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Kemper Boyd Sub-Lieutenant
Joined: 28 Jun 2008 Posts: 68
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Posted: Thu Jun 30, 2011 1:08 am Post subject: Let's revamp bad canon ship designs! |
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Inspired by the K-wing thread, I decided to post this.
While there are lots of good and smart ships out there, some canon stuff is just really really bad. Here's an example: http://starwars.wikia.com/wiki/Imperial_II-class_frigate
About as big as an ImpStar, nearly 20k crew required, carries as much planes as an ImpStar, but is severely undergunned with only four turbolaser batteries, four ion cannon batteries and four point defense laser batteries.
Also it's supposed to be a frigate. Somehow.
I'd say that to fit the profile of a frigate, it should be smaller, carry maybe half the planes it's supposed to carry and have a much much smaller crew to make any sense at all. And have a decent weapons loadout.
My suggestion would be this:
Around 550 meters long, a crew of about 2000 with a passenger capacity of two companies. Carries three squadrons of TIE's, two shuttles and has at least ten turbolasers, ten ion cannons and a number of point defense batteries.
Another bad design which comes from WEG is the light corvette: http://starwars.wikia.com/wiki/Imperial_Customs_corvette
It just seems to be enormous for what it's supposed to be, and has a very small crew. It should either be smaller or get upgraded to a proper capital ship instead of a huge starfighter-scale ship. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 30, 2011 1:22 am Post subject: |
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I'm with you on this.
With regards to the Type II, I would put it in the 350 to 400 meters range, which puts is closer in length to the Nebulon B and the Lancer. In fact, that may even be too much, as the Carrack Light Cruiser is 350 meters long. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Kemper Boyd Sub-Lieutenant
Joined: 28 Jun 2008 Posts: 68
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Posted: Thu Jun 30, 2011 2:23 am Post subject: |
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crmcneill wrote: | With regards to the Type II, I would put it in the 350 to 400 meters range, which puts is closer in length to the Nebulon B and the Lancer. In fact, that may even be too much, as the Carrack Light Cruiser is 350 meters long. |
I'd think that the Imperial II-class could possibly be a larger patrol frigate that has a focus on solo operation and endurance. The Carrack-class also does not have hangars which take up a lot of space. Somewhere above 400 meters would be nice, since it would then be smaller than the Vindicator-class cruiser and the Interdictors.
Maybe the Imperial II is the modernized version of the old bulk cruisers: a bit faster, better armed and more efficient. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 30, 2011 2:31 am Post subject: |
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Kemper Boyd wrote: | I'd think that the Imperial II-class could possibly be a larger patrol frigate that has a focus on solo operation and endurance. The Carrack-class also does not have hangars which take up a lot of space. Somewhere above 400 meters would be nice, since it would then be smaller than the Vindicator-class cruiser and the Interdictors.
Maybe the Imperial II is the modernized version of the old bulk cruisers: a bit faster, better armed and more efficient. |
It could also be something along the lines of a battle frigate, as opposed to an escort frigate. Battle frigate is just a term I made up, but it would distinguish between a frigate designed for light combat and convoy defense (like the Nebulon B) and a more robust design that would serve a similar function in an Imperial Navy Superiority Taskforce, and be able to stand in a battle line with the bigger cruisers at the same time (IIRC, that was the original intent of a frigate in the age of sail). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Gamer Lieutenant Commander
Joined: 20 May 2010 Posts: 125
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Posted: Thu Jun 30, 2011 4:55 am Post subject: |
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Don't know were 1600 meter length comes from but It's supposed to be based on the Acclamator and is also referred as a battlecruiser so I'm going with at least the size of the acclamator.
But I am lowering the crew from over 19k, WOTC writers seem to love making crew sizes rediculously larger than they should be.
Its supposed to carry 36 fighters,a couple shuttles, various support vehicles for its 4,400 troops so it needs to be fairly decent sized.
The pictures of it in Empire:darklighter series also have it in the region of 750-800m.
