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Melee & brawling parry with lightsaber
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HACCP
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PostPosted: Wed Feb 24, 2010 8:51 am    Post subject: Melee & brawling parry with lightsaber Reply with quote

I was reading the rules concerning parrying. With a lightsaber (using the lightsaber skill) you can parry melee attacks and brawling attacks. Does a lightsaber damage the attackers weapon e.g. a knife as per the damage against objects -rule? And if so won't a melee weapon damage a opponent using brawling attack on a successful parry?

Does people use house rules for this? If that's the case maybe this should be moved to the house rules section.
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vong
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PostPosted: Wed Feb 24, 2010 11:12 am    Post subject: Reply with quote

i have wondered this vary thing. for brawling i have ruled that they parry the user's hilt, but not sure about melee combat....
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PostPosted: Wed Feb 24, 2010 1:38 pm    Post subject: Reply with quote

Last game session one of my lightsaber-wielding players did parry a dagger. I used the rule for weapon damage and had him roll his damage 4D (lousy saber crystal) against the daggers body STR 2D and compared it on the Object Damage Chart causing a useless, heavily damaged dagger.
I guess you can take it further by comparing the damaged object/weapon against the Cover Damage Chart, thus allowing a second damage roll on the lightsaber part and reducing damage by the Cover Damage Chart, letting excess damage be resisted as usual. This second option seems all to time-consuming but the mechanics are already there.

As this was our first session I haven't really thought about the consequences by implementing this rule. Anyone with experience or just an opinion is welcome to respond.
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ZzaphodD
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PostPosted: Wed Feb 24, 2010 2:57 pm    Post subject: Reply with quote

I remember we have used some other rule before, but cant remember it now. AFAIK there is no official rule (was there one in 1st ed, I have a vague memory but it could have been a house rule).

I use the following rule.

Brawling vs Melee / Lightsaber

The Defenders parry roll is modifed depending on the following situation below.

Situation Defenders Bonus
Brawling attack vs Melee defence +5
Melee attack vs Lightaber defence +5
Brawling attack vs Lightsaber defence +10

If the attacker rolls below the Defenders unmodified roll either the weapon is damaged (melee vs lightsaber) or the attacker (brawling vs melee&lightsaber).
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Gry Sarth
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PostPosted: Wed Feb 24, 2010 3:28 pm    Post subject: Reply with quote

When parrying a vibroblade's attack with a lightsaber, don't get too excited about the fact that you're going to destroy your opponent's weapon. Depending on the type of swing, there's a good chance that the severed, incandescent half of the blade will continue on its trajectory to embed itself in your face.

GMs, take note.
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vong
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PostPosted: Wed Feb 24, 2010 3:33 pm    Post subject: Reply with quote

Gry Sarth wrote:
When parrying a vibroblade's attack with a lightsaber, don't get too excited about the fact that you're going to destroy your opponent's weapon. Depending on the type of swing, there's a good chance that the severed, incandescent half of the blade will continue on its trajectory to embed itself in your face.

GMs, take note.


thats what i was thinking, but then how does one defend against a lightsaber melee attack?
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PostPosted: Wed Feb 24, 2010 3:37 pm    Post subject: Reply with quote

A skillful use of a melee weapon means not necessarily using your weapon to block the person's weapon. I've used melee items to restrict a combatant's motion, thus preventing their strike from landing. Furthermore, those trained in Renaissance swordplay will see several instances of the use of "body voids" in essence moving your body out of the way of the incoming attack. It is essentially a "melee dodge" but since such a skill does not exist (nor does it need to exist), the "melee dodge" can be seen as just another application of the melee parry skill.
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HACCP
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PostPosted: Wed Feb 24, 2010 3:51 pm    Post subject: Reply with quote

cheshire wrote:
A skillful use of a melee weapon means not necessarily using your weapon to block the person's weapon. I've used melee items to restrict a combatant's motion, thus preventing their strike from landing. Furthermore, those trained in Renaissance swordplay will see several instances of the use of "body voids" in essence moving your body out of the way of the incoming attack. It is essentially a "melee dodge" but since such a skill does not exist (nor does it need to exist), the "melee dodge" can be seen as just another application of the melee parry skill.


As a practitioner of medieval martial arts I totally agree but if I was to wield a weapon that could cut through almost anything I'd employ it to damage my opponents weapon every chance I got. Gry Sarth has got a point concerning flying bits and pieces but a decent fighter would know when and how to avoid getting hit. Generally speaking that is.
I'm not sure how I will rule this... I don't want to stray to far from the rules.
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ZzaphodD
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PostPosted: Wed Feb 24, 2010 4:01 pm    Post subject: Reply with quote

vong wrote:
Gry Sarth wrote:
When parrying a vibroblade's attack with a lightsaber, don't get too excited about the fact that you're going to destroy your opponent's weapon. Depending on the type of swing, there's a good chance that the severed, incandescent half of the blade will continue on its trajectory to embed itself in your face.

GMs, take note.


thats what i was thinking, but then how does one defend against a lightsaber melee attack?


Plain getting out of the way, which is represented that you have a penalty to defence and if you dont roll good enough you get it (brawling) or the weapon (melee).

