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Rusharn Sub-Lieutenant
Joined: 24 Apr 2016 Posts: 58
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Posted: Thu May 12, 2016 1:53 am Post subject: |
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As for the armament of the A wing / spearhead I think there have been four or five variations of the A-wing. It showed up in an episode of Droids that I think was before ANH. Now with an A-wing variant showing up with rebels I think you can arm it with anything you feel like it should be armed with. My current game is taking place as a replacement for TFA so anything that is reconned in the past I just mark up as an effect of Imperial propaganda and history altering. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 12, 2016 5:20 pm Post subject: |
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Naaman wrote: | Fair enough. Though what I envisioned was the whole thing starting after the battle (or, right before it) such that the A-Wing in question limps back to a safe place and th character is recruited by the pilots he rescued. In other words, the repaired A-Wing is part of the back story, not the catalyst for the adventure. |
Okay, as a background story, it works fine. However, since a background is described in past tense (as in, already happened), it threw me when you were describing your character in present and future tense (as in, has yet to happen).
Quote: | Consider Luke: in my mind, he does not become a PC until the moment he discovers that his house was burned down. For this character, the first act as PC is saving the day and then he is recruited into the alliance. |
That's not how I see it. Luke as a PC didn't really have a lot to do except roleplay up until they made it to the Death Star, but he was still a PC. Maybe he was in in the kitchen getting Cheetos and Mountain Dew... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Thu May 12, 2016 5:47 pm Post subject: |
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I think I have to disagree with you guys on this. Luke as a PC was a PC from beginning to end. The GM would have handled some of the early scenes as narrative scenes. Just because a character does not make rolls or shoot something does not mean they are not a PC. There are all kinds of scenes, the bottom line is if it moves the story along, reveals information, allows for character development, its roleplaying. We are talking Role not Roll correct? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu May 12, 2016 11:58 pm Post subject: |
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Well, that males sense, too. I just tend to think tha lt his reluctance to join Obi-Wan is indicative of a regular NON-PC life. The PC's background is supposed to provide the catalyst for their choice to adventure... ("what's my motivation"). Not that I rely on the rulebook for everything, but, if you read the backgrounds on the templte PCs, you'll see that they have been provoked into adventuring in many cases (though its certainly not a requirement). I just see Luke, in particular, as going from a NON-PC type to a PC type during the film... it actually seems "classic" in that regard. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri May 13, 2016 1:12 am Post subject: |
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Interesting discussion.
In the character creation phase, when discussing the players' PC character concepts, each player and I discuss character development and character arcs. I make every effort to accommodate the player's ideas into the campaign, but every aspect of the PC is ultimately subject to GM approval so players are not necessarily going to get whatever the player wants. I always thought that a Rebel pilot PC starting with his own starfighter was ridiculous. The Alliance owns the starfighters, not the pilots.
I disagree with anyone who says movie characters are PCs. Some PC templates were inspired by movie characters, but the films are fully scripted stories, not RPG adventures. The RPG is for a group of gamers to create new stories that could be set in the same universe as the films. Only the PCs are the PCs. Every single character in the movies is an NPC. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri May 13, 2016 2:24 am Post subject: |
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Whill wrote: | I disagree with anyone who says movie characters are PCs. Some PC templates were inspired by movie characters, but the films are fully scripted stories, not RPG adventures. The RPG is for a group of gamers to create new stories that could be set in the same universe as the films. Only the PCs are the PCs. Every single character in the movies is an NPC. |
Agreed, insofar as it goes. The emphasis in the original context was of the film characters as an adventuring party, and how the plot brought them together as opposed to keeping them apart. And that a PC who spends the first few scenes doing nothing but failing his skill rolls (Persuasion vs. Uncle Owen, Search and Dodge vs. Sand People, etc) is still a PC. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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