I don't mind the Customs frigate being that large nor that it is still starfighter scale. might add a couple dice to the hull but other than that I'm fine with it, it's not a fleet action ship and isn't meant to be. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 30, 2011 9:05 am Post subject: |
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Gamer wrote: | Don't know were 1600 meter length comes from but It's supposed to be based on the Acclamator and is also referred as a battlecruiser so I'm going with at least the size of the acclamator.
But I am lowering the crew from over 19k, WOTC writers seem to love making crew sizes rediculously larger than they should be.
Its supposed to carry 36 fighters,a couple shuttles, various support vehicles for its 4,400 troops so it needs to be fairly decent sized.
The pictures of it in Empire:darklighter series also have it in the region of 750-800m. |
The problem there is that that puts the ship in cruiser range, since at 800m, it's almost as long as a Victory SD. So then the question becomes do we keep the name, or change it up to better fit the starship designation system of the WEG universe? If so, then it needs heavier armament, at least matching what is found on Dreadnought Cruisers.
Quote: | I don't mind the Customs frigate being that large nor that it is still starfighter scale. might add a couple dice to the hull but other than that I'm fine with it, it's not a fleet action ship and isn't meant to be. |
My problem is that Scale is supposed to be a measurement of size. At 180 meters long, it should've been Capital Scale with high maneuverability. Unless the thing really is meant to be that fragile. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Gamer Lieutenant Commander
Joined: 20 May 2010 Posts: 125
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Posted: Thu Jun 30, 2011 2:28 pm Post subject: |
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Quote: | My problem is that Scale is supposed to be a measurement of size. |
Then you misunderstand scale.
It's not size it determines but power.
example an AT-PT is walker scale yet how big is it.
Quote: | The problem there is that that puts the ship in cruiser range, since at 800m, it's almost as long as a Victory SD. So then the question becomes do we keep the name, or change it up to better fit the starship designation system of the WEG universe? If so, then it needs heavier armament, at least matching what is found on Dreadnought Cruisers. |
The only problem is WOTC never bothered to stick with the source material it came from and portrayed in.
Then again the the source itself has it unofficially called a 'cruiser' and 'battle cruiser' and officially called it a 'class II frigate'.
It is based on an acclamator and that too is listed as a cruiser but yet it wasn't armed as a dreadnaught either, so are you going to change its armament to fit your designation as well because star wars itself doesn't follow one with the EU the biggest source of the designation problem.
There are ships listed as 'cruiser' that range in size from 42m to over 3 km and frigates are just all over the place in sizes.
I'll keep the Rebellion era campaign guide conversion stats for the class II but I'm drastically lowering the crew. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Jun 30, 2011 3:31 pm Post subject: Re: Let's revamp bad canon ship designs! |
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A worthwhile project, though it may be hard to get folks to agree on what the stats should look like. Kemper Boyd wrote: | Another bad design which comes from WEG is the light corvette: http://starwars.wikia.com/wiki/Imperial_Customs_corvette
It just seems to be enormous for what it's supposed to be, and has a very small crew. It should either be smaller or get upgraded to a proper capital ship instead of a huge starfighter-scale ship. | Look at the picture with the Ghotroc 720. The corvette looks to between 2x and 3x as long as the Ghotroc. Assume 180 meters is a typo for 80 meters. Problem solved.
The link lists the length of the Imperial II Frigate as <1600 meters, so anything from 300-800m still qualifies mathematically.
But yes, I find the none of the stats EU, WEG, or WotC make sense or cohere. Rather than rewriting all the vessels, what I tend to do is try to create ship catagories based on size, power, and function and then assign a representative range or example for the classes. Then any other ship designs should be looked in terms of is it more or less powerful than an existing class or representative vessel. Here's an example from notes I made back in the 1990s when I had to make ships a bit more consistent for figuring out what would happen with a few fleet battles.
