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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10488 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Mar 13, 2022 11:57 am Post subject: |
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garhkal wrote: | Another bonus, is force users(well sensitives) can carry any # of force points. Non force users, are cappd at 5. |
That is true. Another aspect of RAW that makes Jedi more powerful than non-Jedi PCs is the Force Point maximum non-Jedi have.
Personally, I feel that no FP max is too much and Jedi PCs should have a max too, just a higher max than non-Jedi PCs. But that is another topic. _________________ *
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14303 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 13, 2022 4:08 pm Post subject: |
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Whill wrote: | garhkal wrote: | Another bonus, is force users(well sensitives) can carry any # of force points. Non force users, are cappd at 5. |
That is true. Another aspect of RAW that makes Jedi more powerful than non-Jedi PCs is the Force Point maximum non-Jedi have.
Personally, I feel that no FP max is too much and Jedi PCs should have a max too, just a higher max than non-Jedi PCs. But that is another topic. |
How's about an even dozen... _________________ Confucious sayeth, don't wash cat while drunk! |
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schnarre Commander


Joined: 08 Oct 2007 Posts: 333
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Posted: Mon Apr 18, 2022 6:20 pm Post subject: |
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...A bit late to respond, but I was curious how this Force Powers as Advance Skills would work with Dathomirian magics? _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16381 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 18, 2022 10:25 pm Post subject: |
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schnarre wrote: | ...A bit late to respond, but I was curious how this Force Powers as Advance Skills would work with Dathomirian magics? |
I haven't really looked into that, and I have actually updated the rule by removing the Advanced Skills aspect. That being said, it wouldn't be all that hard to slot Dathomirian magic spells into this system with minimal adjustments. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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pakman Commander


Joined: 20 Jul 2021 Posts: 462
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Posted: Tue Apr 19, 2022 9:53 am Post subject: |
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schnarre wrote: | ...A bit late to respond, but I was curious how this Force Powers as Advance Skills would work with Dathomirian magics? |
In my "force powers are advanced skill trees like martial arts" version, the various powers have notes on their "access".
Basically, some abilities have a restricted story factor.
For example, the jedi force tradition does not teach force lightning, so someone in that force tradition could not learn it - unless there was a good story/campaign reason.
Additionally, I describe the various traditions as sometimes just having different flavor variations - i.e. the rules are the same (the damage of force lightning) but the color is different - green instead of white.
Often I find, we don't need to complicate story/narrative based elements with extra rules - when at the core, one set of mechanics works for both. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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