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Ships Stats: Freedoms Choice
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Cadet
Cadet


Joined: 22 Aug 2008
Posts: 11

PostPosted: Mon Sep 08, 2008 5:46 pm    Post subject: Ships Stats: Freedoms Choice Reply with quote

Freedoms Choice
Owner: Zane Tacer
Craft: Koensayr ILH-KK Citadel Civilian Cruiser
Type: Civilian transport
Scale: Starfighter
Length: 36m
Skill: Space transports: ILH-KK Citadel
Crew: 1 or 2
Passengers: 14
Cargo Capacity: 75 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x2
Backup Hyperdrive: x14
Nav Computer: Yes plus Nav Computer Bypass (p.93 of Galadinium's Fantastic Tech.)
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 20/1D
Search: 50/3D
Focus: 2/4D
Weapons:
2 Dual Heavy Ion Cannons
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D

Modifications: the original design also had 2 laser cannons and a concussion missile tube, but these were never replaced when the ship was rebuilt at its owners request. Two bunk rooms have been fitted to allow 4 extra people to sleep. A backup hyperdrive has also been added.

Future modifications: For an upcoming mission, Zane is giving considerations to painting the ship with Sensor Baffling (p.38 Pirates and Privateers) and mounting "Mimic Decoys (p39. Pirates and Privateers) in the old concussion launcher that will hopefully allow him to get his ship close enough to a hostile capital ship to land a small boarding party.

Rebuilt when Zane found the ship in a scrap yard, this is my characters pride and joy. While the ship appears a little rough around the edges, everything on board works like clockwork, attention has been paid to reliability over performance.
Currently Zane is acting taxi service to five Jedi who are trying to stop some weird powersuit-wearing-force-guys that are planting plants that grant people force powers and some cool armor, but enslaves them to the will of the Sith (kill everyone, enslave the rest). The whole situation makes Zane nervous so much the more as the Empire is still in its "burn-them-at-the-stakes!" period.
Normal Zane travels alone with his trusty assistant droid, Freddie, it is a big change to have a full ship. Most of Zane's time is spent keeping everyone from "enhancing" his ship, or shooting at Freddie and the hyperdrive.
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