Main Battle line ships like ISDs are around 7D+ hull 3D+ shields. I believe I set the weapons for ISD-II at 50x10D, 50x7D, 20x4D ion; for ISD-I hull 7D, shields 3D, wpns: 20x7D, 40x5D, 60x4D ion.
Secondary Battle line or heavy cruiser ships like VSDs, Manticore Cruisers, and Republic Dreadnaughts should be around 5D-6D hull and 2D -3D shields e.g. VSD-II Hull 6D, shields 3D, wpns: 6D20x7D, 20x5D, 10x4D ion; VSD-I Hull 5D+1, shields 3D, wpns: 10x7D, 40x4D, 80x9D missiles; Dreadnaught hull 5D+2, shields 2D+1, wpns: 10x7D, 20x4D, 10x2D; Heavy Cruiser hull 5D, shields 2D-3D, wpns: 10x7D, 20x5D, 10x4D ion.
Light Cruisers (old designs) should be around 4D+ hull and 2D+ shields, wpns: 10x5D, 20x2D or 30x4D, 10x3D ion.
Corvettes a bit weaker and or with less range and with lighter armaments. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 30, 2011 3:51 pm Post subject: |
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Gamer wrote: | Then you misunderstand scale.
It's not size it determines but power.
example an AT-PT is walker scale yet how big is it. |
Incorrect. The 2R&E Rulebook specifically states that scale is used to show the differences between different sizes and types of objects. The AT-PT should be Speeder-scale based solely on its size, but it was placed Walker-class (most likely for the sole reason that it is a Walker, rather than any consideration for its actual size).
WEG made plenty of mistakes on Scale. The most glaring is the Leviathan Submersible Aircraft Carrier. 200 meters long, and capable of carrying a dozen starfighters, yet for reasons unknown, it is listed as Walker Scale. That means, based on scale, this 200 meter long submarine aircraft carrier is smaller than the dozen starfighters it carries inside it. The only plausible explanation I can think of is that someone decided that no planet-bound vehicle could be larger than Walker Scale, never mind that we have modern naval warships right now that easily fit in the Capital Ship scale range.
Quote: | The only problem is WOTC never bothered to stick with the source material it came from and portrayed in.
Then again the the source itself has it unofficially called a 'cruiser' and 'battle cruiser' and officially called it a 'class II frigate'.
It is based on an acclamator and that too is listed as a cruiser but yet it wasn't armed as a dreadnaught either, so are you going to change its armament to fit your designation as well because star wars itself doesn't follow one with the EU the biggest source of the designation problem.
There are ships listed as 'cruiser' that range in size from 42m to over 3 km and frigates are just all over the place in sizes.
I'll keep the Rebellion era campaign guide conversion stats for the class II but I'm drastically lowering the crew. |
Yeah, considering the source, the Class II could be anything. The fix I applied for the Starfighter-Scale "Cruisers" was to call them "Cutters", like the Coast Guard vessels. According to Wookieepedia, even the Corellian Gunship is considered a Frigate.
I use a modified scale system, with uniform 4D jumps in scale size, using the following:
Character 0D
Speeder 4D
Walker/Starfighter 8D
Starship 12D
Capital Ship 16D
Dreadnought 20D
Death Star 24D
Starship scale covers the low end of the Capital Ship scale of the RAW. Anything CS-Scale below 200 meters is a Corvette (approximately), 200-400 meters is a Frigate and 400-900 meters is a Cruiser. I consider the Victory-Class Star Destroyer to be the dividing line between Starship and Capital Scale, with Capital reserved for big ships like the Mon Cal Cruisers and ISDs. Dreadnought is reserved for space leviathans like the Executor-Class. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 30, 2011 5:38 pm Post subject: |
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Agreed. If we were to base some ships on their size for scale, then many freighters (YOU BULKS) would be cap not SF scale.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Jun 30, 2011 6:20 pm Post subject: |
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Scale is based on both size and power or toughness.
