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klhaviation Lieutenant Commander
Joined: 19 Aug 2014 Posts: 188
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Posted: Sat Mar 14, 2015 11:32 pm Post subject: |
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Thank you sir. |
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Tol-Yun Cadet
Joined: 12 Mar 2010 Posts: 21
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Posted: Sun Mar 15, 2015 6:08 pm Post subject: |
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So if this is still up, I have found some more little errors:
p. 29: Nightmares: results in -1D penalty.
p. 30: Sixth Sense (-2D)
p. 104: If the first aid roll fails, the poison is ineffective.
p. 175: Option: Required Powers: Many Force powers require...
p. 298: Kaminoans: Physical Description: Kaminoans are tall and gaunt, with pale skin, three-fingered hands, and long necks.
And since I brought this topic to this forum and had the solution delivered by the gamemaster screen:
p. 133: Starship Movement Failures:
Add the line:
See "Spin". to all collisions (Minor Collision, Collision, Major Collision) in order to clear up, what the ship does by spinning wildly out of control. |
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Tol-Yun Cadet
Joined: 12 Mar 2010 Posts: 21
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Posted: Mon Mar 16, 2015 5:26 pm Post subject: |
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p. 418: Crystal Gravfield Traps
P.S. The crew skill of the AT TE is 8D! Really? That makes them much better than most PCs even if they were walker crack pilots! |
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DirkCorman Lieutenant Commander
Joined: 20 Apr 2014 Posts: 111
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Posted: Tue Apr 21, 2015 5:50 pm Post subject: |
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Page 472, the entry of Geonosis.
The last paragraph should read 'The Empire kept a tight grip on the system, nationalising its output and forbidding contacts with the hives'. |
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klhaviation Lieutenant Commander
Joined: 19 Aug 2014 Posts: 188
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Posted: Fri Apr 24, 2015 7:01 am Post subject: |
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Thank you |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Jul 12, 2015 12:32 am Post subject: Heavy blaster pistol fire rate |
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The Heavy blaster pistol stat block on p. 351 has had "Fire Rate: 1" added to it that is not present in the source stats on R&E p. 231. Per R&E p. 91 (and REUP p. 92), "If there is no fire rate, the weapon can be fired as often in a round as
the character wishes." Unless there was an R&E errata that stated R&E p. 231 stats for Heavy blaster pistol were in error, then this would mean the addition of a fire rate to the stats in REUP is an error. _________________ *
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tarantoga Cadet
Joined: 03 Oct 2015 Posts: 1
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Posted: Sun Oct 04, 2015 12:21 pm Post subject: |
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(first of all - I'm new here, so I might botch...)
Some things I noticed reding the REUP that might be typos / errors:
p. 97: Random Body Hit Location: How do you roll a "1" (right arm) with 2D?
p. 289: In the Ewoks entry: "this skill is good for building study houses" should probably read "sturdy houses"
p. 351/352: all blasters but the E-Web repeating blaster have a fire rate of 1, which seems kind of low, and would defeat the purpose of a repeating blaster completely (also, in the combat section on p. 92 it is stated that a repeating blaster has a fire rate of 3).
Was the low fire rate chosen to make the blasters somewhat less dangerous or did it somehow slip in there unintended?
p. 352: "The heavy repeating blaster fires only in autofire mode": what's the definition of autofire mode? I could not find it anywhere else in the book, but it reminds me of the autofire / multifire descriptors in the D20 version of StarWars. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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MaxSupernova Cadet
Joined: 10 Dec 2015 Posts: 3
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Posted: Thu Dec 10, 2015 1:17 pm Post subject: |
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Just printed up a copy of REUP MkII, Print Edition, and noticed these:
Pages 81, 120, 126 - 'See Chapter Two, "Attributes and Skills"'
- "Attributes and Skills" is Chapter Three
Page 151 - 'As described in Chapter Four, "The Rules"'
- "The Rules" is Chapter Five
Pages 76, 79 (twice), 154 - 'See Chapter Five, "Combat and Injuries"'
- "Combat and Injuries" is Chapter Six
Pages 80,81,82 - 'is explained in Chapter Six, "Movement and Chases"
- "Movement and Chases" is Chapter Seven
Page 82 - 'see Chapter Eight, "Roleplaying Battles"
- The chapter is titled "Running Battles" and it's Chapter Nine |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Dec 10, 2015 9:35 pm Post subject: |
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MaxSupernova wrote: | Just printed up a copy of REUP MkII, Print Edition, and noticed these:
Pages 81, 120, 126 - 'See Chapter Two, "Attributes and Skills"'
- "Attributes and Skills" is Chapter Three
Page 151 - 'As described in Chapter Four, "The Rules"'
- "The Rules" is Chapter Five
Pages 76, 79 (twice), 154 - 'See Chapter Five, "Combat and Injuries"'
- "Combat and Injuries" is Chapter Six
Pages 80,81,82 - 'is explained in Chapter Six, "Movement and Chases"
- "Movement and Chases" is Chapter Seven
Page 82 - 'see Chapter Eight, "Roleplaying Battles"
- The chapter is titled "Running Battles" and it's Chapter Nine |
Thank you for posting these, and welcome to the Pit! _________________ *
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MaxSupernova Cadet
Joined: 10 Dec 2015 Posts: 3
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Posted: Sat Jan 09, 2016 2:11 pm Post subject: |
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Under Doppleganger on Page 171:
"projective telepath ," should be "projective telepathy,"
Under Force Harmony on Page 172:
"that the power's imitator has in control" should be "that the power's initiator has in control"
Under Transfer Life on Page 172:
receptive telepathy is listed twice in Required Powers
Last edited by MaxSupernova on Sat Jan 09, 2016 2:40 pm; edited 2 times in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Jan 09, 2016 2:38 pm Post subject: |
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Everyone, we really appreciate the continued postings of errata and once we have a good chunk, pretty soon I would think, we will create an errata sheet(s) that people can print off and put inside their books. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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MaxSupernova Cadet
Joined: 10 Dec 2015 Posts: 3
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Posted: Sat Jan 09, 2016 2:40 pm Post subject: Force Power Prerequisites |
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Here is the trimmed down list of prerequisites for Force Powers. I haven't changed anything other than removing redundant powers.
