The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

MAPs and forcepowers
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> MAPs and forcepowers Goto page 1, 2, 3, 4, 5  Next
View previous topic :: View next topic  
Author Message
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Sun Jan 09, 2011 9:11 am    Post subject: MAPs and forcepowers Reply with quote

When using force powers are Multiple action penalties applied per prerequisite power or per force skill used or does each power count as only one action regardless and therefore have only a 1D penalty?

e.g. Lightsaber combat uses both control and alter. 1 MAP or 2?
Back to top
View user's profile Send private message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Sun Jan 09, 2011 9:37 am    Post subject: Reply with quote

Per force skille used to activate. You can however spread them out over several rounds to avoid MAPs.
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jan 09, 2011 7:35 pm    Post subject: Reply with quote

EG.
I wish to activate the force power Detect life. it is a control power only, so is 1 action.
I dodge that round as well, so i have 2 actions total, each getting -1d map

Later on i wish to activate Force barrier a control and alter power.
As this uses 2 force skills, it is 2 actions. If that is all i do in the round, each is rolled at -1d. BUT if i spread it over 2 rounds and do NOT do anything else, each is rolled without the penalty.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Praxian
Lieutenant Commander
Lieutenant Commander


Joined: 30 Mar 2010
Posts: 190

PostPosted: Mon Jan 10, 2011 12:07 am    Post subject: Reply with quote

There was a rules update for the 2nd ed revised that came out at one point.

If you were to activate "Lightsaber Combat" in one round, it would simply be a use of the power with no MAP's. If you were to use say 2 different Force Powers, THEN it would be a MAP.

The reasoning behind it being that using Force Powers is like using skills. So when you use one skill, there's no MAP, but when you use 2, there is.

I'll see if I can find where it came out at, but I do believe it was an official book.
Back to top
View user's profile Send private message
Rimmer
Ensign
Ensign


Joined: 14 Mar 2010
Posts: 26

PostPosted: Mon Jan 10, 2011 2:30 am    Post subject: Reply with quote

Using Lightsaber combat as an example, it uses two skills to activate, hence two actions as far as MAP's are concerned, unless the two skills were used in different rounds, control in round one, and sense in round two, but once it was activated (and kept "UP") it only counted as one action thereonafter.
Back to top
View user's profile Send private message
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Mon Jan 10, 2011 4:05 am    Post subject: Reply with quote

Cool, thanks for the clarification guys.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jan 10, 2011 6:13 am    Post subject: Reply with quote

Praxian wrote:
There was a rules update for the 2nd ed revised that came out at one point.

If you were to activate "Lightsaber Combat" in one round, it would simply be a use of the power with no MAP's. If you were to use say 2 different Force Powers, THEN it would be a MAP.

The reasoning behind it being that using Force Powers is like using skills. So when you use one skill, there's no MAP, but when you use 2, there is.

I'll see if I can find where it came out at, but I do believe it was an official book.


I have never seen any official rules that obliviates LS combat from the 2 skill = map rule.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Praxian
Lieutenant Commander
Lieutenant Commander


Joined: 30 Mar 2010
Posts: 190

PostPosted: Mon Jan 10, 2011 9:30 am    Post subject: Reply with quote

garhkal wrote:
Praxian wrote:
There was a rules update for the 2nd ed revised that came out at one point.

If you were to activate "Lightsaber Combat" in one round, it would simply be a use of the power with no MAP's. If you were to use say 2 different Force Powers, THEN it would be a MAP.

The reasoning behind it being that using Force Powers is like using skills. So when you use one skill, there's no MAP, but when you use 2, there is.

I'll see if I can find where it came out at, but I do believe it was an official book.


I have never seen any official rules that obliviates LS combat from the 2 skill = map rule.


I'll see if I can find the book it's in. I know I read it - just not sure what book it is in. It basically states that because as a Jedi, you've made these powers into instinctive skills, using one that has two "attributes" (aka Control and Sense) is not using MAP because you're only using one skill (aka LS Combat). However using 2 Force Skills (say Sense Force and LS Combat in the same round) is a seperate issue altogether.

Also, LS Combat is automatically kept "up" until the Jedi is stunned, wounded, or worse. So in the round after the Jedi raises LS Combat, there is no more MAP because LS Combat doesn't require concentration to keep up unlike some other Force powers.

"This power is called upon at the start of battle and remains "up" until the Jedi is stunned, wounded, or worse"

R&E Core book - page 148

I'll look in my GM books I have (I believe it's in there) for the R&E stuff.
Back to top
View user's profile Send private message
Lostboy
Commander
Commander


Joined: 22 Aug 2008
Posts: 384

PostPosted: Mon Jan 10, 2011 1:19 pm    Post subject: Reply with quote

That doesn't sound right to me Praxian.

One of the only things that make the Jedi manageable are MAPs. The method you have listed
Quote:
I'll see if I can find the book it's in. I know I read it - just not sure what book it is in. It basically states that because as a Jedi, you've made these powers into instinctive skills, using one that has two "attributes" (aka Control and Sense) is not using MAP because you're only using one skill (aka LS Combat). However using 2 Force Skills (say Sense Force and LS Combat in the same round) is a seperate issue altogether.