SWRPG 2nd Ed. RAE page 95 wrote: | The game uses "scales" to show the differences between different sizes and types of objects...The scale modifiers reflect the differences between small, fragile targets (like characters) and large, tough targets (like Star Destroyers). |
And by implication larger, fragile targets (like a bulk freighter) might be the same or a lesser scale than smaller, tougher targets (like a Y-wing starfighter).
That being said, sometimes the scale for a particular target seems obviously wrong. Fortunately it's generally not very hard to fix that. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Jun 30, 2011 8:51 pm Post subject: Re: Let's revamp bad canon ship designs! |
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Kemper Boyd wrote: | Inspired by the K-wing thread, I decided to post this.
While there are lots of good and smart ships out there, some canon stuff is just really really bad. Here's an example: http://starwars.wikia.com/wiki/Imperial_II-class_frigate
About as big as an ImpStar, nearly 20k crew required, carries as much planes as an ImpStar, but is severely undergunned with only four turbolaser batteries, four ion cannon batteries and four point defense laser batteries.
Also it's supposed to be a frigate. Somehow.
I'd say that to fit the profile of a frigate, it should be smaller, carry maybe half the planes it's supposed to carry and have a much much smaller crew to make any sense at all. And have a decent weapons loadout.
My suggestion would be this:
Around 550 meters long, a crew of about 2000 with a passenger capacity of two companies. Carries three squadrons of TIE's, two shuttles and has at least ten turbolasers, ten ion cannons and a number of point defense batteries.
Another bad design which comes from WEG is the light corvette: http://starwars.wikia.com/wiki/Imperial_Customs_corvette
It just seems to be enormous for what it's supposed to be, and has a very small crew. It should either be smaller or get upgraded to a proper capital ship instead of a huge starfighter-scale ship. |
Actually, I believe <1,600 means it's smaller than 1,600 meters. The interesting thing is it carries more cargo than an Imp Star Destroyer, which suggests it should be more of a cargo ship. But then the amount of fighters carried certainly puts it as being more on the front lines as a cap ship rather than as a cargo ship. Maybe say it's more of a troop ship for carrying additional troops and equipment into a battle zone or to planets with an established garrison than an actual combat ship. Can't tie up Imp Stars all the time with transport duty, something like this could be handling the transport duties most of the time freeing up Imp Stars for battle, bombardment, and invasion duties. _________________ FLUFFY for President!!!!
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Jul 01, 2011 1:01 am Post subject: Re: Let's revamp bad canon ship designs! |
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Kemper Boyd wrote: |
Another bad design which comes from WEG is the light corvette: http://starwars.wikia.com/wiki/Imperial_Customs_corvette
It just seems to be enormous for what it's supposed to be, and has a very small crew. It should either be smaller or get upgraded to a proper capital ship instead of a huge starfighter-scale ship. |
I always thought that the scale given was just an error on par with a typo. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Fri Jul 01, 2011 10:38 am Post subject: |
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Okay well firstly corvette, frigate, destroyer, light and heavy cruiser, battlecruiser, battleship, escort carrier, fleet carrier and flagship are all utilitarian terms. They do not relate to craft specifications, tonnage or armaments and equip.
In fact craft of one specification were frequently reclassified historically to suit contemporary encounters, deployment and refit.
For one example, take a Queen Elizabeth-class Dreadnaught of 1941 refit into the Mediterranean or the Indian Ocean and it is a battleship. Take the very same ship, don't change a damn thing into the Atlantic or the North Sea in that very same year and it's a battlecruiser, unfit for combat with contemporary battleships. Take it into the Arctic Ocean and it's a battleship again. Park it off New York Harbour and it's a heavy cruiser.
ie. utilitarian classifications. That's the Navy for you.
Then you have the Merchant Navy and the Military. Then you have Escort Fleets and Ships of the Line. Then you have carrier battlegroups and task forces and surface action groups, marine landing task forces, cruiser squadrons, corvette flotillas and so on.
All of these will vary classification on the very same statistical warships for purely utilitarian purposes. It describes their role for a given strategic objective, not their stats. Take a frigate, put it somewhere else and it's a light cruiser, put it somewhere else again and it's a destroyer. It's the same ship.
