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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Fri Oct 24, 2008 7:44 pm Post subject: Star Wars Universe Sourcebook |
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I been going through different topics on this forum and have seen alot of great ideas concerning how to Gamemaster and establishing the Star Wars Universe.
I would love to see a comprehensive sourcebook taking all the ideas of the many talented posters on this forum and placed into a single source.
I thinking of practical tools that gamemaster can use to establish settings and bring the adventure to life. Think maybe a little like WOTC (ohh the devil) Universe Guide (can't remember the exact title, at work).
I seen things like someone compiling a list of drinks and food found in cantinas and resturants. or even a list of slang words used in the galaxy. Discriptions of various setttings like cantinas, bases and little adventure nuggets for each location.
I know some of this has been done before but never in one guide. I know this sounds like a huge undertaking and it is, but I think it would be a great boon to new gamemasters and help spark ideas for more veteran GMs.
Please tell me what you think and any revisions or additions are most welcome.
I don't really know how to make a book but I am willing to learn or turn it over to someone who does, and simply compile data for the project.
Thank you in advance |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Fri Oct 24, 2008 11:46 pm Post subject: |
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WEG's Galaxy Guide 9: Fragments of the Rim contains a good listing of stuff that can be put in: drinks, merc units, news agencies, & a few new spots (as well as a guide to Rebel slang). Check it out! _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Sat Oct 25, 2008 12:13 am Post subject: |
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schnarre wrote: | WEG's Galaxy Guide 9: Fragments of the Rim contains a good listing of stuff that can be put in: drinks, merc units, news agencies, & a few new spots (as well as a guide to Rebel slang). Check it out! |
I second this wholeheartedly. My favorite book of the bunch. Also has some good in-universe humor. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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DarthMortis Lieutenant Commander
Joined: 23 Sep 2008 Posts: 124 Location: Moorhead
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Posted: Sun Oct 26, 2008 12:46 am Post subject: |
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You know what would also be very useful, in my opinion? If you put a list of 100 common name parts for ships. So if you can't think of anything off hand you could just look at the list and throw a few of them together. "Oh, uh. The name of the ship is....-Draws a blank-" that always happens to me. The list wouldn't have to just for ships either, it could be for things like Cantina's and other establishments. _________________ "I believe the Jedi are weak so they give up their emotions. I believe the Sith are weak so they give up to their emotions. I lay somewhere in the middle, not afraid to keep my emotions, but afraid to lose myself in them." - Daroth Mortanis
Last edited by DarthMortis on Mon Oct 27, 2008 5:05 pm; edited 1 time in total |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Sun Oct 26, 2008 5:43 am Post subject: |
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DarthMortis wrote: | vYou know what would also be very useful, in my opinion? If you put a list of 100 common name parts for ships. So if you can't think of anything off hand you could just look at the list and throw a few of them together. "Oh, uh. The name of the ship is....-Draws a blank-" that always happens to me.[/color] |
Once I had this problem for a Gallofree Yards medium transport. I looked at my own foot and came up with Dusty Toenails. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Mon Oct 27, 2008 11:30 am Post subject: |
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That's a great Idea Darth Mortis.
As to the fragments of the rim, your right that is a great supplement and one of my favorites. I would like to expand on that idea and make it more comprehensive.
So perhaps we can start with Darth Mortis's Idea
Common Ship parts and there names. maybe we could do a chart with names of companies, parts and descriptions that you could mix and match.
for example Sienar Systems coaxial compensator or Republica Ion accelerator.
Any more Ideas keep them coming... |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Oct 27, 2008 1:28 pm Post subject: |
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Don't forget the:
alluvial dampers
power coupling
hyperdrive motivator
coolant lines
stabilizers
Just to name a few off the top of my head. _________________ Blasted rules. Why can't they just be perfect? |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Mon Oct 27, 2008 7:20 pm Post subject: |
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Jmanski parts noted, thank you
any more? |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Mon Oct 27, 2008 10:18 pm Post subject: |
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Luwingo_Spince wrote: | Jmanski parts noted, thank you
any more? |
There are a bunch in the Star Wars Sourcebook. Will find and list them all out when I can get to it. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Tue Oct 28, 2008 10:58 pm Post subject: |
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X-WING
Sensor packages:
Fabritech ANs-5d "lock track" full-spectrum transceiver
Melihat "Multi-Imager" dedicated energy receiver
Tana Ire electrophotoreceptor
Sensor computer:
Fabritech ANq3.6
Rear warning sensor:
Fabritech "k-blakan" mini sensoes.