Another idea if your Brawling vs a Melee weapon is just to move in very close and grab the weapon arm. It works better against blunt weapons, especially as the edged often are of the vibro 'cuts through flesh like butter' variants.
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PostPosted: Wed Feb 24, 2010 4:47 pm    Post subject: Re: Melee & brawling parry with lightsaber Reply with quote

HACCP wrote:
I was reading the rules concerning parrying. With a lightsaber (using the lightsaber skill) you can parry melee attacks and brawling attacks. Does a lightsaber damage the attackers weapon e.g. a knife as per the damage against objects -rule? And if so won't a melee weapon damage a opponent using brawling attack on a successful parry?

Does people use house rules for this? If that's the case maybe this should be moved to the house rules section.


The Parry skills incorporate the ideas of attack deflection, blocking and avoidance. Parrying a lightsaber can damage the parrying weapon/person, but doesn't have to. In most cases, I would assume that the person parrying is going for the avoidance approach; getting out of the way like you do with Dodge against a ranged attack.

If the character uses the deflection or block methods, it really depends on whether they go for the blade, or, as Vong mentioned, the arm of the wielder or the saber hilt. If you can get within the effective range of the saber and close enough to interact with these elements, you could block/deflect in this manner.

Chances are, I'd reserve blade damage against a parrying weapon/body to mishaps or complications... or reserve it for special occasions where that damage might further the story along (though I do prefer die roll reasons... or character declaration (lack of forethought into what they're doing) reasons for this rather than just having it happen willy-nilly).
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HACCP
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PostPosted: Wed Feb 24, 2010 5:15 pm    Post subject: Reply with quote

Quote:
Chances are, I'd reserve blade damage against a parrying weapon/body to mishaps or complications...


That is just what I'm looking for! So simple and easy to handle and yet so brilliant. Thanks.
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PostPosted: Wed Feb 24, 2010 7:28 pm    Post subject: Reply with quote

With me, if you parry and succeed by the diff from that penalty from melee/brawl your weapon was in the way (or arm). Otherwise a success meant you either avoided the blow or parried their arm the weapon was in.
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PostPosted: Thu Feb 25, 2010 11:41 am    Post subject: Reply with quote

I agree with Gry and Ank that parrying does include avoidance, so the "melee dodge" is a part of it (and it states as much at the very top of R&E p. 90).

However, I think it is extremely likely that using a melee weapon or other object to block parry, a lightsaber attack should result in the lightsaber destroying, halving or otherwise damaging the item used to block, because in Revenge of the Sith, those melee guard droids that General Grevious had were said to have weapons made out of a special material that is resistant to lightsaber damage so they could stand up to Jedi. What would be the need of a special alloy of metal unless most other materials damage easily from a lightsaber blade? Qui-Gon used his lightsaber to drill through a blast door so lightsabers can sometimes cause some serious damage to strong metal objects

I found a sentence in the rules that is somewhat relavent to this discussion on p. 95. "Weapons suffer damage in combat, such as when a lightsaber slices through a blaster or vibroblade, or a weapon gets dropped, or as a result of a "complication" that leads to a serious malfunction. It goes on to give a damage to weapons table, and the section ends with a comment that the rule can be used a guideline for other (non-weapon) objects, which would include make-shift melee weapons.

I haven't ran Jedi in a long time so I don't remember if I had a specific mechanic or just winged it, but I do still think that if someone tried to block parry a lightsaber there should be a significant chance of the item breaking, even if the parry itself was successful.
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atgxtg
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PostPosted: Thu Feb 25, 2010 3:30 pm    Post subject: Reply with quote

Back in First Edition, lightsabers really were practically unstopable. And if they parried something else they could inflict damage on the attacking weapon.They used to be great against brawling attacks, since it usually meant that the attacker hurt himself.


In 2R&E this is gone (but Jedi now get LS combat). I'd probably rule that a weapon would need to beat the lightsaber by 5 or more to avoid damage, and a brawling attack by 10 or more. Even considering the lightsaber's ability to slice through things, one can probably get even a Jedi to abort an attack with a stop thrust.

I'd probably just have the lightsaber do it's normal 5D damage to weapons through, unless the Jedi was planning on slicing through the defender's weapon. Or have the Jedi split damage dice between weapon and target.
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PostPosted: Thu Feb 25, 2010 7:35 pm    Post subject: Reply with quote

Which is how i rule.

EG
Dark jedi Adam is going at it with players C and D (his minion is tying up players A, B, E and F)
Player C is meleeing with him using his vibro dagger while player D has to brawl.

DJ rolls a 23 for his attack.
Since brawling someone with a melee weapon out imposes a 10 penalty to parry (as per
Quote:
• Brawling parry. If someone attacks your character
(either with a brawling attack or when wielding a melee
weapon) and your character's unarmed, you use brawling
parry to get out of the way or block the attack. (If
your character doesn't have brawling parry, you use
Dexterity.) If your character is using brawling parry in
defending against someone who is attacking with a
weapon or sharp natural tools, the attacker gets a +10
bonus modifier to his attack roll.. Page 90, R & E rule book

Player D needs to hit a 34 to parry that attack successfully.
IF he rolls a 33 or less, he has been hit by the blade.
Player C needs to roll a 24 to parry the attack, but if he rolls a 19-23, his melee weapon was hit by the lightsaber..
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