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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Thu Mar 16, 2006 5:32 am Post subject: My HR for handling new skills and starting FS |
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I came up with a couple of house rules that seem to be working pretty well. One of my players wanted to have a Force-sensitive pilot, but he figured we could develop the Force connection later. I figured that I'd give him the option of starting with 1D of Sense, since I figured that would be the likeliest Force skill to get without training. He ended up declining, but I like the rule.
I also came up with a rule wherein when a character successfully uses a skill in an adventure that they don't already have, say, they get in a melee combat and they have to use base Dex, I declared that they can use the Character Points awarded that session to improve that skill by one pip for one CP. After that one pip, the regular CP cost applies. I figured this would make sense because what better way to learn a skill than by being forced to use it and succeeding. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Mar 16, 2006 8:52 pm Post subject: |
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I love it. You'd have people smashing themselves trying to learn new things in game, too. A bit realistic, if applied properly. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Fri Mar 17, 2006 12:35 am Post subject: |
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Right. I figured it'd be a good way to show development, and since they only get the first pip at the CP discount, I figured it wouldn't unbalance the game. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 17, 2006 3:34 am Post subject: |
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On the force side, just cause he was sensitive, does not automatically grant him force powers or skills. Which it seems you have made the assumption of.. _________________ Confucious sayeth, don't wash cat while drunk! |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Fri Mar 17, 2006 3:48 am Post subject: |
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Quote: | On the force side, just cause he was sensitive, does not automatically grant him force powers or skills. Which it seems you have made the assumption of.. |
Nah, I didn't assume he would automatically have powers, but I was willing to surmise that a low level of Sense ability may have developed without training. I just offered the skill, no actual Force powers, after all.
There's examples of this in ROTJ, when Leia is able to know that Luke is still alive after the Death Star blows up. She has no training, but is showing a definite Sense ability.
In game terms, I figured letting him start with a little bit of skill would help offset the fact that he has to be more careful in his actions, due to the higher risk of gaining Dark Side points. He ended up not going for it, but I figure the option is fair. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Sandokiri Ensign
Joined: 16 Mar 2006 Posts: 34
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Posted: Sat Mar 18, 2006 3:53 pm Post subject: |
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masque wrote: | Quote: | On the force side, just cause he was sensitive, does not automatically grant him force powers or skills. Which it seems you have made the assumption of.. |
Nah, I didn't assume he would automatically have powers, but I was willing to surmise that a low level of Sense ability may have developed without training. I just offered the skill, no actual Force powers, after all.
There's examples of this in ROTJ, when Leia is able to know that Luke is still alive after the Death Star blows up. She has no training, but is showing a definite Sense ability.
In game terms, I figured letting him start with a little bit of skill would help offset the fact that he has to be more careful in his actions, due to the higher risk of gaining Dark Side points. He ended up not going for it, but I figure the option is fair. |
It can also be argued that force-sensitivity itself can provide that "low-level Sense ability" without any dice in Sense. Keep in mind that before Luke went off for his little shindig with Vader and Palpaprune, he made Leia aware of her latent Force-sensitivity, and her familial connection with her brother (as well as the omnipotent Skywalker blood ) allowed her to "know" that Luke survived. Then again, maybe daddy told her subconsciously. _________________ "Worry to lose is to lead to the evil augury."
*Find yer own truth.* |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Mar 18, 2006 4:36 pm Post subject: |
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My only problem with low-level Sense without the 1D is how to use it in the game mechanically. Basically it boils down to the fact that I think I can do some interesting things story-wise with a character that has some Sense ability, although it's not a campaign neally suitable for full fledged Jedi. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 18, 2006 8:17 pm Post subject: |
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So do you give that 1d to anyone forec sensitive??? Seems too much of a boost to me, over non force sensitives... not only do you get the bonus FP and unlimited fp storage (compared to 5 for NFS) but now you get a free D in a force power... _________________ Confucious sayeth, don't wash cat while drunk! |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sun Mar 19, 2006 3:04 am Post subject: |
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Ahh. Now it makes sense. I only gave him 1 FP to start with, like everyone else, which is why I figured the 1D of Sense would balance out the ethical burden of being Force Sensitive. I had forgotten about the 2 Force Points since no one else was Force Sensitive. You're right, 2FP and 1D in Sense is a bit much. Since he turned it down, I actually owe him a Force Point.
Serves me right for not having played the game for the last 10 years. Back to the rules to see if there's any other rules I'm screwing up on. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 19, 2006 3:32 am Post subject: |
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Glad to be of tutorial service...
That will be $14.95 plus tax _________________ Confucious sayeth, don't wash cat while drunk! |
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