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xingyi Cadet
Joined: 07 Jan 2010 Posts: 5
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Posted: Mon Jan 18, 2010 1:25 am Post subject: A few rules questions |
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1) If you are wounded, does that mean your strength at -1D to resist damage?
2) What happens if you declare two shots, for example, and the person dies after the first one? Can you change your target for the second? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Jan 18, 2010 6:10 am Post subject: |
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1) No, resist is always at full strength. Your ability to resist is a basic factor of your body's constitution, it's not a skill that's affected by how many things you're doing (ie. MAP) and doesn't require any kind of concentration to maintain at a certain level; it's innate.
2) That's up to the GM. Some will have it so the shot is wasted (they're fired in too rapid succession for you to adjust), while others will let you pick another nearby target or let you reserve your shot, saving your ammo. There's no hard rule to determine this, just GM discretion. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Jan 18, 2010 8:47 am Post subject: |
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1) See above.
2) As I understand it, you don't have to declare two shots, you only have to declare two ACTIONS. If your opponent is down after the first shot, you can chose to do anything else you want with your second remaining action, be it switch to a different target and shoot him, holster your weapon or dodge an incoming attack. _________________ "He's Gry Sarth, of course he has the stats for them." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 18, 2010 1:25 pm Post subject: |
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Agreed with the concensus for 1, though iirc there are some illnesses and diseases that CAN lessen your str for resistance.
As to maps, you declare 2 actions, not just 2 shots... _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jan 18, 2010 2:48 pm Post subject: |
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I'm going to have to disagree with the consensus for wounds, while reading the text under wound penalties, it is:
Quote: | Wounded characters fall prone and can take no
actions for the rest of the round. The character suffers
a penalty of -1D to skill and attribute rolls until he heals
(through medpacs or natural rest). A character who is
wounded a second time is wounded twice.
A character who's wounded twice falls prone and
can take no actions for the rest of the round. The
character suffers a penalty of -2D to all skill and attribute
rolls until he is healed. A wounded twice character
who is wounded again is incapacitated. |
It says all skill and attribute rolls until healed, I penalize strength checks to resist damage after a character is wounded because the body can only take so much punishment til a person falls unconscious or dies. More often it works more to the players advantage, being able to whittle away at tougher opponents til they drop, but more often than not, it makes the players think twice before getting into superfluous fights for no reason, more often than not, their wounds come back to haunt them in the end.
Also, when someone is wounded if their wearing armor, depending on the wound level, the armor is also damaged. I can post that table if you don't have the main book to look it up. Page 95 in the 2nd Edition R&E. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jan 18, 2010 5:06 pm Post subject: |
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That is an interesting view of that.. _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Jan 18, 2010 5:28 pm Post subject: |
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Question is then if resisting damage is an 'attribute roll' or if that it reserved for making in game 'skill checks' with the attribute.
In that case the same should be applied to 'stunned' characters. This clearly shows that the interpretation that damage penalties applies to future damage resistance rolls is not according to the game designers idea.
Now we are heading towards MtG reading of the rules. |
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Tue Jan 19, 2010 9:18 pm Post subject: |
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Well, I haven't been able to find a specific instance of it saying that "resist" rolls are unaffected by wounds, but I did find something else that sets a related precedence.
In Adventure Journal #9, the ISB Intercepts section (specifically page 268) the question was asked: "When a character is wounded, incapacitated or mortally wounded, does that character lose -1D on natural healing rolls?
The answer is: "No. Characters always roll their full Strength die code for healing rolls."
So you could surmise, but it would be up to the GM, that since you roll the full Strength for healing rolls, you would also roll the full Strength for resisting damage. The mentioned part of "-1D to skill and attribute rolls" applies more towards attempting things that might require an attribute roll (rolling Strength to hold on to someone's hand to stop them from falling off a cliff, for example).
I'm pretty sure I read somewhere else that resistance rolls were not affected by wounds, but since I can't find it at this time, I'll just go with something that I could find. |
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xingyi Cadet
Joined: 07 Jan 2010 Posts: 5
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Posted: Tue Jan 19, 2010 9:40 pm Post subject: |
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Thanks for the responses; they've been really helpful. |
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Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Tue Jan 19, 2010 9:44 pm Post subject: |
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Raven Redstar wrote: | I'm going to have to disagree with the consensus for wounds, while reading the text under wound penalties, it is:
Quote: | Wounded characters fall prone and can take no
actions for the rest of the round. The character suffers
a penalty of -1D to skill and attribute rolls until he heals
(through medpacs or natural rest). A character who is
wounded a second time is wounded twice.
A character who's wounded twice falls prone and
can take no actions for the rest of the round. The
character suffers a penalty of -2D to all skill and attribute
rolls until he is healed. A wounded twice character
who is wounded again is incapacitated. |
It says all skill and attribute rolls until healed, I penalize strength checks to resist damage after a character is wounded because the body can only take so much punishment til a person falls unconscious or dies. More often it works more to the players advantage, being able to whittle away at tougher opponents til they drop, but more often than not, it makes the players think twice before getting into superfluous fights for no reason, more often than not, their wounds come back to haunt them in the end.
Also, when someone is wounded if their wearing armor, depending on the wound level, the armor is also damaged. I can post that table if you don't have the main book to look it up. Page 95 in the 2nd Edition R&E. |
Isn't the amount of damage a body can handle simply measured in wound status? _________________ Random is who random does... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Jan 20, 2010 1:51 am Post subject: |
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Thanks for the clarification Whill, I was looking all over for it. |
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