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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Dec 09, 2007 1:00 am Post subject: Allowing a Gen'Dai |
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I'm setting up a four to five session campaign this winter for some kids in my youth group. It's becoming a bit of a January tradition at this point.
Anyway, one of the guys is wanting to play a Gen'Dai. According to Gry's Alien Stats the Gen'Dai can get twice as much damage per wound level as a normal character. I'm telling the player that I'm really apprehensive about this character, mostly because any combat that would be risky for him could easily wipe out his compatriots.
Would you allow a Gen'Dai in your campaign? |
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PsiberDragon Commander
Joined: 31 Jul 2006 Posts: 260
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Posted: Sun Dec 09, 2007 3:30 am Post subject: |
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*breaks out Gry's book*
*ponders* Gen'dai... .. amazing physiology... double amount of damage points... Healing hibernation... recover 1 level every 1D rounds... reattach severed limb... or regenerate limb...
Hmm...
No. Not unless you were going to do a high powered campaign... say... with Noghri, Duinuogwuin, Galidyn, Dathomirian Rancors, etc...
Just kinda broken - if you put it with your standard fare of beginning characters... you'd pretty much either have to kill the rest of the party to do any damage to him, or do all the damage to him while letting the rest of the party hide/evade/dodge/etc... either way... it wouldn't be quite fair... _________________ "Love like you will die tomorrow. Hate like you will live forever." - Unknown |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sun Dec 09, 2007 5:39 am Post subject: |
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Agreed. No Gen'dai players in any campaign of mine. Not only would it be terribly unbalanced, but I also find the species to be quite ridiculous. It's just a means to have a bad guy that keeps on coming back, no matter how many tiny bits you chop him into. T1000 might have been cool, but Durge is just a poor rehash... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sun Dec 09, 2007 8:40 am Post subject: |
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Unless perhaps you made him run a KID.
While he can still soak damage, you can restrict his stats due to young age. |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Sun Dec 09, 2007 10:21 am Post subject: |
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i would say no. i've only used gen'dai once and that was when a player pissed off a hut thinking that being a barabell he could take on any of the hutt's assassins. then the gen'dai walked in, in power armor. the players ran, very fast, out of the complex and left the planet. they are still being hunted. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Dec 09, 2007 12:09 pm Post subject: |
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It's still possible to take them down. Say they have 4D in strength even if the bad guys can only stun them if you do it four times in a combat that still results in them being knocked out and from there well do what you must
That being said the background would have to be fantastically amazing before I allowed it. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 09, 2007 5:45 pm Post subject: |
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And if nothing else, use weapons that don't do wound damage, such as poison, gas, KO weaponry and such. _________________ Confucious sayeth, don't wash cat while drunk! |
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Doomhead Commander
Joined: 08 Oct 2007 Posts: 252 Location: In the Heart of Texas
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Posted: Sun Dec 09, 2007 6:49 pm Post subject: |
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Or make him a peace loving hippie pacifist...
like this guy...!!!
_________________ "Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH
http://www.box.net/shared/cn6f7sdkog |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Sun Dec 09, 2007 6:59 pm Post subject: |
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not to spam the topic off topic but DUUUUDDEEE!!!
imaging the hot boxing you could get going on with that setup XD.
man, wicked thoughts indeed _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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noctum_carpe Rear Admiral
Joined: 12 Apr 2005 Posts: 2466 Location: Lidköping, Sweden
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Posted: Mon Dec 10, 2007 1:57 am Post subject: |
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Hum, depends on setting and the likliness of combat. Also if you use stormies you can allways use combined fire at it. So i say mabye. _________________ http://selarips.free.fr/wookieetranslator/
You may fire when ready |
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scott2978 Lieutenant Commander
Joined: 02 Jun 2005 Posts: 220 Location: Arizona, USA
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Posted: Thu Dec 13, 2007 3:26 am Post subject: |
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I'm afraid I have to agree with the concensus here. They seem like a really poorly written bad guy from a 1970's B sci-fi horror movie. Totally rediculous as a player character. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Dec 13, 2007 4:00 am Post subject: |
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Lower the difficulty for the Gen'dai character to get hit while keeping it normal for the other characters. Like say it's a moderate roll for a stormie to hit the characters, it then becomes easy for the stormie to hit just the Gen'dai. And consider making it take twice as long to recover from any kind of damage for the Gen'Dai. Stunned becomes -1D for four rounds and one hour (stunned being -1D for the rest of the round their stunned in and the next round while still be affected by the stun for a half hour). Weapons set to Stun knock the Gen'Dai out for 4D minutes rather than 2D minutes. Incapacitated is 20D minutes unconcious rather than 10D minutes.
Unfair? Yes. But at the same time this way you can make things more dangerous for the Gen'dai without making them too difficult for the others. _________________ FLUFFY for President!!!!
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Thu Dec 13, 2007 10:32 am Post subject: |
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You can also use poison _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Dec 13, 2007 10:43 am Post subject: |
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Or focus on non-combat gaming; that way its bonuses simply don't come in to play. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
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Golbez Lieutenant Commander
Joined: 13 Nov 2007 Posts: 102 Location: Fort McMurray Alberta Canada
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Posted: Thu Dec 13, 2007 12:56 pm Post subject: |
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I was primarily playing Rifts with my game group for a while and I was a Cyber-Doc in a Merc setting. So, I know what it was like to have to deal with over powered enemies just to put the Men At Arms up to a challenge. The GM was very good at setting up non combat missions or other side missions that scaled properly to where the characters stand physically, and it turned out fine. Our campaign lasted 18 months.
It sounds like this player is only looking at stats and not the game as a whole. Ask the player the one thing that he likes best about the Gen'dai and try to find a compromise. Without some serious draw backs, I don't think I would ever allow one in a campaign as is. |
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