: |
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I initially thought that way too bren, but was proven wrong iirc by Grimace who quoted the page# and rule... _________________ Confucious sayeth, don't wash cat while drunk! |
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leao Cadet
Joined: 23 Feb 2011 Posts: 12
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Posted: Fri Feb 25, 2011 6:07 am Post subject: |
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garhkal wrote: | I initially thought that way too bren, but was proven wrong iirc by Grimace who quoted the page# and rule... |
Where? Tell me… |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 25, 2011 6:18 am Post subject: |
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You did see the IIRC.. Let me PM him on the holonet (he seems to spend more time there than here. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Feb 25, 2011 8:59 am Post subject: |
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leao wrote: | garhkal wrote: | I initially thought that way too bren, but was proven wrong iirc by Grimace who quoted the page# and rule... |
Where? Tell me… |
I checked it last night. I like to review the rules when discussing stuff on the Official Rules thread.
It's in the Chapter 9 on the Force in the 2nd Edition R&E rule book. Don't have the book with me but it is specifically mentioned with an example. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 25, 2011 7:00 pm Post subject: |
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Leon.. got this from Grimace over on this sites sister, the SWRPGNETWORK Holonet..
Quote: | Yep, it's in the book.
Page 147 in the 2nd edition rulebook or Page 142 (very top of the page) in the 2nd Edition R&E rulebook. |
_________________ Confucious sayeth, don't wash cat while drunk! |
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