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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Mar 10, 2004 5:46 pm Post subject: Wing Commander Ships in Star Wars D6 System... |
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Craft: Tarsus Merchant Scout Ship
Type: Space transport
Scale: Starfighter
Length: 25 Metres
Skill: Space transports: Tarsus
Crew: 1
Crew Skill: Varies Widely
Passengers: 1
Cargo Capacity: 100 Metric Tons
Consumables: 6 months
Cost: 15,000 (used, as Equipped)
Hyperdrive Multiplier: X3
Nav Computer: Yes
Space: 3
Atmosphere: 260; 750 kmh
Manoeuverability: 0D
Hull: 3D
Shields: 0D (1D Optional)
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 1/2D+2
As old a design as the Rin Assid Bulk Hauler, this ship is seen less and less every year. But, despite that, it's still a semi-common sight in the Galaxy, and gets very little notice. It's design was originally intended for Merchant Scouts who go out into the galaxy and find new places to start trade with, but is also commonly used as a light freighter. It has also been used by starting Bounty Hunters, who convert part of the cargo bay into a prison cell, and using the rest of the ship's cargo bay to pay the bills as a freight hauler.
While it usually doesn't come stock with weapons, it does have two hardpoints equipped to mount any energy weapons upon them easily (+5 to rolls to install up to two Blaster, Laser, or Ion Cannons in the front fire arc.).
Last edited by Ray on Sat Mar 13, 2004 3:28 pm; edited 1 time in total |
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Phaedrus Ensign
Joined: 06 Nov 2003 Posts: 26 Location: Santa Rosa, CA
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Posted: Wed Mar 10, 2004 9:51 pm Post subject: |
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Thats SWEET Ray!! I absolutly love that game... and having SWRPG stats for it now means that I can incorporate it into my game 8)
Super Cool!
~phaedrus _________________ "That which does not kill us, makes us stronger" - Friedrich Nietzsche |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Mar 10, 2004 10:07 pm Post subject: |
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It's the first. The Talon, Demon, Galaxy, and Orion is next.
Maybe the Centurion, too. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Mar 10, 2004 10:26 pm Post subject: |
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Talon In-System Fighter
Craft: Turrow-Avionics Talon In-System Fighter
Type: In-System Starfighter
Scale: Starfighter
Length: 10.75 meters
Skill: Starfighter Piloting: Talon
Crew: 1
Passengers: 0
Cargo Capacity: 45 Kilograms
Consumables: 1 Day
Cost: 27,500 Credits
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 1D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 10 / 1D
Scan: 25 / 2D
Search: 40 / 3D
Focus: 2 / 3D+2
Weapons:
Twin Light Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 4D
Concussion Missiles (Two, External Wingtip Mounted)
Scale: Starfighter
Fire Arc: Front
Skill: Starship gunnery: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D
The Talon In-System Fighter came out a few years before the Z-95 Headhunter and the Cloakshape fighters did, and was considered the best of the lot with top of the line technology. Those fighters, however, killed the Talon's reputation. That, with orders cancelled, killed Turrow-Avionics and alot of the fighters were dumped on the market at cut-rate prices. This actually brought the demand for the fighters up again, as a low-cost alternative to the new (And expensive) Z-95 or Cloakshape Fighters. Alot of companies across the Outer- and Mid-Rim factories have reverse engeneered them, and they are in production well into the Clone Wars. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Mar 11, 2004 12:35 am Post subject: |
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Galaxy Light Freighter
Craft: TaggeCo. Transports Galaxy Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 33 meters
Skill: Space transports: Galaxy
Crew: 1
Passengers: 3
Cargo Capacity: 150 metric tons
Consumables: 2 months
Cost: 150,000 Credits (New); 35,000 Credits (Used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 kmh
Hull: 4D+2
Shields: 0D
Sensors:
Passive: 10 / 0D
Scan: 25 / 1D
Search: 40 / 2D
Focus: 2 / 3D
Weapons:
One Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 4D
The Tagge Company's primary light freighter used for their own purposes, alot of these are also made for public sale, and refurbished ones are usually for sale at used Starship lots as well (Not to mention quite a few get stolen by Shipjackers, as well.). While only lightly armed, with no shields, the equipment for an additional laser and a shield generator is stock with the vessel (+5 to add a Shield Generator, or to add an additional Laser Cannon to the Front Fire Arc, no extra cost/equipment for fire linking it), and Ventral and Dorsal Turrets can be easily added, although they require about as much work as usual to add. They are considered somewhat odd outside of planets that don't deal directly with TaggeCo., but these are few and far between (Any planet that didn't have trade with the Old Republic, really.).
