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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed May 21, 2008 10:32 pm Post subject: They are covered in toxic sludge>??? |
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Ok. Say in game, whether from a trap, or a shootout near large storage tanks, our vaunted heroes get covered in toxic sludge. What effects would there be? How long would they have to get cleaned off before the effects 'kicked in'? Would bacta do anything? _________________ Confucious sayeth, don't wash cat while drunk! |
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KierlanVass Sub-Lieutenant
Joined: 05 Nov 2006 Posts: 72 Location: Mountain View, CA
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Posted: Wed May 21, 2008 11:20 pm Post subject: |
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I guess it would depend on the nature of its toxicity?
Is it thick and slimy or thin and watery?
Is it acidic, Alkaline or neutral and to what extent? would it melt armor and burn skin.
What lives inside of the goop? are there parasites, and if so do they attach to the skin or burrow?
Is it radioactive?
Does it smell?
Bacta from wookiepedia
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Bacta was a synthetic chemical substance that consisted of gelatinous, translucent red alazhi and kavam bacterial particles that were mixed within a colorless, viscous fluid known as ambori. When a patient was exposed to bacta, the bacterial particles within sought out wounds and promoted rapid tissue regeneration while preventing the emergence of scar tissue. Bacta was often thought of as a "miracle fluid", and seemed to be effective against almost every type of injury and ailment across an incredible cross-section of species throughout the galaxy |
My guess is that it could probably be used to help with scarring or burn damage, probably with extended treatments over a period of time. It could probably repair damage done by a parasitic infection but not kill the parasites themselves and I doubt that bacta would be able to remove the sludge itself, you would probably end up just contaminating the bacta itself.
Just my opinion though... im still not familiar with all the rules.
KV |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Thu May 22, 2008 7:35 am Post subject: |
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you might be able to modify the contaminated drinking water rules to fit here. give the sludge a damage rating, then use either the regular damage table or change up some of the damage effects in the contaminated drinking water section. (in the specforce handbook) the effects range from blurred vision, to hallucinations, to paralysis. but be careful, some of the effects can be more vicious than wounding. the increased aggression and paranoia effects could theoretically give the character a dsp if they fail a roll. |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Thu May 22, 2008 9:02 am Post subject: |
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Here are some on-the-fly, half-assed random tables. Not very realistic, but what the hey.
Roll D6
1-2 Biological
3-4 Chemical
5-6 Radioactive
Initial action
Roll difficult survival skill or easy survival: NBC (Advanced skill) to effectively remove as much of the sludge from your body (or just vital parts of it, like your eyes) or quickly and safely administer potassium iodide in case of nuclear contamination.
Take note if you succeed or fail.
Immediate effects
Character is immediately wounded, and in pain.
Roll D6
1-3 Burning skin (Roll moderate stamina each round, else considered incapacitated for that round)
4 Burning eyes (Characters are considered blind)
5 Get into mouth, burning tongue (Character is unable to speak / eat)
6 Hair fall off (Character is considering buying a wig)
Without proper hospital / bacta treatment:
If the character failed the survival roll above, then they will be back to normal in 1D+20 hours.
If the character succeeds by +5 then they will be back to normal (lose the wounded status) in 1D hours.
If character succeeds between +6 to +10, then they will be back to normal in 2D minutes.
If the character succeeds by more than +11, then they will be back to normal in 2D rounds.
Long term effects
includes biological infection, explosive diarrhea, permanent blindness, really bad and icky skin problem, loss of appetite, loss of judgment ability, loss of reproductive ability and sudden transformation into Carrot Top.
OK, I'm just rambling in the last paragraph. Anyone willing to flesh out long term effects? _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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TrueGrit Sub-Lieutenant
Joined: 02 Jun 2008 Posts: 54 Location: Leamington, Ont, CAN
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Posted: Tue Jun 03, 2008 9:46 am Post subject: |
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Toxic sludge is terrible - don't get it on you. Combine the worst poision affects with acid and corrosion affects and you get an idea.
Short term affects I think would be the character becomes (at minimum) incapacited in a couple rounds based on current would level. IE - if already severely wounded it would happen in a round, if not wounded then several rounds. Basically 1 would level/round of exposure.
Also, you can't just wipe it off, whether sticky or slick and watery. Once your skin, clothing, etc. is saturated then you'd have to get it all off of you (armour, equipment, everything) and get into some sort of shower - think of the emergency showers you see in university chemisty labs.
Mid-term effects would be burns to exposed areas of the body and violent sickness. If there was a radioactive component to the waste then you have that to deal with as well. Without serious medical attention / detoxification / bacta then death would most likely be the result within a few days or weeks at the most.
Long-term = you'd either be cured or dead already, nothing long term about it unless you're a particularly evil GM and decide to give them cancer or some other nasty illness down the road. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Jun 05, 2008 11:17 pm Post subject: |
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Or like in the comic books you gain super powers! _________________ Blasted rules. Why can't they just be perfect? |
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