View previous topic :: View next topic |
Author |
Message |
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Sat Jun 12, 2010 6:20 am Post subject: 'Power' weapons? |
|
|
Ok, from my old 40K days I suddenly remembered the 'power' weapons. They were ordinary melee weapons coubled with a disruptor field generator, making them very powerful at attacking hard targets (both vehicles and personal armor)..
http://warhammer40k.wikia.com/wiki/Power_Weapons
Are there any similar weapons in SW? I know there are dirsuptor/laser fields (ask Random Numbers hehe) in the TFU game.
Some of my 'badass' elite Stormtroopers (Assault Trooper), which lend a lot of inspiration from 40K Marines/Terminators, are armed with Power Hammers (ie Thunder hammers below, not the existing repulsor SW Power Hammers). Is it stretching SW technology or just an unusual appliance of existing tech?
http://warhammer40k.wikia.com/wiki/Thunder_Hammer
[/img] |
|
Back to top |
|
|
Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
|
Posted: Sat Jun 12, 2010 6:46 am Post subject: |
|
|
I gave my Mandalorian warriors power weapons back in the Old Republic era. Although I made them simply so that a Mando warrior could try to stand up to a Jedi without everything being sliced and diced, and not every warrior carried such a weapon.
Anyway, for me, it was basically a slight deviation from Vibro weaponry, where my power weapons did a little extra damage above the base weapon damage, and was able to deflect a lightsaber. Also, due to the construction, they weren't as limited by damage die caps as other melee weapons. I could see about digging up the stats I made for them if you'd like. |
|
Back to top |
|
|
bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
|
Posted: Sat Jun 12, 2010 7:54 am Post subject: |
|
|
i had a Jedi/ Force user weapon that was supposed to exist in the slugthrower days that was like this. it could parry slugthrower projectiles, with mechanics similar to lightsaber combat. the weapon was called a "ripalsu shandaak" or something like that. _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Sat Jun 12, 2010 6:41 pm Post subject: |
|
|
What kind of damage are we taling about here? It sounds like an interesting concept. I guess I'd like to know more. How do they work, what do they do.... etc.
I'm not familiar with Warhammer 40k. _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
Lancil Sub-Lieutenant
Joined: 16 Dec 2009 Posts: 74
|
Posted: Sat Jun 12, 2010 7:19 pm Post subject: |
|
|
I'm not sure how you are expecting these to work, but I just had a vision of a melee weapon that does speeder scale damage. |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Sat Jun 12, 2010 7:39 pm Post subject: |
|
|
In 40K power weapons do damage exactly as normal (IE no bonus above that of the weapon itself) but they ignore amour... except in special situations.
The Thunderhammer for instance strikes last, doubles the weilder's strength for purposes of calculating damage and stuns the target when it hits. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
|
Back to top |
|
|
Kira Firestorm Sub-Lieutenant
Joined: 17 May 2010 Posts: 72
|
Posted: Sun Jun 13, 2010 1:04 am Post subject: |
|
|
I think a Power Weapon would lower your Armour, i wouldnt say ignores it totally.
Thunder hammers would be too powerful to double your strength, maybe 1.5X at most. _________________ "To find our future, we must look to our past" |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Sun Jun 13, 2010 10:52 am Post subject: |
|
|
I don't think the technology, quite like it is in Warhammer, is quite Star Wars appropriate (Caveat - do whatever you want with your game; Canonic considerations don't really apply). Star Wars is an interesting and unique blend of high and low tech that you don't find anywhere else, really...
That said, there are some kind of similar ideas already within the official d6 and extended Star Wars setting. Force pikes, for example, combine a physical attack with an energy discharge; or the Power Cane or Rodian Cryogen whip from Galladiums, and a few other examples of melee weapons imbued with an energy field/discharge system. None of them are as powerful as the Warhammer stuff though, and the technology is more oldschool. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Sun Jun 13, 2010 3:29 pm Post subject: |
|
|
Kira Firestorm wrote: | I think a Power Weapon would lower your Armour, i wouldnt say ignores it totally.
Thunder hammers would be too powerful to double your strength, maybe 1.5X at most. |
One has to consider that 40K is table top game for miniatures, with completely different game mechanics. I dont think keeping 'doubling' or any other multiplication is a good idea when making the weapon stats for SW.
I had my Thunderhammers inflict a set amount of damage, as the power generator blast is the main damage component. Give that the weapon is mainly used by elite combatants in power armour (which add STR for damage purposes) I think I set the damage to about 9D if I remember correctly (years ago). If the weapon is supposed to ignore armour then this need to be lowered of course. This might seem very high, but remember that these troopers inflict around 8D with a 'normal weapon'. Also, these troopers, given the cost of weapons and armour, are only used for special missions. I had some attached to my main 'bad guy' (Tremayne) in an earlier campaign. |
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Sun Jun 13, 2010 3:34 pm Post subject: |
|
|
Ankhanu wrote: | I don't think the technology, quite like it is in Warhammer, is quite Star Wars appropriate (Caveat - do whatever you want with your game; Canonic considerations don't really apply). Star Wars is an interesting and unique blend of high and low tech that you don't find anywhere else, really...
That said, there are some kind of similar ideas already within the official d6 and extended Star Wars setting. Force pikes, for example, combine a physical attack with an energy discharge; or the Power Cane or Rodian Cryogen whip from Galladiums, and a few other examples of melee weapons imbued with an energy field/discharge system. None of them are as powerful as the Warhammer stuff though, and the technology is more oldschool. |
I would say that the 40K Universe is the main high/low tech universe here.. We have 'Volcano Cannons' (powerful laser cannons) and Cavalry with shock lances in the same army!
The tech in 40K is more 'clunky' than the SW tech. I dont think that just because we havent seen more powerful power weapons mean they cant exist in this tech level. Remember that the 'power cane' is just that, a cane. If you make the weapon 10 times more massive, and in the form of a hammer, you have a thunder hammer.. |
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Wed Jun 16, 2010 5:57 am Post subject: |
|
|
Ok, leaving the Thunder Hammer (ie Power Hammer) aside as a special weapon for specific imperial power armoured elite troops, what about 'normal' power weapons? They are essentially armor defeating vibroweapons. Could a balanced rule be that the victim has to subtract 1D of armour? Or perhaps even 2D (making Bounty Hunter/Stormtrooper Armour redundant), but they inflict the same damage as a vibroweapon of the same type. |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Wed Jun 16, 2010 9:43 am Post subject: |
|
|
What about using the armour's energy rating rather than physical? _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Wed Jun 16, 2010 4:21 pm Post subject: |
|
|
Ankhanu wrote: | What about using the armour's energy rating rather than physical? |
Which would in most cases mean about the same thing, right? Especially for heavier armour.. |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Wed Jun 16, 2010 7:46 pm Post subject: |
|
|
There are a couple that have equal armour ratings but the vast majority have stronger physical defense than energy; usually it's in around a 1D difference. There are two or three that actually offer stronger energy protection too. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
|