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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 10, 2010 4:08 am Post subject: Languages skill |
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It has been a while since i bothered to look, but iirc of the Languages skill, when you hit a certain D level you are considered fluent in that language. IS that just for specialties? Or for any? Also i could have sworn there was something about when you improve languages a pip you get to put down a language you know.. Is that right? _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Jun 10, 2010 7:00 am Post subject: |
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I think it's for ever D in languages, you know automatically that many languages fluently. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Jun 10, 2010 1:51 pm Post subject: |
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As far as I know once you hit 5D in a language you are then fluent in it.
However if I have languages at 5D I still have to roll for all languages it's only specific language specalizattions that it works for.
So if I have languages: Hutese(s) at 5D I never have to roll for speaking hutese again. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Jun 10, 2010 2:56 pm Post subject: |
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I checked 2R&E.
-If a character makes 10 difficult rolls in a language he is considered fluent.
-If a character has 5D in a specialized language he is considered fluent in that language.
So it is possible form someone with a high languages skill to become fluent with lots of languages, but specialization is much easier and more reliable.
IMO there is a lot of incentive to raise Languages to 4D+2 and then just spend 2 CP to pick up a specialty whenever you want to learn another language. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Jun 10, 2010 4:51 pm Post subject: |
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Don't specialities start out at attribute +1 if purchased after character creation? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Jun 10, 2010 5:00 pm Post subject: |
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I thought it was still 1d... _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Jun 10, 2010 5:54 pm Post subject: |
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jmanski wrote: | I thought it was still 1d... |
Nope. Esoomian is right. R&E page 35 says 1 pip. The 1D thing is just during character creation, and it there to make speciilizing worthwhile for starting characters, with they lower die codes.
I don't use RAW for specializations, and instead use the method presented in the Legend system variant. Basically, that means they are treated as Advanced skills, but without the doubled cost. |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Fri Jun 11, 2010 10:08 pm Post subject: |
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ive had characters with a decent languages skill before, and it works pretty good. you have to figure how much reality<-->playability you want.
as a gm it never helped me any to let "reality" get in the way of a good game... _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Jun 12, 2010 12:20 am Post subject: |
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atgxtg wrote: | I checked 2R&E.
-If a character makes 10 difficult rolls in a language he is considered fluent.
-If a character has 5D in a specialized language he is considered fluent in that language.
So it is possible form someone with a high languages skill to become fluent with lots of languages, but specialization is much easier and more reliable.
IMO there is a lot of incentive to raise Languages to 4D+2 and then just spend 2 CP to pick up a specialty whenever you want to learn another language. |
Pretty much what I had in mind. It should be added, though, that there are still reasons someone fluent in a specific language would have to roll that (though personally if it's a language they grew up speaking that's a whole different matter). For instance, an unusal dialect or largely unused words may require someone fluent with a language to make a roll in that language at a lower difficulty. _________________ FLUFFY for President!!!!
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Jun 12, 2010 12:57 pm Post subject: |
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Hellcat wrote: |
Pretty much what I had in mind. It should be added, though, that there are still reasons someone fluent in a specific language would have to roll that (though personally if it's a language they grew up speaking that's a whole different matter). For instance, an unusal dialect or largely unused words may require someone fluent with a language to make a roll in that language at a lower difficulty. |
Sure. Likewise there are still good reasons to raise Languages over 5D. With all those various languages out there, there are lots of chances of running into someone who doesn't speak basic.
But, lets face it, for gaming purposes we need the PCs to understand the NPCs and each other most of the time, so Languages doesn't come up much. Things would bog down too much if they had to make language rolls all the time. PCs usually take it/a specialization just so they can communicate with the PC Wookiee or other PC that can't speak Basic. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 12, 2010 7:22 pm Post subject: |
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Its the same reason nearly ever planet we go to in the stargate franchise speaks english... _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Jun 13, 2010 11:32 am Post subject: |
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garhkal wrote: | Its the same reason nearly ever planet we go to in the stargate franchise speaks english... |
90% of the audience won't watch shows with subtitiles? No, not quite, but similar.
It's mostly so some players doesn't have to sit around making grunting or chriping noises all night long, passing notes to the GM would pass then, in turn to a another player, who is making constant language rolls. That would really bog the game down.
In my current game, one guy is running a JAwa, and no one has 5D in it, so every one in awhile I make them roll. Usually when he is trying to explain something technical. It seems to do the job, as the game hasn't bogged down, and the players keep spending CPs in Jawa. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Jun 13, 2010 3:47 pm Post subject: |
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In my games everyone generally speaks basic (who can).
NPCs only speak other languages when they dont want the PCs to understand them. |
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Doomhead Commander
Joined: 08 Oct 2007 Posts: 252 Location: In the Heart of Texas
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Posted: Sun Jun 13, 2010 4:05 pm Post subject: |
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I've used a modified version of this translator in my past games. Instead of a hand-held unit it was incorporated into a piece of jewelry or armor. Worked great since you didn't have to spend character points on Language skills.
The device can be found on pg. 47 of WEG40025_Star Wars - Galadinium's Fantastic Technology.
_________________ "Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH
http://www.box.net/shared/cn6f7sdkog |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 13, 2010 11:08 pm Post subject: |
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Quote: | It's mostly so some players doesn't have to sit around making grunting or chriping noises all night long, passing notes to the GM would pass then, in turn to a another player, who is making constant language rolls. That would really bog the game down. |
That to me is part of the fun (and side effect) of playing an alien. _________________ Confucious sayeth, don't wash cat while drunk! |
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