Also, LS Combat is automatically kept "up" until the Jedi is stunned, wounded, or worse. So in the round after the Jedi raises LS Combat, there is no more MAP because LS Combat doesn't require concentration to keep up unlike some other Force powers.
makes them even stronger, in my opinion jedi have enough going for them without letting the have MAP exemptions on top of there powers.
Back to top
View user's profile Send private message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Mon Jan 10, 2011 3:32 pm    Post subject: Reply with quote

Ok, not official, but I tend to limit the MAP counts of Jedis if for no other reason than for ease of play. On the other hand my jedis only get to add half the Sense to Lightsaber skill and only half Control in damage.
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jan 10, 2011 7:34 pm    Post subject: Reply with quote

Lostboy wrote:
That doesn't sound right to me Praxian.

One of the only things that make the Jedi manageable are MAPs. The method you have listed .


Precicely. Overloading a jedi with MAPs is a time honored tradition of whittling them down.

Quote:
"This power is called upon at the start of battle and remains "up" until the Jedi is stunned, wounded, or worse"


And what that is meaning, is the jedi can maintain a power up, without having to worry about rerolling it each round. They still suffer multiple actions for keeping it up.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Black 5
Cadet
Cadet


Joined: 01 Dec 2008
Posts: 18
Location: South California

PostPosted: Fri Feb 18, 2011 2:36 am    Post subject: Reply with quote

I always thought it was silly that a wounded Jedi that kept the feel no pain power up to not feel the impact of a injury still had a -1D for keeping the power up instead of the 1d for being injured. Smile

(As a GM I would let it slide that the character used the force power, and then would not get the -1d)
_________________
A day that takes us through the darkness, a day that leads us into light, a day that we celebrate...the LIIIIIIIIIGGGGGGGHHHHHTTTT!"
-Leia
Star Wars Holiday Special
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 18, 2011 2:52 am    Post subject: Reply with quote

Black 5 wrote:
I always thought it was silly that a wounded Jedi that kept the feel no pain power up to not feel the impact of a injury still had a -1D for keeping the power up instead of the 1d for being injured. Smile

(As a GM I would let it slide that the character used the force power, and then would not get the -1d)


I tend to let MAPs slide in similar situations, like Concentration or Enhance Attribute. After all, what is the use of the character getting a 1D bonus to their attribute which immediately evaporates just because they were using the Force while they did it? My rule of thumb: If the Jedi uses Enhance Attribute to enhance a single skill, he gets no MAP. Same deal with similar skills like Combat Sense and Concentration. MAPs get applied as normal for a character using multiple non-Force skills with Enhance Attribute up, or for the higher end Force powers that require multiple Force skill rolls to activate.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Feb 18, 2011 5:42 am    Post subject: Reply with quote

Black 5 wrote:
I always thought it was silly that a wounded Jedi that kept the feel no pain power up to not feel the impact of a injury still had a -1D for keeping the power up instead of the 1d for being injured. Smile

(As a GM I would let it slide that the character used the force power, and then would not get the -1d)


CP is the only force power i do that with.. Because of that incompatibility.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Fri Feb 18, 2011 7:13 am    Post subject: Reply with quote

Praxian wrote:
Code:
There was a rules update for the 2nd ed revised that came out at one point.

If you were to activate "Lightsaber Combat" in one round, it would simply be a use of the power with no MAP's. If you were to use say 2 different Force Powers, THEN it would be a MAP.
I don't believe I have seen that update. I'd be interested if you could find it.
ZzaphodD wrote:
Quote:
Ok, not official, but I tend to limit the MAP counts of Jedis if for no other reason than for ease of play. On the other hand my jedis only get to add half the Sense to Lightsaber skill and only half Control in damage.

We do something similar, using the average of Control and Sense as a dice pool that can be added either to Lightsaber skill or to damage. So if the Jedi has Control 5D and Sense 5D+2, he has a dice pool of 5D+1 (average of 5D and 5D+2) that can be allocated between his skill and his damage. This gives the Jedi some flexibility in having a high attack or parry, but at a lower damage or having a high damage at a lower attack & parry.

One other thing we do is assume that to parry heavier damage weapons e.g. laser cannon, the Jedi must add enough to damage to roughly equal the weapon damage else the lightsaber just can't parry the big weapon. Net effect then is it is harder for the Jedi to parry big weapons since he needs to allocate dice from the pool to the damage rather than just the chance to parry.
crmcneill wrote:
Quote:
I tend to let MAPs slide in similar situations, like Concentration or Enhance Attribute.
Concentration adds +4D, so with a MAP penalty it gives a net bonus of +3D. And based on the example in the RAW the designers specifically count the MAP penalty for use of a Force Power against the bonus.

And I agree with all that Control Pain may need some tweaking. Though one advantage to Control Pain with MAPs could be if you succeed in the Control Pain roll (with the MAPs included) then the other powers that you have up, e.g. Lightsaber Combat, don't drop.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page 1, 2, 3, 4, 5  Next
Page 1 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0