Sensor jammer:
Bertriak "Screamer" active jammer
Ejection seat:
Guidenhouser ejection seat
Cannon:
Taim & Bak KX9 cannons
Deflectors:
Chepat "Defender" screen projectors
Hyperdrive:
Incom BGk-858 motivator
Engines:
Incom 4L4 fusial thrust engines
Y-WING
Cannons:
Taim & Bak IX4 cannons
Engines:
Koensayr Ion Jet engines (I think Ion Jet is a trade name, not a descriptor)
Sensor package:
Fabritech ANx-y
B-WING
Engines:
Quadex Kyromaster engines
A-WING
Engines:
Novaldex J-77 "Event Horizon" engines
Computer system:
Microaxial LpL computer
MILLENNIUM FALCON
Powerplant:
Quadex Power Core
Life Support:
Corellstand C-8
Acceleration Compensator:
Kapricorp Compensator
Generators:
Incom N21-4 Power Convertor
Koensayr TLB Power Convertor
CEC Emergency Power Generator
Sensor Package:
Siep-Irol passive sensor antennae
Fabritech ANy-20 active sensor transceiver
Sienar Fleet Systems Active Sensor Pulse generator
Fabritech Sensor Array Controller/Intepreter
Computers:
Torplex Tandem Flight Computer
Microaxial HyD Modular Nav Computer
Shields:
Torplex Fore Deflector Shield Generator
Novaldex Stasis-type Shield Generator
Nordoxicon Anti-Concussion Field Generator
Kuat Drive Yards Aft Deflector Shield Generator
Countermeasures:
Carbanti 29L Electromagnetic Countermeasures package
Carbanti Signal-augmented Sensor Jammer _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Tue Oct 28, 2008 11:34 pm Post subject: |
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I just checked out the Y-wing entry at the official site Databank. They've seem to expanded more on what was in the Star Wars Sourcebook!!
Y-WING
Engines:
Koensayr R200 Ion Jet engines
Hyperdrive:
Koensayr R300-H hyperdrive motivator
Flight controls:
Subpro NH-7 flight control avionics package
Power generation:
Thiodyne O3-R cryogenic power cells
Weapons:
Taim & Bak KX5 or IX4 cannons
ArMek SW-4 ion cannon turret (optional)
Arakyd FlexTube proton torpedo launchers
Weapon control:
Fabritech ANc-2.7 tracking computer with a SI 5g7 "Quickscan" vector imaging system
[Manufacturer uncertain] PG-7u unit short-range target analysis computer
Fabritech ANx-y sensors with PA9r phased tachyon detection arrays long-range target analysis computer _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Wed Oct 29, 2008 7:20 pm Post subject: |
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that's awesome hisham.. thanks for the leg work |
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DarthMortis Lieutenant Commander
Joined: 23 Sep 2008 Posts: 124 Location: Moorhead
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Posted: Thu Oct 30, 2008 1:22 am Post subject: |
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Alright, well you guys seem to have mis-understood what I said (Don't take it the wrong way, I'm glad you did. It would definitely be useful to have a list of parts for a ship). But, what I meant was like, a table with a bunch of adjectives for ship names. Such as "Black, Star, Gold" etc, etc. Because I can never think of names for ships and the like.
I guess I should have been more clear. But then again, some of the greatest inventions were pure accident!
_________________ "I believe the Jedi are weak so they give up their emotions. I believe the Sith are weak so they give up to their emotions. I lay somewhere in the middle, not afraid to keep my emotions, but afraid to lose myself in them." - Daroth Mortanis |
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Space Coyote Cadet
Joined: 13 Oct 2008 Posts: 18 Location: San Francisco, CA
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Posted: Thu Oct 30, 2008 2:13 am Post subject: |
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It's been suggested elsewhere in the forums that it's really helpful to have a list of already-created character names handy when you GM, and I've already found this useful. Helps, too, if you know the name is for a male, female, human, or alien.
It could work the same way for ship names, too. A table like you're suggesting would work well for creating such a list or having it ready at the game table. A thesaurus (book or online) works for me. That way, if I know there will be a warship, I can look up an adjective like "strong" and that will lead to names like Invincible, Indomitable, Formidable. The same for adjectives like "fierce," "fast," "sneaky," whatever. I used to use the same technique for character names, changing a couple letters to sound better. |
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