View previous topic :: View next topic |
Author |
Message |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sat Aug 26, 2023 6:50 pm Post subject: |
|
|
I can see it as a fluff explanation as to why some armor will have better/worse Encumbrance relative to the protection provided (or the cost). I’m not advocating for the addition of plate or chain mail to the SWU outside of niche scenarios like feudal tech level planets, but the idea of armor being structured so that its weight bearing is distributed across the body - as opposed to mostly on the shoulders - has some potential usefulness. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Aug 27, 2023 2:06 am Post subject: |
|
|
Also, w/r/t starship and vehicle Encumbrance, here’s my current house rule. As I have mentioned elsewhere, ideally, I’d like to integrate these with graviton weaponry that increases the effective Encumbrance of the target.[/url] _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
 |
|