View previous topic :: View next topic |
Author |
Message |
adamlumina93 Lieutenant
Joined: 07 Nov 2005 Posts: 87
|
Posted: Sat Aug 29, 2009 6:58 pm Post subject: Skip Ray Blastboats |
|
|
I wasn't really sure where to put this question in because it can belong in a few different sections. But I am curious how others out there run blastboats in their game. They have a very confusing stat listing, that can be interpereted a few different ways.
1. They are listed as Capital Scale (due to power output) so by the context of the rules they get an extra 6D to take damage but they are also 6D easier to hit but they are only like 25 meters long so that doesn't make very much sense.
2. If you forgo the whole capital scale thing and run them at starfighter scale they are as weak as a TIE fighter in the hull department. So they are not very effective in that use either.
Anyone have a good system they have come up with short of "not including them in the game" I do like the ships but they are very hard to deploy and use without players thinking you are out to get them. |
|
Back to top |
|
|
Dan Solo Ensign
Joined: 20 Sep 2005 Posts: 42
|
Posted: Sat Aug 29, 2009 7:53 pm Post subject: |
|
|
Although I've never used on in a game (I had a character that wanted to steal one as a minor character goal, though), I always interpreted the capital-scale status of the Skipray as being that all the power that the 'Ray put out made it show up REALLY well on targeting sensors, and therefore easy to shoot. |
|
Back to top |
|
|
Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
|
Posted: Sat Aug 29, 2009 8:44 pm Post subject: |
|
|
That's a good explanation. You can't really change the ship's scale without breaking the stats. You'd have to come up with a completely new set of stats if you want to change anything.
If that seems appealing to you, here's what d20 Saga converted stats would look like, Starfighter scale:
Hull: 7D+2
Shields: 6D+1
That's even more powerful than the D6 version... _________________ "He's Gry Sarth, of course he has the stats for them." |
|
Back to top |
|
|
masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
|
Posted: Sat Aug 29, 2009 9:24 pm Post subject: |
|
|
I always just interpreted it that their weapon output is capital scale, but everything else is starfighter scale. But I don't have the stats in front of me to look at what the book actually says. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
|
Back to top |
|
|
Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
|
Posted: Sat Aug 29, 2009 9:58 pm Post subject: |
|
|
I interpreted it to be that, if they were hit, they resisted damage as if they were capital scale. If they hit something with some of their weapons, they did damage as if they were capital scale. The rest of the time, for dodge, when rolling to hit...they were starfighter scale.
Worked pretty easily for me.
*shrug* |
|
Back to top |
|
|
Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
|
Posted: Sun Aug 30, 2009 4:30 am Post subject: |
|
|
I think Grimace's solution is the best one. Do everything by the book, just ignore the Dice bonus to hit the ship. Sure, it's a very powerful ship, but still feasible. And it's only just the main weapon that is Capital scale, the other ones are Starfighter scale. _________________ "He's Gry Sarth, of course he has the stats for them." |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Sun Aug 30, 2009 9:54 am Post subject: |
|
|
Grimace wrote: | I interpreted it to be that, if they were hit, they resisted damage as if they were capital scale. If they hit something with some of their weapons, they did damage as if they were capital scale. The rest of the time, for dodge, when rolling to hit...they were starfighter scale.
Worked pretty easily for me.
*shrug* |
This was my take as well, and it's worked fine mechanically in my games. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
BreederofPuppets Ensign
Joined: 23 Aug 2009 Posts: 27
|
Posted: Sun Aug 30, 2009 12:30 pm Post subject: |
|
|
Gry Sarth wrote: | And it's only just the main weapon that is Capital scale, the other ones are Starfighter scale. |
Strange that the damage is capital scale, but the ranges aren't. More to the point, I would have thought the range would be near turbolaser ranges. But they seem to be normal laser range.
