View previous topic :: View next topic |
Author |
Message |
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Apr 17, 2006 2:07 am Post subject: Another ground weapon for imperials or your evil faction... |
|
|
Model: Antieain mark 82 thumper.
Type: Heavy mortar
Scale: Speeder
Skill: Artillery
Crew: 2 (ranger and gunner). 1 can operate at +10 to the to hit number
Range: 100-800 meters/1.6km/3.2km
Damage/blast radius:
Ap frag - 4d+2 / 0-4 meters, 3d+2 / 5-8 meters, 2d+2 9-12 meters
AV-hemp - 5d / 0-2 meters, 4d / 3-4 meters, 3d / 5-6 meters
GRD scatter - 3d+2 / 0-6 meters, 3d / 7-12 meters, 2d+1 / 13-18 meters
Incend - 5d / 0-3 meters, 3d+2 / 4-6 meters
2d+1 / 7-10 meters. BURNS for 1d rounds, at same damage level, dropping 1d then burns for another 1d rounds, then drops another level for 1d damage.
Palkon - WALKER SCALE 4d / 0-10 meters, 3d / 11-20 meters, 2d / 21-30 meters (if wild dices a 1 when shot, blows up IN THE BARREL).
Cost: 8900 credits new, 4390 used.
Avail: 3R or X
Cost of shells: Ap frag - 400 per shell, AV-hemp - 500 per shell, GRD scatter - 750 per shell, Incend - 900 per shell, Palkon - 1400 per shell. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Oct 02, 2007 8:59 pm Post subject: |
|
|
Did some revising of this, mostly the active skill to use and the damage..
Model: Antieain mark 82 thumper.
Type: Heavy mortar
Scale: Speeder
Skill: Artillery weaponry (mechanical)
Crew: 2 (ranger and gunner). 1 can operate at +10 to the to hit number
Range: 100-800 meters/1.6km/3.2km
Damage/blast radius:
HE-Anti vehicular - 5d+2 / 0-3 meters, 5d / 4-6 meters, 4d+1 7-9 meters, 3d+2 10-12 meters
HE-Anti personnel - 6d / 0-4 meters, 5d / 5-8 meters, 4d/ 9-12 meters, 3/13-16 meters
Ground ball-scatter - 3d+2 / 0-6 meters, 3d / 7-12 meters, 2d+1 / 13-18 meters, 1d+2/19-24 meters
Incend - 7d / 0-3 meters, 6d / 4-6 meters
4d / 7-10 meters, 3d/11-15 meters. BURNS for 1d rounds, at same damage level, dropping 1d then burns for another 1d rounds, then drops another level for 1d damage.
Palkon - WALKER SCALE 4d / 0-10 meters, 3d / 11-20 meters, 2d / 21-30 meters (if wild dices a 1 when shot, blows up IN THE BARREL).
Cost: 8900 credits new, 4390 used.
Avail: 3R or X
Cost of shells: Ap frag - 400 per shell, AV-hemp - 500 per shell, GRD scatter - 750 per shell, Incend - 900 per shell, Palkon - 1400 per shell. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Fri Oct 05, 2007 7:03 am Post subject: |
|
|
Man, we could have used some of these at Alamo Base! |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Oct 05, 2007 3:19 pm Post subject: |
|
|
Was that a base you lost?? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Fri Oct 05, 2007 6:18 pm Post subject: |
|
|
Well, more of a Tie.
Sure, the Imperials invaded the base, but only after we destroyed a vast majority of their main battle force, they rammed a Juggernaught into the outer wall, and we crash-landed a heavily-modified Corellian Corvette into the roof of the base.
Their mission was to destroy the base and kill everyone within, we got the base personelle out in our landers. Base was destroyed, but personelle survived, and we held the Imperials off until the Fleet arrived.
Not a victory, but not a loss. So, thusly, Far Orbit Fleet is UNDEFEATED! |
|
Back to top |
|
|
Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
|
Posted: Mon Oct 08, 2007 6:13 am Post subject: |
|
|
And don't forget sending Fluffy around the back to wreak havoc amongst their ranks... |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Mon Oct 08, 2007 9:35 am Post subject: |
|
|
No, we didn't have Fluffy.
GM wouldn't allow it.
"No. Hell no. HELL NO You guys are bad enough *WITHOUT* a Rancor! And what would you do with him?"
"Well..."
"NO! I don't really want to know!" |
|
Back to top |
|
|
vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
|
Posted: Mon Oct 08, 2007 11:06 am Post subject: |
|
|
LMAO. But i want to know wha tthey would do with fluffy. id make him roll over _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Tue Oct 09, 2007 7:09 am Post subject: |
|
|
More along the lines of build him a combat vechicle that has all the read-outs in the Rancor Language, and simple controls.
Something oversized and powered that can roll over smaller vechicles.
"We call it the CAV-Stomper!" |
|
Back to top |
|
|
|