For example Projective Telepathy requires Life Detection, Life Sense and Receptive Telepathy. However, Receptive Telepathy requires Life Sense and Life Detection, so it's not necessary to list them under Projective Telepathy. The only prerequisite for Projective Telepathy is Receptive Telepathy.
Any powers not listed don't have any prerequisites.
Burst of Speed required powers: Enhance Attribute
Contort/Escape required powers: Concentration, Control Pain, Enhance Attribute
Control Disease required powers: Accelerate Healing
Emptiness required powers: Hibernation Trance
Rage required powers: Hibernation Trance
Reduce Injury required powers: Control Pain
Remain Conscious required powers: Control Pain
Remove Fatigue required powers: Accelerate Healing, Control Pain
Short-Term Memory Enhancement required powers: Hibernation trance
Up the Walls required powers: Burst of Speed
Beast Languages required powers: Translation
Combat Sense required powers: Danger Sense
Danger Sense required powers: Life Detection
Instinctive Astrogation required powers: Magnify Senses
Life Sense required powers: Life Detection
Life Web required powers: Life Detection, Sense Force
Merge Senses required powers: Magnify Senses
Postcognition required powers: Hibernation Trance, Life Detection, Sense Force
Predict Natural Disaster required powers: Danger Sense, Weather Sense
Receptive Telepathy required powers: Life Sense
Sense Force Potential required powers: Receptive Telepathy, Sense Force
Sense Path required powers: Emptiness
Shift Sense required powers: Magnify Senses
Translation required powers: Projective Telepathy
Weather Sense required powers: Magnify Senses
Force Push required powers: Concentration, Life Detection, Telekinesis
Injure/Kill required powers: Life Sense
Kinetic Combat required powers: Telekinesis
Farseeing required powers: Life Sense
Life Bond required powers: Magnify Senses, Receptive Telepathy
Projective Telepathy required powers: Receptive Telepathy
Accelerate Another's Healing required powers: Control Another's Pain
Control Another's Disease required powers: Control Disease
Control Another's Pain required powers: Control Pain
Control Breathing required powers: Concentration, Hibernation Trance, Telekinesis
Detoxify Another's Poison required powers: Accelerate Healing, Accelerate Another's Healing, Detoxify Poison
Feed on Dark Side required powers: Sense Force
Force Jump required powers: Enhance Attribute, Telekinesis
Inflict Pain required powers: Control Pain, Life Sense
Place Another In Hibernation Trance required powers: Hibernation Trance
Redirect Energy required powers: Absorb/Dissipate Energy
Remove Another's Fatigue required powers: Accelerate Another's Healing, Remove Fatigue
Return Another To Consciousness required powers: Remain Conscious
Transfer Force required powers: Control Another's Pain
Greater Force Shield required powers: Lesser Force Shield
Lesser Force Shield required powers: Absorb/Dissipate Energy, Concentration, Magnify Senses, Telekinesis
Doppleganger required powers: Emptiness, Magnify Senses, Sense Force, Telekinesis, Projective Telepathy, Transfer Force, Affect Mind, Dim Another's Senses
Drain Life Essense required powers: Hibernation Trance, Magnify Senses, Sense Force, Telekinesis, Farseeing, Projective Telepathy, Transfer Force, Affect Mind, Control Mind, Dim Another's Senses
Force Harmony required powers: Projective Telepathy
Projected Fighting required powers: Concentration, Telekinesis
Telekinetic Kill required powers: Inflict Pain, Injure/Kill
Transfer Life required powers: Absorb/Dissipate energy, Accelerate Healing, Emptiness, Detoxify Poison, Reduce Injury, Resist Stun, Magnify Senses, Telekinesis, Injure/Kill, Farseeing, Projective Telepathy, Accelerate Another's Healing, Feed On Dark Side, Inflict Pain, Return Another To Consciousness, Dim Another's Senses, Transfer Force, Affect Mind
Last edited by MaxSupernova on Sat Jan 09, 2016 7:42 pm; edited 1 time in total |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Jan 09, 2016 7:18 pm Post subject: |
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MaxSupernova wrote: | Here is the trimmed down list of prerequisites for Force Powers. I haven't changed anything other than removing redundant powers.
For example Projective Telepathy requires Life Detection, Life Sense and Receptive Telepathy. However, Receptive Telepathy requires Life Sense and Life Detection, so it's not necessary to list them under Projective Telepathy. The only prerequisite for Projective Telepathy is Receptive Telepathy.
Any powers not listed don't have any prerequisites... |
This is wonderful. I love redundancy reduction!
shootingwomprats wrote: | Everyone, we really appreciate the continued postings of errata and once we have a good chunk, pretty soon I would think, we will create an errata sheet(s) that people can print off and put inside their books. |
Cool. Thank you. _________________ *
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Meriba Sub-Lieutenant
Joined: 26 Mar 2013 Posts: 69
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Posted: Sun Jan 10, 2016 2:01 pm Post subject: |
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Quick question: Can we expect a Mark II.1 or a III version with all these errata solved?
If it's necessary, I'm offering myself to help making it possible. |
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