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Mandolorain Armor like Boba Fetts
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Draylo Star
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Joined: 02 Feb 2006
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Location: Auburn California

PostPosted: Thu Feb 09, 2006 2:17 pm    Post subject: Mandolorain Armor like Boba Fetts Reply with quote

This is the greatest armor ever writen by WEG 4d soak and 3d soak with no dex minus how could a player character beable to make armor like this?

Please help
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gollummen
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PostPosted: Thu Feb 09, 2006 3:56 pm    Post subject: Reply with quote

I guess you would need the right materials, a good workshop, a high (A) Armor engineering skill (or blueprints?) and a high Armor repair skill.
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Gry Sarth
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PostPosted: Thu Feb 09, 2006 4:01 pm    Post subject: Reply with quote

..and a VERY nice GM.
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Draylo Star
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PostPosted: Thu Feb 09, 2006 5:28 pm    Post subject: Reply with quote

Is there any rules for advanceing armor or anything?
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Boomer
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Joined: 14 Jul 2005
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PostPosted: Thu Feb 09, 2006 5:33 pm    Post subject: Reply with quote

There are rules for advancing armor. Can increase to 1D+1 beyond it's standard rating if you either
1) Pay 10% the armor's base cost in materials and make a repair roll at a difficulty number I forgot.
2) Pay an armorer 10% the armor's base cost plus 25%(+/- based on bargain roll if allowed) of the armor's base cost for the labor.

Both of those methods will increase the armor bonus by one pip. Repeat the process again for another pip.
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Draylo Star
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PostPosted: Thu Feb 09, 2006 11:18 pm    Post subject: Reply with quote

Thanks what book is that in?
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Boomer
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PostPosted: Fri Feb 10, 2006 12:41 am    Post subject: Reply with quote

Should be in the main RPG Book, also known as "The Blue Book."
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Pel
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Joined: 10 May 2006
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PostPosted: Mon May 15, 2006 3:43 am    Post subject: Reply with quote

For something as radically different as Mandalorian armor, I'd say you'd have to reverse engineer an old one (borrow it), steal someone else's suit (permanent borrowing), or gain access to a high enough Armor Engineer (A) skill to make one.

Of course you could always just hire Boba and ask him to let you copy his armor. He might say yes. Surprised
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Rasputiza
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PostPosted: Mon May 15, 2006 4:17 am    Post subject: Reply with quote

Pel wrote:

Of course you could always just hire Boba and ask him to let you copy his armor. He might say yes. Surprised


...for a price, i guess... Wink
ras
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Gry Sarth
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Joined: 25 May 2004
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PostPosted: Mon May 15, 2006 7:48 am    Post subject: Reply with quote

...he wasn't all that happy about Jodo Kast walking around with a similar armor. And you don't want and unhappy Boba on your tail.

"Get him! FIRE! KILL! KILL! KILL!"
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Pel
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PostPosted: Mon May 15, 2006 10:08 pm    Post subject: Reply with quote

I believe Boba tolerated Kast until he started impersonating Fett. Then Boba dealt with him. If a player were to make a copy of the armor and then make it distinctive somehow (neon pink sign proclaiming "I am NOT FETT") then Boba might be cool with that. One never knows until one asks. Nicely.

Alternatively, in and after NJO, it looks like Boba has an entire cadre of Mandalorian warriors, so one could just play as them.

I'm reminded of that SW Tales issue in which Boba takes his armor to a group of monks for annual maintenance. While he's enjoying a nice mud bath, somebody makes off with the suit. Boba persues in Jango's armor. It doesn't end well for the thief. 8)[/i]
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garhkal
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PostPosted: Tue May 16, 2006 3:54 am    Post subject: Reply with quote

Armor repair to increase the protection..

Using the ;shields/hull' for ships as a base..

+1 pip would be moderate, at +10% cost
+2 pips would be a difficult, and +15% cost
+1d would be very difficult and +20% cost
while +1d+1 would be heroic and +25% cost...
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Vartax
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PostPosted: Sun Jun 18, 2006 4:57 am    Post subject: Reply with quote

From my view as a gamemaster, I use that as the max stats for non power armour. It would be possible to make something like that though the advanced skills, and many adventures of gathering information/materials would be in order to achieve this end. Lesser armours would be more avail, or upgradable.
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Jedi Skyler
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PostPosted: Mon Jun 19, 2006 12:12 pm    Post subject: Reply with quote

There have been some very good points made here. Boba Fett was VERY unforgiving concerning Jodo Kast, but IIRC it was due more to the fact that Kast was impersonating Fett and even claiming credit for some of the captures Fett had made. That of course had to stop, immediately.

I would figure that, as Boba's armor is distinctly different from Jango's, there is definitely precedent for there being several sets of this armor floating about. However, in order for a character to obtain armor of this magnitude, as a GM I would definitely be requiring a great deal of adventuring. The character is either gonna have to pay out some seriously steep credits, manage to survive killing an individual who already has said armor (and risk damaging/destroying it, as well as themselves), or pay the toll through much blood, sweat, and tears. It won't come easy, and it won't come cheap. But for the fortunate character who manages to lay hands on such coveted armor, I would HIGHLY recommend they take great pains to render their armor completely non-confusable with Boba Fett, be it paint scheme, choice of armaments, whatever. I'd just make flippin' sure that if Boba comes knockin', it's because he's come to you for information, not because you've cheesed him off... Twisted Evil
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Rerun941
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PostPosted: Mon Jun 19, 2006 1:45 pm    Post subject: Reply with quote

Gundark's Fantastic Tech: Personal Gear has an entire chapter devoted to armor and armor attachments.

However, just the acquisition of the armor suit should be an adventure in itself. In addition to the upgrades via Armor Repair, it is possible to eliminate some or all of the Dex penalty by custom-fitting the armor to a specific user. (If I were GM, I'd require the (A) Armor Engineering skill in order to do this.)
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