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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Sat May 31, 2025 4:44 pm Post subject: |
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Just finished up a game session. It's an investigation-oriented campaign. I like to create vivid scenes with a lot of life in them. Sometimes I drop a Checkov's gun, and sometimes the details are just window dressing. Today all the players got SUPER interested in the window dressing. So, I wound up moving the clues to different places based on the places they wanted to explore. They were way off the rails, but we all still had a good time. The one person who was the most withdrawn in the previous two adventures was the most engaged this time around. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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pakman Commander


Joined: 20 Jul 2021 Posts: 474
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Posted: Tue Jun 03, 2025 12:59 pm Post subject: |
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cheshire wrote: | Just finished up a game session. It's an investigation-oriented campaign. I like to create vivid scenes with a lot of life in them. Sometimes I drop a Checkov's gun, and sometimes the details are just window dressing. Today all the players got SUPER interested in the window dressing. So, I wound up moving the clues to different places based on the places they wanted to explore. They were way off the rails, but we all still had a good time. The one person who was the most withdrawn in the previous two adventures was the most engaged this time around. |
Awesome - that is how it goes sometimes.
In an earlier session in the current adventure - the players decided to ignore the repeated clues, and follow on a minor lead - and ended up having a lot of fun role playing and interacting with made up denizens of a barely there location - they had invested so much into it (it was quite humorous - we were all having a good time) - that I decided that one of the new NPCs would have the clue they needed ....
New npc" You guys are looking for a retired clone trooper... well, normally we don't talk about 'old hook' - but you folks are pretty nice for off worlders ,,,"
The retired clone trooper who was a gladiatorial referee on the Wheel - now became an old retired clone fisherman on a small costal colony named "hook".
it is not easy as a GM to let things flow if the players are having fun - and sometimes we have to switch things up - but they can lead to a lot of fun encounters. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14328 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 03, 2025 3:05 pm Post subject: |
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Some of the more enjoyed games, are when the players take the lead, in following red herrings, or stuff not supposed to be important, BUT because of their pushing for it, the dm Makes it important. _________________ Confucious sayeth, don't wash cat while drunk! |
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