I was thinking these guys would make great long range artillery pieces in a capital ship battle. Fragile, but if they stayed at long range, they could hit a capital ship while remaining hard to hit (small targets at long range), and deal enough damage to matter. Instead, they are great at killing fighters in one shot, but still have get close enough to hurt a capital ship, weathering the fire all the way. |
|
Back to top |
|
|
Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
|
Posted: Mon Aug 31, 2009 10:37 am Post subject: on blastboats |
|
|
I never really understood why this ship was supposed to break the mold so much... one would think there's a minimum size for the power plants needed to run all those weapons, and that it would be bigger than 25M or whatever the BB is. And hyperdrive, even if it's limited to "only" 4 jumps.
It seems like it could be the basis of an interesting alternate fleet concept- based on carriers with these things instead of ISDs. Kind of like the old Traveller battle riders, but in this case the tenders could stay in a fairly remote place- the blastboats jump away for their raid, and then jump back to the tenders to reload/refresh. |
|
Back to top |
|
|
scott2978 Lieutenant Commander
Joined: 02 Jun 2005 Posts: 220 Location: Arizona, USA
|
Posted: Sat Sep 05, 2009 11:39 am Post subject: Re: on blastboats |
|
|
Barrataria wrote: | I never really understood why this ship was supposed to break the mold so much... one would think there's a minimum size for the power plants needed to run all those weapons, and that it would be bigger than 25M or whatever the BB is. And hyperdrive, even if it's limited to "only" 4 jumps.
It seems like it could be the basis of an interesting alternate fleet concept- based on carriers with these things instead of ISDs. Kind of like the old Traveller battle riders, but in this case the tenders could stay in a fairly remote place- the blastboats jump away for their raid, and then jump back to the tenders to reload/refresh. |
This is a really interesting idea. A Blastboat Carrier. |
|
Back to top |
|
|
adamlumina93 Lieutenant
Joined: 07 Nov 2005 Posts: 87
|
Posted: Sat Sep 05, 2009 5:12 pm Post subject: |
|
|
You know how bad @$$ a blast boat carrier would be, I really do love those little guys. They are planning to give my players some wrath in my smuggler campaign _________________ If at first you don't succeed, than skydiving is not for you! |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Sat Sep 05, 2009 5:56 pm Post subject: |
|
|
I might just have to insert something like that into my next campaign. That would be a nasty little pirate group. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
wolfe Lieutenant
Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
|
Posted: Sat Sep 05, 2009 6:43 pm Post subject: |
|
|
We had used the B-12 Bacta transport as a Blastboat (also fighters/bombers/guntug) carrier.
Remove and refit the Bacta sphere connectors with Docking systems, add a few hatchling maintenance droids for rearming and repair and you got a carrier. |
|
Back to top |
|
|
Tem_Starrunner Ensign
Joined: 09 Feb 2009 Posts: 27
|
Posted: Sun Sep 06, 2009 11:13 pm Post subject: |
|
|
I just looked over the stats for the Skipray just to remind me what they were like. They're kind of reasonable only one weapon is capital scale as well as their hull and shield. Practicality wise they're really only good for one job disabling capital ships. Don't get me wrong they can hold their own against starfighters just fine, well better than fine. Scale wise when targeting a Skipray I always figured it was starfighter scale after all it wasn't any bigger than the YT-1300.
Hmm that Skipray carrier idea sounds pretty nasty |
|
Back to top |
|
|
wolfe Lieutenant
Joined: 03 Mar 2004 Posts: 91 Location: earth-need a vacation
|
Posted: Mon Sep 07, 2009 12:13 am Post subject: |
|
|
Quote: | Scale wise when targeting a Skipray I always figured it was starfighter scale after all it wasn't any bigger than the YT-1300.
|
It's more on power then size.
Lower power output power cores would make it harder for sensors to get a lock.
Heavy power output power cores would make it far easier for the sensors to get a lock.
Small slow transports should be far easier to hit with capital scale weaponry compared to small fast transports but they aren't, the same penalty is applied for both. |
|
Back to top |
|
|
|