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Yak Face Lieutenant
Joined: 02 Jul 2008 Posts: 82 Location: Michigan
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Posted: Sun Nov 15, 2009 9:26 pm Post subject: Force Push |
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In my campaign I have a force user who will need to start fighting other force users soon. In an effort to facilitate interesting duels, I'm trying to add some specific force uses that I feel are not addressed well by the existing rule set. One of those is the way a jedi in the films can use a swift "push" with the force to propel an enemy away. The telekinesis skill would normally be used for this, but I don't think it really captures what I'm going for. So, I made some home brew. It's a tag long winded, so rather than eat up post space I just linked to it. I would appreciate any constructive criticism, and even non-constructive jeering so longs as it's funny...
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http://www.megaupload.com/?d=KT8CAPL3 _________________ However beautiful the strategy, you should occasionally look at the results. -Sir Winston Churchill |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Sun Nov 15, 2009 11:12 pm Post subject: |
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This one is here too!
http://vong.unbrokenfellowship.com/fanmade/Force%20Powers.pdf
here is the PDF for more force powers for your parouzel
Cheshire's force book wrote: |
Force Push
Source: Core Rulebook,
page 86.
Alter Difficulty: Target’s
control or Strength roll, +3 to difficulty for every
5 meters away from target, line of sight only.
Required Powers: Concentration, life detection,
telekinesis.
Effect: With this power, a Jedi may use the
Force to push several adjacent targets backwards,
knocking them prone or banging them
against a wall. Each target past the first incurs a
-1D penalty on the Jedi using the power (ie, 1 target,
no penalty; 2 targets, -1D penalty; 3 targets,
-2D penalty; 4 targets, -3D penalty…). Each target
makes either a control or Strength roll to resist,
and the acting Jedi’s alter roll result is compared
to each result in turn to determine the effects. A
target that is knocked back into a wall or other
solid object takes the listed damage. If a Jedi
kills a living being as a result of this power he
immediately receives a Dark Side Point; as such,
he may roll less than his full alter score if he so
chooses.
Alter Roll > Target pushed back/
Difficulty By: Collision damage
0-5 2 meters / 2D
6-10 3 meters / 3D
11-15 5 meters / 4D
16-20 10 meters / 5D
21+ 15 meters / 6D |
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Yak Face Lieutenant
Joined: 02 Jul 2008 Posts: 82 Location: Michigan
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Posted: Mon Nov 16, 2009 8:21 pm Post subject: |
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Excellent... _________________ However beautiful the strategy, you should occasionally look at the results. -Sir Winston Churchill |
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Nico_Davout Commander
Joined: 09 Feb 2009 Posts: 384 Location: Sevilla, Spain
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Posted: Sun Jan 10, 2010 6:54 pm Post subject: |
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In my campaigns a Force-user is often using Telekinesis as something between Force-push and Telekinesis. He often 'move' target (not push) away. I use DC equal to target's weight. Should I add something to this, Strength of the target or something?
What about pulling stuff from the hands of enemy? I use DC equal to weight of the item plus 3 x Strength "D" + pips. What do you think about it, how do you manage this in your games?
Thanks for any tips. _________________ Nico,
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3. |
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