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room with a view
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griff
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Joined: 16 Jan 2014
Posts: 507
Location: Tacoma, WA

PostPosted: Thu Jan 23, 2014 1:32 am    Post subject: room with a view Reply with quote

When I first started running games I used a lot of floor plates to use as locations, but I always found that they lacked texture. After a while I started using pictures of interiors to show what the location looked like, not just what the lay out was. Have any of the other GMs out there used the same kinds of visual adds or gone with only narritive descriptions.And what has had the biggest impact on your players.
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garhkal
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Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 23, 2014 3:06 am    Post subject: Reply with quote

I know when i was back in the big days of DND (2e adnd) i used pics from old castles to showcase what something looked like.
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DougRed4
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Thu Jan 23, 2014 2:35 pm    Post subject: Reply with quote

I only rarely use pictures of rooms, tending to rather draw out their size on a vinyl map and then give verbal descriptions of the interior.
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Leon The Lion
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Joined: 29 Oct 2009
Posts: 309
Location: Somewhere in Poland

PostPosted: Thu Jan 23, 2014 3:05 pm    Post subject: Reply with quote

I use a lot of illustrations to supplement descriptions, I have a big folder for every RPG I run. Not individual rooms, usually, but places, people and props. When the PCs visit a major location, I like to have several photos and pictures ready to help convey what's it like there.
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