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Stormtroopers - Minions or Elite?
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Barrataria
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PostPosted: Thu Jan 08, 2015 10:21 am    Post subject: Reply with quote

DougRed4 wrote:
Of course, in addition to stormtroopers. there's also the other types of troopers (Death Star troopers, for instance).


Oh yeah the Death Star Troopers: 1,000,000 enlistees, no survivors! Smile

Not too worried about where they go in the hierarchy!
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wildfire
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PostPosted: Thu Jan 08, 2015 10:29 am    Post subject: Reply with quote

Barrataria wrote:
Zarm R'keeg wrote:
Barrataria wrote:
...players won't ever know for sure if they're getting the Endor "ow quit it" battalion...


That is perhaps the best description of the Battle of Endor that I've ever heard. Very Happy


Good thing the Emperor picked the cream of the crop to guard the all-important installation! Smile The Fightin' 502: The Emperor's Bantha Pudu!


When asked by players about the discrepancy between my stormtroopers and movie troopers especially the Endor ones I just say bureaucratic screwup and a green unit was sent by mistake and no one was going to own up about it as they didn't want to die.
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garhkal
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PostPosted: Thu Jan 08, 2015 6:23 pm    Post subject: Reply with quote

On the subject of elite army units etc, what of vehicle/walker units?
How do you all grade them?
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Whill
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PostPosted: Thu Jan 08, 2015 9:33 pm    Post subject: Reply with quote

wildfire wrote:
Barrataria wrote:
Zarm R'keeg wrote:
Barrataria wrote:
...players won't ever know for sure if they're getting the Endor "ow quit it" battalion...

That is perhaps the best description of the Battle of Endor that I've ever heard. Very Happy

Good thing the Emperor picked the cream of the crop to guard the all-important installation! Smile The Fightin' 502: The Emperor's Bantha Pudu!

When asked by players about the discrepancy between my stormtroopers and movie troopers especially the Endor ones I just say bureaucratic screwup and a green unit was sent by mistake and no one was going to own up about it as they didn't want to die.

That totally works for me!

Zarm R'keeg wrote:
Interestingly, the new Rebels Recon (little youtube special features tied to the Rebels animated episodes) just tackled the question posed in this thread title. (Starting around the 4:20 mark).

(Be forewarned, if you haven't seen the most recent episode, Path of the Jedi, the first half of this feature gives away some spoilers that you would probably NOT want to have, so you may wish to hold off until you've seen it.)

https://www.youtube.com/watch?v=ulrZlv_Gezo

The Stormtrooper Corps being composed of a mix of troopers of varying quality? Yes, absolutely.

'...which goes to the argument that these guys aren't clones an it, you know, because they are definitely anything but uniform, you know?" Uh, no. It goes to the argument that stormtroopers are not clones of the same person.

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).

But I'm really starting to think that a lot of fans just can't even grasp the concept of a clone army all being clones but not all cloned from the same person. What is so hard to grasp about that idea? Why would clone stormtroopers all have to be clones of Jango Fett or not clones at all? It boggles my mind why this is so difficult. Jango Fett is not the only human in the galaxy that can be cloned!
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cynanbloodbane
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PostPosted: Thu Jan 08, 2015 10:15 pm    Post subject: Reply with quote

When your first attempt at a clone army is a bunch of Boba Fett look alikes, most fans just assume that there is nowhere to go but down from there, so why bother with lesser clones at all... You might as well train the the old fassion way as clone Dengar or Gredo! Wink
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Theodrim
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PostPosted: Thu Jan 08, 2015 11:04 pm    Post subject: Reply with quote

The way I always play it, the "default" Stormtrooper is as listed in the books, using the prototypical Stormtrooper tactic: no dodging, no real tactics, just an albeit, heavily armed and armored) human wave that constantly advances until one side or another is defeated. Notable units, such as the 501st, all use the veteran template from the Thrawn trilogy sourcebook (that alone makes them well-deserving of the namesake), but use the same tactics unless they're (likely) competently commanded.

...which is where things get interesting in my games, who commands them. Even your run-of-the-mill Stormtrooper can be exceedingly dangerous to an experienced party when they're being competently led (especially by noteworthy/named NPC's). You can get a ton of mileage out of Stormtroopers simply by switching up their tactics, on the simple basis of different commanding officers with different priorities, attitudes towards the enemy and their men, preferences, and strategies.

