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shnar Ensign
Joined: 10 Oct 2008 Posts: 45 Location: Elk Ridge, UT
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Posted: Fri Oct 10, 2008 3:20 pm Post subject: Alternate Initiative Rules? |
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I'm just getting into 2nd Ed rules, and *really* don't like how they changed the Initiative Rules. I mean, one side vs. the other side? I suppose in very large battles, this would be fine, but most small skirmishes, it's good to mix things up.
What Initiative rules have you come up with and like using?
-shnar |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 10, 2008 4:19 pm Post subject: |
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Everyone rolls perception. Go in highest to lowest roll order. _________________ Confucious sayeth, don't wash cat while drunk! |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Oct 10, 2008 5:46 pm Post subject: |
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Ditto. You should only do one side against the other when your scene is way too complex. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
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Posted: Mon Oct 13, 2008 8:22 am Post subject: |
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More funny,
Each player writes on a paper what she wants to do and then when everybody has done, we roll the initiative _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Oct 13, 2008 9:58 am Post subject: |
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garhkal wrote: | Everyone rolls perception. Go in highest to lowest roll order. |
This is the 2nd Ed. rule, and it's the rule I've continued to use after R&E was published. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Tue Oct 14, 2008 12:18 am Post subject: |
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Ankhanu wrote: | garhkal wrote: | Everyone rolls perception. Go in highest to lowest roll order. |
This is the 2nd Ed. rule, and it's the rule I've continued to use after R&E was published. |
Its also in many other systems and what we use as well. In fact, we didn't even know the r&e did it that way. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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shnar Ensign
Joined: 10 Oct 2008 Posts: 45 Location: Elk Ridge, UT
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Posted: Tue Oct 14, 2008 3:03 am Post subject: |
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That's not how it is in 2nd Ed R&E:
Quote: | The character with the highest Perception on each
side rolls that attribute. The character who gets the
highest roll gets to decide whether his side acts first or
last in that round. (Re-roll in the event of a tie.)
(Page 78, The Rules section)
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You effectively have each side just roll one init roll. IIRC 2nd "normal" was the same way (don't have rulebook in front of me to verify). 1st Ed had no rolls, just went in descending order of Perception attribute.
However, knowing my group, I think we'll do the everyone-roll-init, then declare *number* only of actions, then in order of init, perform actions. I also think that if you do a Reaction Skill (i.e. dodge/parry/etc) you have the option of either taking it as one of your actions, or add it but it counts as 2 actions (i.e. -2D instead of -1D MAP).
-shnar |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Sat Dec 05, 2009 11:13 pm Post subject: |
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1st Ed had an ascending-descending bit:
PCs/NPCs declared their actions by Dex order lowest to highest. Then actions were resolved highest Dex to lowest.
1st also had "Haste" actions, allowing one to pre-empt an adversary at the cost of a 1D penalty for every level of Haste declared.
Loved the old Rules Companion! (Still use it) _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Dec 13, 2009 3:55 pm Post subject: |
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I just roll 'Initiative' which is the avearage of Dex and Per. I note down everyones results on a piece of paper and then the character/npc with the highest result does one action first and then all follow in decreasing intitiative. If you do more than one action in a round, your second action will take place on your rolled Initiative -5, the third at Initiative -10 etc. This may result in a combatant doing several actions before the opponent may act.
Initiative can be raised by the force power that raises abilities. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Dec 13, 2009 5:06 pm Post subject: |
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I've actually been considering applying the open source D6 initiative rules. To give veteran characters and villains better initiative checks. So that you don't have to have a bad guy with 4D or 5D perception to out speed your players. So for every 2D in search above the attribute, the player or GMC gets a +1 on to their initiative total. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Dec 14, 2009 12:03 am Post subject: |
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That is an interesting way to switch things up.
Alternatively, i have seen one GM who had a seperate skill, 'combat awareness' which was an advanced skill usable only FOR initiave. Each segment of combat (ground, vehicle, space, atmospheric) had their own version. Cannot remember what the prereqs were or if there were any. _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Dec 14, 2009 9:07 am Post subject: |
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Quote: | Alternatively, i have seen one GM who had a seperate skill, 'combat awareness' which was an advanced skill usable only FOR initiave. Each segment of combat (ground, vehicle, space, atmospheric) had their own version. Cannot remember what the prereqs were or if there were any. |
Hm, that's a cool idea too. |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Mon Dec 14, 2009 9:58 pm Post subject: |
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Raven Redstar wrote: | I've actually been considering applying the open source D6 initiative rules. To give veteran characters and villains better initiative checks. So that you don't have to have a bad guy with 4D or 5D perception to out speed your players. So for every 2D in search above the attribute, the player or GMC gets a +1 on to their initiative total. |
...That's an interesting idea! Perhaps this can be employed with Tactics for large battles!? _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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