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cimja revaz Cadet
Joined: 24 Jun 2007 Posts: 17 Location: Tatooine (aka Utah)
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Posted: Mon Jul 02, 2007 10:53 pm Post subject: Droid Questions: Orginal 2nd Ed versus 2nd R&E |
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1. The rules in original 2nd Ed state that the droid characters use the same stats and skills as the droids listed. This is partially borne out by the template - Protocol Droid; however, the next page over states that the droid attributes all get +1D and the droid gets 10D for skills. Which is it?
2. Given the prevalence of droids in other source books what limits do you place on them as player characters? _________________ Han shot first!
End of discussion. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Jul 03, 2007 8:04 am Post subject: |
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The rules for droid characters were revised before R&E was released (and included in R&E) and works quite simply:
Total up the stock attribute and skill dice, and bonuses granted by attachments. If the total is <= 25D, you can use the droid as a character; if > 25D, the droid is too strong.
If the total is < 25D, the player can allocate the difference into skills and attachments, but not attributes, to bring the die total to 25. |
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cimja revaz Cadet
Joined: 24 Jun 2007 Posts: 17 Location: Tatooine (aka Utah)
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Posted: Tue Jul 03, 2007 2:01 pm Post subject: |
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Ok, that makes more sense. Can the player re-allocate the existing skill dice if they want? Or are they stuck with the basic skills?
Can they ever change them in game? In d20 *ducks the incoming rotten fruit* you can use the computer skill to reassign the skill points. _________________ Han shot first!
End of discussion. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Jul 03, 2007 2:05 pm Post subject: |
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Perhaps with GM approval. But, generally, it's the base, off-the-factory droid and add-ons rather than reallocations. |
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Akari Commander
Joined: 09 Feb 2005 Posts: 256
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Posted: Wed Jul 04, 2007 3:10 am Post subject: |
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In our game sentient droid characters get exactly the same as any allowed player race: 18D on attributes, 7D on skills.
If he wants to learn a new skill he either has to have a heuristic processor or has to be programmed to use them. In that case he will pay money to get the first die of skill, the programmer needs to make his droid programming roll (adjusted by type of skill and type of droid). If he fails, the droid will have malfunctions, either in its memory core (reducing or eliminating other skills), its servos (reducing Dex, Str or Mech) or something other the GM dreams up. All these malfunctions can be reduced or removed with apropriately difficult droid repair or droid engineering rolls.
If the droid has at least 1D over the attribute in a skill, he can spend experience to upgrade its skill.
Also in our campaign sentient droids do get experience points, force points, as well as darkside points if they are really evil. _________________ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Jul 04, 2007 8:06 am Post subject: |
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Akari wrote: | In our game sentient droid characters get exactly the same as any allowed player race: 18D on attributes, 7D on skills. |
IMO, that seriously alters what it is the be a droid. |
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Akari Commander
Joined: 09 Feb 2005 Posts: 256
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Posted: Wed Jul 04, 2007 10:28 am Post subject: |
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Ankhanu wrote: | IMO, that seriously alters what it is the be a droid. |
Works pretty well for us though... We had a HK-47-like Assassin droid, a personal assistant and even a R2 unit made up with these rules without any problems. Doesn't up to 25d on stats seem a HUGE bit out of proportion for you? _________________ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Jul 04, 2007 10:37 am Post subject: |
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18D + 7D = 25D; that's where the 25D total comes from.
But, part of what makes a droid a droid is the lack of basic attributes and an emphasis on skills/attachments. They're poor at everything but what they were programmed to do (hence low attributes); most stock playable droids probably have about 8-10D in attributes to reflect their programming and mechanical awkwardness. Droids are, in essence, the pinnacle of specialization.
To offbalance their weakness in attributes, they can have 4D allocated into a skill (model base skills exempted), unlike organics' max of 2D. |
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Akari Commander
Joined: 09 Feb 2005 Posts: 256
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Posted: Wed Jul 04, 2007 5:21 pm Post subject: |
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But its simply that: attribute dice are worth WAY more then skill dice, so I never really understood where that came from. From my point of view you have to make a compromise between the concept, playability and fairness towards the other characters.
4d in a skill does not balance a droid by any means, since there are a lot of races that get just the same (i.e. +2d on technical skills with verpines, double dice in mechanical skills for vecnoids, etc.) and especially not when you pay for the skill with attribute dice! _________________ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed Jul 04, 2007 5:50 pm Post subject: |
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The flip side is that if the GM allows the droid can start with 4D in all stats and 1D in skills. (Of course that would have to be one heck of a custom job to allow that.)
