cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Apr 17, 2010 5:04 pm Post subject: |
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I think this is what you're looking for. However, let me know if I'm wrong.
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Massassi Abomination
DEXTERITY 5D+1
Melee weapons: Massassi lanvarok 7D+2, melee parry 6D+2,
thrown weapons: Massassi lanvarok 7D+2
KNOWLEDGE 2D
Intimidation 2D+2 (4D vs. Force-sensitive, 4D+2 vs. non-
Force-sensitive)
MECHANICAL 2D
PERCEPTION 1D+2
STRENGTH 6D
Brawling 8D+1, climbing/jumping 8D+2
TECHNICAL 2D
Control 1D+1
Sense 3D+2
Alter 1D
Force Powers: Channel Rage, Combat Sense, Danger
Sense, Emptiness, Hibernation Trance, Life Detection,
Telekinesis.
Special Abilities:
Abominable Presence: Because they exude the Dark Side of
the Force, Massassi abominations add 1D+1 to Intimidation
skill rolls versus Force-sensitive characters (who have no
Dark Side points), and add 2D to Intimidation skill rolls
versus non-Force-sensitive characters.
Force-Sensitive: The abominations are Force-sensitive.
Low Light Vision: A Massassi abomination can see twice as
far as a normal human in poor lighting conditions.
Natural Armor: Massassi abominations add +1D to their
Strength score for the purposes of resisting damage.
Primitive: Because they are a primitive species, beginning
Massassi abomination characters may not place any skill
dice in any vehicle operations, starship operations, or repair
skills.
Move: 10
Size: Unlisted (man-sized)
Source: The Dark Side Sourcebook (pages 118-119) |
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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HACCP Sub-Lieutenant
Joined: 15 Feb 2010 Posts: 52
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Posted: Sun Apr 18, 2010 3:28 pm Post subject: |
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Thanks, Ches. The stats popped up here on the forum just as my players ran in to the massassi encounter. Great timing! I worked out just fine. I'll continue to use theese stats, perhaps with some small changes. Thanks again. |
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