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Generic Equipment...
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Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Oct 29, 2003 2:47 pm    Post subject: Generic Equipment... Reply with quote

OK, now that ships and weapons are out of the way... What general gear is considered indispensible in your groups???

Despite the successful nature of MedPacks and other lifesaving devises... I gotta go with the "Verti-Go Line Thrower"!

It's a useful climbing/repelling device, uses the "Blaster" skill to aim and fire (Always useful!), works as a back-up weapon if neccessary, has little to no power system keeping it from scanners, works in space (At least my GM hasn't nailed us on it!), mounts on the bottom of Rifles and Carbines...

In fact, the only "Downside" to this item is that on "Fast" mode, it makes alot of noise! Personally, if you have to move fast, stealth is not an option anyhow. But I'm usually the Freighter Pilot, so what do I know?

It's been used for escapes, rescues, and, in two instances, anti-boarding purposes (Verti-Go + Thermal Detonators + Bored Insane Rodian in a VaccSuit = *KABOOM*).

After the "Rocket Pack Incident", it's our group's main way of "Flying" that doesn't involve Spaceships or Speeders.

So, that's mine, how about yours???
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Wed Oct 29, 2003 3:08 pm    Post subject: Reply with quote

We usually had a standard load-out consisting of:
medpac - even if you don't know how to use it, at least you'll always have one for the medic to use when you get wounded
comlink - so you can still communicate with the other members of your group when you split up
datapad - so your character can write things down, so even if you (the player) forget something, your character wrote it down so he can look it up

Some other items that were a bit less common, but just as indispensable:
detonite - always good for opening that door you can't unlock
shipjacking kit - very useful for getting into locked ships

And last, but definitely not least:
MicroThrust Portable Computer - my character spent a fortune on the thing, but it was invaluable when hacking into computer systems

Don't leave home without it... Very Happy
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Last edited by Loc Taal on Thu Oct 30, 2003 2:49 am; edited 1 time in total
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Oct 29, 2003 3:41 pm    Post subject: Reply with quote

I gotta say one of the most useful things we've ever brought (stolen) was a protocal droid head. It could still talk and therefore translate but it lacked the ability to flail about stupidly or wander off.

Of course without a body it required recharging often but we can also stick it around a corner when we aren't sure what/who is around the corner
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Vartax
Lieutenant Commander
Lieutenant Commander


Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Wed Oct 29, 2003 5:34 pm    Post subject: Reply with quote

We one took a Protocal droid and installed the head in the dash of the ship. Then no matter what language the incoming com people were speaking in we could understand. It also helped to mask the voice of our outgoing coms.
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Oct 29, 2003 5:39 pm    Post subject: Reply with quote

We do that whenever we're doing anything illegal.

Basically the people who try to hail us get a replys in a language that they've never heard of and in case they have translators we've instructed M20 (the head) to only talk about the mundane things like the local weather
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Wed Oct 29, 2003 6:19 pm    Post subject: Reply with quote

Vartax wrote:
We one took a Protocal droid and installed the head in the dash of the ship. Then no matter what language the incoming com people were speaking in we could understand. It also helped to mask the voice of our outgoing coms.

Very cool! Very Happy
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Crell Damar
Line Captain
Line Captain


Joined: 31 Jul 2003
Posts: 845

PostPosted: Wed Oct 29, 2003 7:41 pm    Post subject: Reply with quote

i like the droid head around the corner... very clever trick, unless there's a gammorean around the corner that spies his next thrashing victim... Twisted Evil
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Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Wed Oct 29, 2003 7:48 pm    Post subject: Reply with quote

Better the droid head than the head of one of the PCs
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Urhart the Fallen Angel
Lieutenant Commander
Lieutenant Commander


Joined: 06 Oct 2003
Posts: 203
Location: New York City, USA

PostPosted: Wed Oct 29, 2003 10:24 pm    Post subject: Reply with quote

Most of my character's have 2 medpacks, microbanaculars, infared goggles, antigrav boots, a melee weapon of any sort, and on ocasion a repulsor flyer (we got a really good one from some enimies we killed they had some awsome other stuff too). Mostly I do not rely on anything but a simple gun and a melee weapon.
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Tybalt
Sub-Lieutenant
Sub-Lieutenant


Joined: 20 Oct 2003
Posts: 50
Location: NC

PostPosted: Wed Oct 29, 2003 10:59 pm    Post subject: Reply with quote

great idea about the translator on the dashboard, i definately gotta try that! Shocked
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Thu Oct 30, 2003 2:49 am    Post subject: Reply with quote

Loc Taal wrote:
And last, but definitely not least:
MicroThrust Portable Computer - my character spent a fortune on the thing, but it was invaluable when hacking into computer systems

Here's the info for the MicroThrust Portable Computers. It costs 62,500 Credits for the top-of-the-line model, but it adds +5D to your computer programming skill rolls!

Let's see... a beginning Verpine character with 7D computer programming skill, +2D for their Technical Bonus, with a BioTech Borg Construct adding +2D, using one of these portables that adds +5D to his computer programming skill rolls... He would roll 16D for his computer programming skill checks! Instant uber-slicer! Shocked
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Rathe Ehtar
Commander
Commander


Joined: 11 Oct 2003
Posts: 440
Location: Vacaville, CA

PostPosted: Thu Oct 30, 2003 3:06 am    Post subject: Reply with quote

Wow! That's a cool computer, bro.
The most usefull item is probably the comlink in my games. Lockpicks are probably the most needed and demanded item in my games as well.
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Crell Damar
Line Captain
Line Captain


Joined: 31 Jul 2003
Posts: 845

PostPosted: Thu Oct 30, 2003 4:50 am    Post subject: Reply with quote

my Colonial Marine was going to buy that exact comp... with some dedicated programs already written in Smile
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Tybalt
Sub-Lieutenant
Sub-Lieutenant


Joined: 20 Oct 2003
Posts: 50
Location: NC

PostPosted: Thu Oct 30, 2003 10:04 pm    Post subject: Reply with quote

that computer is one sweet macheine
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Vartax
Lieutenant Commander
Lieutenant Commander


Joined: 13 Oct 2003
Posts: 203
Location: Salem, OR

PostPosted: Fri Oct 31, 2003 2:54 pm    Post subject: Reply with quote

Esoomian wrote:
Better the droid head than the head of one of the PCs


Of course a pc head wouldn't be in as much danger as a droids....unless a PC is playing a droid....
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