Droids have a number of advantages organics don't. Depending on the GM you might be able to buy attributes and it's much easier to get a built in arc welder as a droid than it is as an organic. :p
Also most droid players find it very handy to be able to 'backup' their personality every so often making it much harder for them to be killed forever unlike the organics. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 04, 2007 6:52 pm Post subject: |
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Esoomian wrote: | The flip side is that if the GM allows the droid can start with 4D in all stats and 1D in skills. (Of course that would have to be one heck of a custom job to allow that.)
Droids have a number of advantages organics don't. Depending on the GM you might be able to buy attributes and it's much easier to get a built in arc welder as a droid than it is as an organic. :p
Also most droid players find it very handy to be able to 'backup' their personality every so often making it much harder for them to be killed forever unlike the organics. |
Very true... i think that was part of the balancing act, against the lots of skills/low attribtutes part of droids. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Jul 04, 2007 6:55 pm Post subject: |
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Akari wrote: | But its simply that: attribute dice are worth WAY more then skill dice, so I never really understood where that came from. From my point of view you have to make a compromise between the concept, playability and fairness towards the other characters. |
Balance and equality aren't as intrinsically important to the Star Wars d6 game system as it is to others. Jedi are more powerful than everyone else; this stands to reason and fits with the setting. Droids are skill specialists, not very good at what they weren't designed specifically to do. Combat is likely to result in death if a character is hit. etc etc.
It's a bout flavour and concept more than balance. If you want a more balanced character, play an organic. If you want to play a normally disadvantaged, specialized character with some interesting character traits, play a droid with the recognition that your stats aren't going to be as good.
Akari wrote: | 4d in a skill does not balance a droid by any means, since there are a lot of races that get just the same (i.e. +2d on technical skills with verpines, double dice in mechanical skills for vecnoids, etc.) and especially not when you pay for the skill with attribute dice! |
Ok, I'll rephrase that to "One of the ways to offbalance their weakness in attributes, is that they can have 4D allocated into a skill."
Additionally, there are the points that Esoomian brought up. In addition to those points, are the fact that they are not affected by the need to eat, by toxins, by most environmental hazards that organics are. They're also upgradable, so for a little coin, new abilities can be added, and skills (and attributes) can be increased without the expenditure of CP.
Add to that list the fact that most organics will often ignore the presence of a droid as something normally in the background, and you end up with a character that can blend in quite nicely in a crowd, or enter places organics can't without anyone batting an eye.
While, yes, droids are somewhat poor in their stats due to low attributes, it's all part of the flavour of playing one... and there are many advantages to doing so, even if the dice don't make it apparent. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Wed Jul 04, 2007 7:03 pm Post subject: |
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Ankhanu wrote: | They are not affected by the need to eat, by toxins, by most environmental hazards that organics are. |
Also Jedi mind tricks and perception altering abilities often just don't work.
The look on a jedi's face when he tries a mind trick on a human replica droid is quite, quite priceless _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Thu Jul 05, 2007 8:20 am Post subject: |
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Akari wrote: | In our game sentient droid characters get exactly the same as any allowed player race: 18D on attributes, 7D on skills.
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We do something very similar in our game. If we're doing a stock droid, we use the stats from the book, and then add skills an such until we hit the magic number, 25.
If we're building a unique droid that doesn't follow a template, then we use the 18 for attributes, and 7 for skills. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jul 05, 2007 1:51 pm Post subject: |
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Ankhanu wrote: |
Ok, I'll rephrase that to "One of the ways to offbalance their weakness in attributes, is that they can have 4D allocated into a skill."
Additionally, there are the points that Esoomian brought up. In addition to those points, are the fact that they are not affected by the need to eat, by toxins, by most environmental hazards that organics are. They're also upgradable, so for a little coin, new abilities can be added, and skills (and attributes) can be increased without the expenditure of CP.
Add to that list the fact that most organics will often ignore the presence of a droid as something normally in the background, and you end up with a character that can blend in quite nicely in a crowd, or enter places organics can't without anyone batting an eye.
While, yes, droids are somewhat poor in their stats due to low attributes, it's all part of the flavour of playing one... and there are many advantages to doing so, even if the dice don't make it apparent. |
Don't forget that droids also are not effected by stun weaponry or the force as much. _________________ Confucious sayeth, don't wash cat while drunk! |
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