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A few rules questions
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xingyi
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PostPosted: Mon Jan 18, 2010 1:25 am    Post subject: A few rules questions Reply with quote

1) If you are wounded, does that mean your strength at -1D to resist damage?

2) What happens if you declare two shots, for example, and the person dies after the first one? Can you change your target for the second?
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Ankhanu
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PostPosted: Mon Jan 18, 2010 6:10 am    Post subject: Reply with quote

1) No, resist is always at full strength. Your ability to resist is a basic factor of your body's constitution, it's not a skill that's affected by how many things you're doing (ie. MAP) and doesn't require any kind of concentration to maintain at a certain level; it's innate.

2) That's up to the GM. Some will have it so the shot is wasted (they're fired in too rapid succession for you to adjust), while others will let you pick another nearby target or let you reserve your shot, saving your ammo. There's no hard rule to determine this, just GM discretion.
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Gry Sarth
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PostPosted: Mon Jan 18, 2010 8:47 am    Post subject: Reply with quote

1) See above.

2) As I understand it, you don't have to declare two shots, you only have to declare two ACTIONS. If your opponent is down after the first shot, you can chose to do anything else you want with your second remaining action, be it switch to a different target and shoot him, holster your weapon or dodge an incoming attack.
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garhkal
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PostPosted: Mon Jan 18, 2010 1:25 pm    Post subject: Reply with quote

Agreed with the concensus for 1, though iirc there are some illnesses and diseases that CAN lessen your str for resistance.
As to maps, you declare 2 actions, not just 2 shots...
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Raven Redstar
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PostPosted: Mon Jan 18, 2010 2:48 pm    Post subject: Reply with quote

I'm going to have to disagree with the consensus for wounds, while reading the text under wound penalties, it is:
Quote:
Wounded characters fall prone and can take no
actions for the rest of the round. The character suffers
a penalty of -1D to skill and attribute rolls until he heals
(through medpacs or natural rest). A character who is
wounded a second time is wounded twice.

A character who's wounded twice falls prone and
can take no actions for the rest of the round. The
character suffers a penalty of -2D to all skill and attribute
rolls until he is healed. A wounded twice character
who is wounded again is incapacitated.


It says all skill and attribute rolls until healed, I penalize strength checks to resist damage after a character is wounded because the body can only take so much punishment til a person falls unconscious or dies. More often it works more to the players advantage, being able to whittle away at tougher opponents til they drop, but more often than not, it makes the players think twice before getting into superfluous fights for no reason, more often than not, their wounds come back to haunt them in the end.

Also, when someone is wounded if their wearing armor, depending on the wound level, the armor is also damaged. I can post that table if you don't have the main book to look it up. Page 95 in the 2nd Edition R&E.
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garhkal
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PostPosted: Mon Jan 18, 2010 5:06 pm    Post subject: Reply with quote

That is an interesting view of that..
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ZzaphodD
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PostPosted: Mon Jan 18, 2010 5:28 pm    Post subject: Reply with quote

Question is then if resisting damage is an 'attribute roll' or if that it reserved for making in game 'skill checks' with the attribute.

In that case the same should be applied to 'stunned' characters. This clearly shows that the interpretation that damage penalties applies to future damage resistance rolls is not according to the game designers idea.

Now we are heading towards MtG reading of the rules. Shocked
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Grimace
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PostPosted: Tue Jan 19, 2010 9:18 pm    Post subject: Reply with quote

Well, I haven't been able to find a specific instance of it saying that "resist" rolls are unaffected by wounds, but I did find something else that sets a related precedence.

In Adventure Journal #9, the ISB Intercepts section (specifically page 268) the question was asked: "When a character is wounded, incapacitated or mortally wounded, does that character lose -1D on natural healing rolls?

The answer is: "No. Characters always roll their full Strength die code for healing rolls."


So you could surmise, but it would be up to the GM, that since you roll the full Strength for healing rolls, you would also roll the full Strength for resisting damage. The mentioned part of "-1D to skill and attribute rolls" applies more towards attempting things that might require an attribute roll (rolling Strength to hold on to someone's hand to stop them from falling off a cliff, for example).

I'm pretty sure I read somewhere else that resistance rolls were not affected by wounds, but since I can't find it at this time, I'll just go with something that I could find.
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xingyi
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PostPosted: Tue Jan 19, 2010 9:40 pm    Post subject: Reply with quote

Thanks for the responses; they've been really helpful.
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Random Numbers
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PostPosted: Tue Jan 19, 2010 9:44 pm    Post subject: Reply with quote

Raven Redstar wrote:
I'm going to have to disagree with the consensus for wounds, while reading the text under wound penalties, it is:
Quote:
Wounded characters fall prone and can take no
actions for the rest of the round. The character suffers
a penalty of -1D to skill and attribute rolls until he heals
(through medpacs or natural rest). A character who is
wounded a second time is wounded twice.

A character who's wounded twice falls prone and
can take no actions for the rest of the round. The
character suffers a penalty of -2D to all skill and attribute
rolls until he is healed. A wounded twice character
who is wounded again is incapacitated.


It says all skill and attribute rolls until healed, I penalize strength checks to resist damage after a character is wounded because the body can only take so much punishment til a person falls unconscious or dies. More often it works more to the players advantage, being able to whittle away at tougher opponents til they drop, but more often than not, it makes the players think twice before getting into superfluous fights for no reason, more often than not, their wounds come back to haunt them in the end.

Also, when someone is wounded if their wearing armor, depending on the wound level, the armor is also damaged. I can post that table if you don't have the main book to look it up. Page 95 in the 2nd Edition R&E.


Isn't the amount of damage a body can handle simply measured in wound status?
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Whill
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PostPosted: Wed Jan 20, 2010 1:42 am    Post subject: Reply with quote

Star Wars R&E, p. 80, left column: Free Actions

• Making a Strength to resist damage roll in combat. A
character always rolls his or her full Strength to resist dam-
age (even if wounded), although diseases and other circum-
stances may reduce a character's Strength dice.
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Raven Redstar
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PostPosted: Wed Jan 20, 2010 1:51 am    Post subject: Reply with quote

Thanks for the clarification Whill, I was looking all over for it.
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