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grumsy Cadet
Joined: 26 Oct 2010 Posts: 7 Location: Springfield, OH
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Posted: Tue Oct 26, 2010 12:27 pm Post subject: Ship modifications |
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I have found a few resources in the books about modding out your ship, but it would seem that there should be more information about it somewhere. I have scoured the interwebz and pulled a search on here and I can not find much info.
So, I was thinking if there is not a web resource somewhere I was going to make my own system for it. The best thing I have found so far is the stuff in Tramp Freighters and the little bit of stuff in Pirates & Privateers. This just seems a little light on details. I know that it is the thrust of SW to be kind of vague at times favoring cinematics over game play, but this is a little too light for me.
So if you guys can point me to some fan made stuff or something official that would be cool. If there isn't anything out there I'll expand what is out there and share it with you guys =) _________________ -Grumsy-
Don't sweat petty things...or is it don't pet sweaty things... |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Tue Oct 26, 2010 1:25 pm Post subject: |
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There's a nice Star Wars ship construction guide here:
http://dimfuture.net/d6universe/?p=75#more-75 _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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grumsy Cadet
Joined: 26 Oct 2010 Posts: 7 Location: Springfield, OH
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Posted: Tue Oct 26, 2010 1:38 pm Post subject: |
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I have seen that before and I guess that is the closest thing to what I am talking about I can find. That is an awesome sheet though, and after looking at it again I can see where that would be good for modifying a ship. When I first glanced at it I was thinking that it was just for making a new ship from the ground up. Thanks for the tip =)
If there are anything other things out there please post, I would be grateful. _________________ -Grumsy-
Don't sweat petty things...or is it don't pet sweaty things... |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Oct 27, 2010 2:01 am Post subject: |
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Have you seen Galaxy Guide 6: Tramp Freighter? An entire chapter dedicated to repairs and mods in there with rules on it. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Oct 27, 2010 5:20 am Post subject: |
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He did mention the best thing he has seen so far was in Tramp freighters and in the privates/privateers book. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Oct 27, 2010 9:52 am Post subject: |
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Well... help me out. What more modifications do you want? Are you talking about like adding a docking clamp, or an underside swivel blaster, or do you mean more significant overhauls to ship stats, such as maneuverability, greater sublight speed, and the like? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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grumsy Cadet
Joined: 26 Oct 2010 Posts: 7 Location: Springfield, OH
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Posted: Wed Oct 27, 2010 11:17 am Post subject: |
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Tramp freighters seems dated to me. It still uses the die codes for space speed. I mean doing the conversion for that isn't a big thing but the rest of the book just seems out of date when compared with a book like pirates and privateers. Not only that the credit scaling seems a bit off for some things. I was just looking for a more updated version of the stuff in that book.
sheet rerun941 posted will work fine. Thanks =) _________________ -Grumsy-
Don't sweat petty things...or is it don't pet sweaty things... |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Oct 27, 2010 12:17 pm Post subject: |
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If it helps, I7ve got a project in the works for vehicle design and modfication. It will give you more options than Tramp Frieghters, but it isn't near to be finished, and won't be any time soon.
However, if there is something specfic you want to do, I might be able to offer a suggest from my notes. |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Wed Oct 27, 2010 12:45 pm Post subject: |
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grumsy wrote: | Tramp freighters seems dated to me. It still uses the die codes for space speed. I mean doing the conversion for that isn't a big thing but the rest of the book just seems out of date when compared with a book like pirates and privateers. Not only that the credit scaling seems a bit off for some things. I was just looking for a more updated version of the stuff in that book.
sheet rerun941 posted will work fine. Thanks =) |
You must have a 1st Edition copy of the book, then. Because the edition I have uses straight numbers for Space and Move. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Oct 27, 2010 2:57 pm Post subject: |
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grumsy wrote: | Tramp freighters seems dated to me. It still uses the die codes for space speed. I mean doing the conversion for that isn't a big thing but the rest of the book just seems out of date when compared with a book like pirates and privateers. Not only that the credit scaling seems a bit off for some things. I was just looking for a more updated version of the stuff in that book.
sheet rerun941 posted will work fine. Thanks =) |
Im not a big fan of tramp freighters either, even if my 1st ed book easily translates into 2nd. Weapons are ridiculously cheap. Hyperspace engines likewise. Sensors are a dime a dozen. Another thing is that the weight of engines doesnt make sense, in general they are too light (I remember the old 'multiple weak engines' arguement from another thread).
I made my own system years ago, but its lost along with the rest of my WEG SW collection
Im working on a new one, but as Im in the middle of starting three businesses at more or less the same time SW projects dont seem to find their ways on to paper (or into the computer).. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Oct 27, 2010 8:54 pm Post subject: |
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I've got second edition, same as Rerun. And in your initial post you said you were looking for more info on modding, not nesicarily on more mods. That is more info on modding. _________________ FLUFFY for President!!!!
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Captain Xenon Cadet
Joined: 31 Dec 2010 Posts: 12
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Posted: Fri Dec 31, 2010 11:12 am Post subject: |
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ive seen both editions of tramp freighters- they each have unique information on modification. While most of the modification rules are in the 2e version, the 1e version is unique in details on fuel cells and their usage, as well as losing speed to gain cargo capacity when installing engines (it translates into 1 space for 10 tons in 2e rules). the modified ships in the book use the 1e rules, as they are the same in both versions. having both editions gives you more options in ship modification. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 31, 2010 1:52 pm Post subject: |
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Captain Xenon wrote: | ive seen both editions of tramp freighters- they each have unique information on modification. While most of the modification rules are in the 2e version, the 1e version is unique in details on fuel cells and their usage, as well as losing speed to gain cargo capacity when installing engines (it translates into 1 space for 10 tons in 2e rules). the modified ships in the book use the 1e rules, as they are the same in both versions. having both editions gives you more options in ship modification. |
We're having an almost identical discussion in another thread right now. I'd love to see the rules you're referring to, since I've never seen 1E Tramp Freighters. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Dec 31, 2010 7:01 pm Post subject: |
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Captain Xenon wrote: | ive seen both editions of tramp freighters- they each have unique information on modification. While most of the modification rules are in the 2e version, the 1e version is unique in details on fuel cells and their usage, as well as losing speed to gain cargo capacity when installing engines (it translates into 1 space for 10 tons in 2e rules). the modified ships in the book use the 1e rules, as they are the same in both versions. having both editions gives you more options in ship modification. |
And also the cost for maneuverability being based on the ships hull (mass). _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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