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Force Skill advancement issue
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sat Nov 26, 2005 7:39 pm    Post subject: Force Skill advancement issue Reply with quote

Hey there, I was talkking to a player of mine today, discussing his Jedi's advancement, when I noticed something in the rulebook that I'd never noticed before. It says that force powers that use two force skills (ie. control and sense) should be treated as TWO force powers when learning.

Does this mean that if a character wants to learn a 2-skill power he must raise one pip on each skill to gain that single power? And I must assume the same would be valid for a 3-skill power. You must train and spend CP to raise all three force skills in order to gain a force power such as Affect Mind.

Is that correct?
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Grimace
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Joined: 11 Oct 2004
Posts: 729
Location: Montana; Big Sky Country

PostPosted: Sat Nov 26, 2005 8:07 pm    Post subject: Reply with quote

As far as I know....Yes, that is correct.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Nov 27, 2005 6:00 am    Post subject: Reply with quote

Hai.. you have learned well, my padawan!
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Gry Sarth
Jedi


Joined: 25 May 2004
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Location: Sao Paulo - Brazil

PostPosted: Sun Nov 27, 2005 9:57 am    Post subject: Reply with quote

Hehe, my players will NOT be happy.........
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beaumont sebos
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Joined: 21 Jun 2005
Posts: 97

PostPosted: Sun Nov 27, 2005 12:34 pm    Post subject: Reply with quote

Yes... VERY interesting. Never noticed that before.

BUT, you can spend 5 CP to learn a force power withour raising a force skill. So, using a force power that requires Control and Sense as an example, couldn't they conceivably train and spend character points to raise Control and then spend an additional 5 CP to bypass the training time and spending additional CP (if their sense is above 5D+2) to satisfy the Sense portion of the power?
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Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Sun Nov 27, 2005 4:19 pm    Post subject: Reply with quote

Yes. That is what it means.
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cheshire
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Joined: 04 Jan 2004
Posts: 4849

PostPosted: Mon Nov 28, 2005 12:21 pm    Post subject: Reply with quote

It seems to serve as a nice balancing issue. However, I've made a house rule that says that the Jedi don't have to learn the power at the moment that they increase their Force skills. Basically, it means that they have "available slots" to fill in Force powers. So, if they do advancement through self training for three pips in Control, they may not learn any new powers (because no one is there to teach them), but if they later run into a Jedi Master, they can learn three new powers.
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MA-3PO
Lieutenant Commander
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Joined: 17 Apr 2005
Posts: 236
Location: Olathe, Kansas

PostPosted: Mon Nov 28, 2005 1:30 pm    Post subject: Reply with quote

cheshire wrote:
It seems to serve as a nice balancing issue. However, I've made a house rule that says that the Jedi don't have to learn the power at the moment that they increase their Force skills. Basically, it means that they have "available slots" to fill in Force powers. So, if they do advancement through self training for three pips in Control, they may not learn any new powers (because no one is there to teach them), but if they later run into a Jedi Master, they can learn three new powers.

I use this rule as well...it seems fair.
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Vartax
Lieutenant Commander
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Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Tue Nov 29, 2005 3:50 am    Post subject: Reply with quote

Learning too much too fast can lead to the dark side. It boasts of power and reliance on the force rather than harmony. A master always reserves the right not to teach a power, just as a gm always has the right to decline it as well. In ROTS the talk of keeping people from dying, what a cool skill would that be! The Sith aparently kept their secrets from one another, so why would not a jedi especially if it was powerful? Twisted Evil It makes a really good story line too!
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Nov 29, 2005 7:21 am    Post subject: Reply with quote

Agreed. And yes, i have had a master who refused to train a PC's character, as he felt the PC was not ready...


Side question.. Do you all, use that rule in the 2nd ed book(s) that says if the master has DSPs, and teaches a student, he gets some as well? What about the reverse, where if the pupil has them, should the master get one?
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Krapou
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Joined: 21 Mar 2005
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Location: Bordeaux, France

PostPosted: Tue Nov 29, 2005 8:35 am    Post subject: Reply with quote

p140, they say that the teacher recieves DSP :

A character should be wary of teaching anyone with Dark
Side Points Jedi abilities — any time a character teaches
such a person a Force skill or power, the teacher receives a
Dark Side Point.



And of course, a teacher consumed by the dark side will give DSP to his students.
(if the teacher only has some DSP but is still on the light side, he could teach without giving DSP IMO)
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Endwyn
Commander
Commander


Joined: 22 Jul 2005
Posts: 481

PostPosted: Tue Nov 29, 2005 6:59 pm    Post subject: Reply with quote

Learning from someone consumed by the dark side, by itself, does not gain the student DSP's. It's in the practice and training of those "techniques" that are taught that the character gets the DSP's. Knowing something evil and useing it are two very different things. A character cannot choose what they are taught, but they can choose whether or not they will use that knowledge.
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Vartax
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PostPosted: Wed Nov 30, 2005 3:15 am    Post subject: Reply with quote

I agree even Luke learned from Master C'caoth in the thrawn trilogy, and he walked away with zero points.
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garhkal
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PostPosted: Wed Nov 30, 2005 4:02 am    Post subject: Reply with quote

Hmm. I could have sworn that also applied the other way... guess i was wrong.
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Chabit Rane
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Joined: 02 Nov 2005
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PostPosted: Wed Nov 30, 2005 12:45 pm    Post subject: Reply with quote

In my games I treat force skills like attributes. The dice increase but you do not autumatically get the powers.
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