Last edited by Ray on Fri Mar 12, 2004 11:44 am; edited 1 time in total |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Mar 12, 2004 11:27 am Post subject: |
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Demon
Craft: KDY Demon
Type: Law Enforcement Prisoner Transport Fighter
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: Demon
Crew: 1
Passengers: 4 (In Brig)
Cargo Capacity: 5 metric tons
Consumables: 1 Month
Cost: 125,000 credits (new), 100,000 credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D+1
Shields: 1D
Sensors:
Passive: 25 / 0D
Scan: 40 / 1D
Search: 60 / 2D+1
Focus: 3 / 3D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons (fire-linked)
Fire Arc: Forward
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/10/20
Atmosphere Range: 100-200/1/2 km
Damage: 4D
Although intended for Law Enforcement Transport of dangerous criminals, the Demon is more often seen in the hands of members of the Bounty Hunters Guild (The Guild provides the licences to purchase this craft.). Some blockade runners have also gotten their hands on these craft, and use modified versions of them to perform their dangerous work. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Mar 13, 2004 3:34 pm Post subject: |
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Heavy Asteroid Camouflage Fighter
Craft: Heavy Asteroid Camouflage Fighter
Type: Heavy Camouflage Fighter
Scale: Starfighter
Length: 31 meters
Skill: Starfighter Piloting: Asteroid Fighter
Crew: 1
Passengers: 0
Cargo Capacity: 25 Kilograms
Consumables: 3 Weeks
Hyperdrive Multiplier: None
Nav Computer: No
Maneuverability: 0D
Space: 4
Atmosphere: 480; 800 kmh
Hull: 5D
Shields: 0D
Sensors:
Passive: 10 / 0D
Scan: 25 / 1D
Search: 40 / 2D
Focus: 2 / 3D
Weapons:
Quad-Laser Cannons
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5 km
Damage: 6D
A Pirate Craft used in Asteroid Fields with Mining Colonies on them, they usually ambush lone Freighters when they come in with cargo, or, better yet, when they leave with a nice hold full of rich ore! There is no standard configuration to this craft, each is individual, but this is a good general basis for the craft. With the power systems down, they look just like Asteroids, and have, on occasion, been eaten up by Automated Mining Vessels. After the New Republic got a foothold on the Empire, these ships have been showing up more and more, as Tie Fighter Pilot Flightsuits are perfect for this craft. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Aug 02, 2004 1:39 am Post subject: |
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Nice, particulary the asteroid fighter. _________________ FLUFFY for President!!!!
Wanted Poster |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Sat Mar 22, 2008 2:56 am Post subject: |
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Keep up the good work mate! |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Mar 22, 2008 1:39 pm Post subject: |
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schnarre wrote: | Keep up the good work mate! |
Wow, this is one from the Vaults! I don't even remember writing these until you brought them up!
*Sighs* No Wing Commander games in any recent time. Is a pity. |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Wed Sep 01, 2010 10:39 am Post subject: great thread |
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Sorry for pulling this one out of the clone vat, but I always loved WC and its ships.
I also assumed that whoever wrote "Stock Ships" did too, and cribbed the Lantillian Short Hauler from the Tarsus and the ZH-25 Questor as the Galaxy... and I thought the MRX Pacifier scout ship was about what I pictured for the Centurion.
Anyway, I have messed with converting these ships for a d6 Space game I've never gotten around to, so here's my stab at the Orion:
Craft: Orion-class light freighter
Type: Stock Light Freighter
Scale: Starfighter
Length: 30 meters
Skill: Space Transports/Orion
Crew: 2 (can coordinate); skeleton 1/+10
Crew Skill: Varies tremendously
Passengers/Escape Pods: 8/0
Subordinate Craft: cargo skiff
Cargo Capacity: 150 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Navicomp: Yes
Cost: 30,000 (used)
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 5D
Shields: 2D
Sensors: Passive 25/1D
Scan 50/2D
Search 75/2D+2
Focus: 3/3D
Weapons:
Laser Cannon
Fire Arc: Turret (Dorsal)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmos Range: 100-300/1.2/2.5 KM
Damage: 4D
This ship is very durable, carrying heavy armor and shields at the cost of maneuverability. This strong and sturdy ship is popular with mercenary teams (who double-bunk the passenger staterooms) and with exploratory traders on routes with stops on “hot” worlds. It is also occasionally shipjacked and used by pirates. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 01, 2010 8:33 pm Post subject: |
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For a 7D base total soak possibility, I'd increase cost on the ship a bit, but other than that it looks alright.
I'd also add in escape pods... otherwise the ship would never likely be able to be sold anywhere legally. |
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