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Vartax Lieutenant Commander
Joined: 13 Oct 2003 Posts: 203 Location: Salem, OR
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Posted: Thu Mar 25, 2004 3:50 am Post subject: |
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In my game I took the advice that the Rebel Spec Forces book gives about using the moves and creating different styles of Martial Arts. Another idea I had after reading everyone's comments was to make it like a the force powers in relation to not having a teacher. (2x the CP cost)
But I like the idea of having it be limited to raising the skill only under direct teaching. I know from my experience that holocrons (videos) would have done little to help in the instruction I got. Only by practice and proper instruction could people advance. |
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Mar 25, 2004 1:34 pm Post subject: |
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Aren’t some holocrons interactive though? _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Jul 29, 2004 11:03 pm Post subject: |
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Couldn't Martial Arts become an advanced skill if you specify the particular form being used? Because of my limited WEG SW resources, I'm always searching the web for offical skills and stats and I recently came across something claiming WEG did make an advanced martial arts skill, requireing either 5D in just brawling or in brawling: martial arts and the advanced skill was for dealing with the specific forms used. I don't know whether it was true or not that it was an offical WEG skill, but it certainly made since to me to make it both a brawling specialization and an advanced skill focusing on particular forms. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 18, 2005 11:20 am Post subject: |
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I like the RoE martial arts. Heck it is what we use in sparks for our rebel spec force martial arts skill (S).... we have attack (brawl spec) and parry (brawl parry spec).... with those maneuvers split into defensive and offensive... _________________ Confucious sayeth, don't wash cat while drunk! |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Mon Jul 18, 2005 11:26 pm Post subject: |
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I think martial arts is an advanced skill. It takes a lot of practice to learn, and requires some rudimentary knowledge of fighting. I'd go ahead and add the ability to brawling and parry, but you have to use the skill to pull off kung-fu moves. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Tue Jul 19, 2005 12:27 pm Post subject: |
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This post really wasn't meant to be a discussion. Not many people that I knew had Rules of Engagemnet. So I posted the Rules that WEG came out with for Martial Arts. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Tue Jul 19, 2005 10:20 pm Post subject: |
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Discussions happen. Such is life. |
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