So firstly a Customs Corvette is not a Ship of the Line, for all intents and purposes it is part of the Merchant Navy. A freighter with some guns bolted on. It's a destroyer-escort at best. In military terms it's...well nothing really, it won't stand up to anything in combat, not anything, you wouldn't even use it, you'd tell the Captain to fly away somewhere and contact you when it's all over.
A Customs Frigate is at best a military Corvette. Only if it has good fit. Corvettes are small, fast and can bother teensy vessels. You can shoot up crews with them, they're like oversized gunboats. You use them for coastal actions, shallow water operations. You do not use them in blue water combat if you can help it, a Destroyer has just as much speed and about ten times the fighting prowess and twenty times the damage soaking capability.
You might call a Corellian Gunship a light frigate or a medium cruiser. You might call a Corellian Corvette a light cruiser. You might call a Nebulon-B a heavy frigate or a heavy cruiser. You might call a Lancer Frigate a medium cruiser.
The label depends on how you're going to use it, whom you're going to use it with, and what your strategic objective is for using it, plus the tactical benefits of using it for that particular strategic objective in that particular formation. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Jul 01, 2011 11:19 am Post subject: |
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vanir wrote: | Okay well firstly corvette, frigate, destroyer, light and heavy cruiser, battlecruiser, battleship, escort carrier, fleet carrier and flagship are all utilitarian terms. They do not relate to craft specifications, tonnage or armaments and equip. | Yet vessel terms should relate to tonnage, armaments, hull & shield strength, consumables, and other specifications. And througout naval history they did. The definitions are, of course, only valid for a certain type of technology and time period. Thus the 104 gun wooden, sailed HMS Victory at Trafalgar has different attributes than 16" gunned, screw-driven steel Battleship Missouri from WWII. But for each is clearly recognized and rated as a battleship in their respective periods. To take a specific example, in the US Navy during WWII there was a clear categorization for vessels. It is clearly spelled out in some detail in the Blue Jacket's manual issued to all seamen during the war. Tonnage and armaments were also clearly spelled out in the Naval treaties between the two world wars. The fact that a ship like the Bismark is a bit of a cheat on the Naval Treaty categories doesn't invalidate the usefulness or ability to categorized vessels.
There are several problems with ship stats in Star Wars.
(1) WEG's game was designed to run Adventures for groups of six PCs, not to fight fleet battles. The stats that exist for capital ships typically work just fine in the context of a big ship as an obstacle or scenic backdrop to the PCs in their starfighters or their light freignter.
(2) WEG did not have (nor does it appear that George had) any overarching idea of ship categories with relative strengths and sizes.
(3) In line with (2) above, individual designers created stats and fluff text that suited their personal whim or the needs of a specific adventure and generally speaking there does not appear to have been a very coherent effort to compare one ship to others or logically place a new ship into a well defined, existing category, not to insure that the fluff text and stats necessarily matched.
(4) As the EU and the prequels expanded the range of ships and the time periods that they occurred in, there does not appear to be a consistent policy on technology improvements. Some sources invent new and improved ships a decade or two in the future of the OT. However, stats created by WotC often show Clone Wars era ships as being superior to their Imperial successor vessels which are then shown as inferior to their NJO or later period vessels. It is unclear whether the conflicts in the films and the EU books is driving technological progress, regression, or merely haphazard or random design changes. What this means is there is no sensible way to actually compare ships from different ages. In fact I suspect that a space speed of 10 in the Clone Wars may well be different (and slower) than a space speed of 10 in the Imperial period.
In an attempt to bring some order to the chaos, I created a very simple classification system for vessels and attempted to align existing vessel stats with those classifications. It's not really necesary for the types of adventures that most PCs run on, but I like a certain amount of structure in my gaming. If you want to reform ships, I think you need to create recognizable categories of vessels so that you have a way of comparing vessels without having to individually compare each new vessel to all the other vessels. |
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