Another note, in the game I'm currently running (set just before the Battle of Yavin) the surviving Fett clones (that are of sound mind and body) have either been made commanders or consolidated into the 501st; those that aren't of sound mind or body were pushed into the Dark Trooper program as phase Zeroes. Dealing with those guys is the next major story arc in my game, since the game is set just before Storm Commandos show up, and way before the Dark Trooper project itself (in fact, if things work out the way I plan, it'll be the destruction of the phase Zero project at the hands of the PC's that prompts the Empire to develop Storm Commandos).

My players have already tangled with the 501st once and are definitely not eager to do it again.
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Zarm R'keeg
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PostPosted: Fri Jan 09, 2015 2:25 pm    Post subject: Reply with quote

Whill wrote:

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).


Actually, no. Rebels has canonically established recruits. The potential of clones mixed in is possible but not established currently, so the option of all recruits is the only definitely-supported possibility, with the mix possible and the all-clones definitely out.
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Whill
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PostPosted: Fri Jan 09, 2015 7:17 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
Whill wrote:

Stormtroopers in the classic era should be whatever each fan wants them to be, whether they are all clones (like in 70s publishing and according to George Lucas in 2002), all recruits (like in pre-prequel EU), or a mix of clones and recruits (like in the post-prequel EU).


Actually, no. Rebels has canonically established recruits. The potential of clones mixed in is possible but not established currently, so the option of all recruits is the only definitely-supported possibility, with the mix possible and the all-clones definitely out.

Actually no. Fans are not bound by canon. GMs can have it be whatever they want in their SWU.

And above I never mentioned the new canon. The mix of clones and recruits IS "post-prequel EU" just like I said it was. I gave the three possibilities, and then gave parenthetical examples that were not meant to be every possible example for each option.
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DougRed4
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PostPosted: Fri Jan 09, 2015 10:41 pm    Post subject: Reply with quote

In another thread I posted a link to a great discussion about Incom and the Empire on another forum. In that discussion one person pointed the following out about stormtroopers (the greater conversation being about the Empire and some of their failings):

>>This is also the reason Stormtroopers kind of suck--the really competent ones get tapped for Imperial Guard duty, instead of getting put in charge of squadrons of their own that they could work with and improve. Meanwhile, every Naval officer on a Star Destroyer who's not wearing a helmet of some kind is more of a politician than a military professional.<<

I thought this portion was relevant to the discussion here.
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Zarm R'keeg
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PostPosted: Thu Feb 05, 2015 2:05 pm    Post subject: Reply with quote

This could also go under 'official rules,' I suppose, but this is the thread I'm most familiar with. Smile So, a question that's been niggling at my mind for quite some time...

On the Stormtrooper stats, are the Dexterity and Strength skills provided with the Strength bonuses and Dexterity penalties already built in (since they are typically 'always' in armor), or are the stats provided those for the men and women inside the shells, for the Narrator to manually subtract those penalties from?

I've always assumed the latter- but clearly, if the wrong assumption is applied in either-case, it could seesaw the Stormtroopers-as-statted into far higher or lower power levels than intended. (I.E. if it's already built-in with reduced dexterity, and you reduce it again on the assumption it hasn't been.)

Playing it as I assumed results in Stormtroopers who are usually wounded or unharmed from the average blaster bolt (a slow battle of attrition), but also constantly challenged to hit anything. Going the other direction would result in Stormtroopers with better marksmanship- but greater vulnerability (since their armor's bonus is already 'built in' to the strength stat).

Thoughts?
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garhkal
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PostPosted: Thu Feb 05, 2015 5:28 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
This could also go under 'official rules,' I suppose, but this is the thread I'm most familiar with. Smile So, a question that's been niggling at my mind for quite some time...

On the Stormtrooper stats, are the Dexterity and Strength skills provided with the Strength bonuses and Dexterity penalties already built in (since they are typically 'always' in armor), or are the stats provided those for the men and women inside the shells, for the Narrator to manually subtract those penalties from?

I've always assumed the latter- but clearly, if the wrong assumption is applied in either-case, it could seesaw the Stormtroopers-as-statted into far higher or lower power levels than intended. (I.E. if it's already built-in with reduced dexterity, and you reduce it again on the assumption it hasn't been.)

Playing it as I assumed results in Stormtroopers who are usually wounded or unharmed from the average blaster bolt (a slow battle of attrition), but also constantly challenged to hit anything. Going the other direction would result in Stormtroopers with better marksmanship- but greater vulnerability (since their armor's bonus is already 'built in' to the strength stat).

Thoughts?


From all my readings of the books, it seems they are NOT already included, but should be, otherwise regular army troopers are far better than these supposed elite fighters..
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