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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Nov 06, 2008 9:14 pm Post subject: Increase Blaster Range? |
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Can a PC use Character points to increase a blaster's range? Are there official rules for this somewhere? _________________ Blasted rules. Why can't they just be perfect? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Nov 06, 2008 10:28 pm Post subject: |
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Official rule is that the max range is the max range.
It could be ruled that through Blaster Repair a range increase could be made, but range is based on physical parameters of the weapon, it has nothing to do with the character. Using Character Points just doesn't make much sense. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Nov 06, 2008 11:30 pm Post subject: |
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Perhaps I should have been more specific: Use character points to modify the weapon (IE the rulebooks show how to increase the damage by spending CP's and money), not use character points during a combat round. _________________ Blasted rules. Why can't they just be perfect? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Nov 07, 2008 1:29 am Post subject: |
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Oh, use CPs for extended skill rolls... don't see why not. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Fri Nov 07, 2008 2:55 am Post subject: |
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I think he's referring to First Edition, where you could actually spend Character Points to increase the stats of your equipment.
For example, if I have a Blaster Pistol and I spend 4 CPs, I can take the damage code from 4D to 4D+1.
I must admit that was one thing I kinda liked from First Ed. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Fri Nov 07, 2008 5:13 am Post subject: |
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And that was one thing I [I]didn't[/] like. I never could understand how my Character Points could up grade equipment. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Nov 07, 2008 5:32 am Post subject: |
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Yeah, I don't like that either. Using character points to increase your Blaster Repair skill to better you chances at upgrading your weapon's range makes sense, but just pumping the CPs directly into the blaster is a very artificial way of going about it. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Nov 07, 2008 8:17 am Post subject: |
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Rerun941 wrote: | I think he's referring to First Edition, where you could actually spend Character Points to increase the stats of your equipment.
For example, if I have a Blaster Pistol and I spend 4 CPs, I can take the damage code from 4D to 4D+1.
I must admit that was one thing I kinda liked from First Ed. |
Wow, really?? That makes absolutely NO sense whatsoever. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Nov 07, 2008 9:07 am Post subject: |
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Then are there rules for using Blaster Repair to improve the range? _________________ Blasted rules. Why can't they just be perfect? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Nov 07, 2008 10:02 am Post subject: |
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Not that I've seen explicitly stated, but I can't see why it couldn't be done. It could be done at the cost of some ammo, incurring a fire-rate, or something like that due to the need for a more constrained envelope, or more exit power or what have you.
How far the range is increased could be a function of the distance increased... though I don't think I'd allow anything beyond say; 50m? _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Fri Nov 07, 2008 10:21 am Post subject: |
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Not officially, no. But that doesn't stop us from doing some homebrew stuff. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Nov 07, 2008 12:01 pm Post subject: |
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IIRC of the weapon mod rules in the core book, it did list inc range as one of the options. I think it was something like
+5% to range, - Easy diff, 10% of weapon cost
+10% to range - Mod diff, 15% of weapon cost, -1/6 of shot capacity
+15% to range - Difficult diff, 20% of weapon cost, -1/6 of shot capacity
+20% to range - Very difficult diff, 25% of weapon cost, -1/5 of shot capacity
+25% to range - Heroic diff, 35% of weapon cost, -1/4 of shot capacity
The shot capacity lessening was to show that the more range you get, the more energy is used to acquire that range. _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarash Ensign
Joined: 10 Oct 2008 Posts: 31
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Posted: Fri Nov 07, 2008 12:08 pm Post subject: |
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I know its not using character points but you can use a blaster repair skill. On page 62 in the 2nd edition revised and expanded rules it shows a chart for weapon range increases. Here is the table if you dont have the R&E book. The cost is based on the original cost of the weapon.
RANGE INCREASE DIFFICULTY COST
+5% Easy 5%
+10% Moderate 10%
+15% Difficult 15%
+20% Very Difficult 20%
+25% Heroic 25% |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Nov 07, 2008 1:50 pm Post subject: |
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Thanks for the clarification Z... _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarash Ensign
Joined: 10 Oct 2008 Posts: 31
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Posted: Fri Nov 07, 2008 3:15 pm Post subject: |
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Whoops sorry I did not see you beat me to it lol. Just checking back and noticed you posted before I did. It often takes me a while to type because I am a 2 finger typer. I kind of look like Scotty off of Star Trek 4 but alot slower. |
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