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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 02, 2017 3:40 am Post subject: |
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RedKnight wrote: | Or the Arakyd Helix ? a 'Patrol Fighter' to provide pickets for fleets that cant tear off or dont have corvettes for it, something that a system, mercenary group or.....say....a rebellion could use for long range hit and fade strikes in a greater government.....some of....galactic empire perhaps. Something that could jump from a rim planet to the expansion region or the fringe of the core to blow up a research base and then disappear into space.
actually now i wish i had stats because i have an itch to try and figure out what it'd look like. |
Maybe something like this?
As far as ships with official stats, the closest thing the Alliance has to a fighter/bomber with the legs for longer ranged missions is the Y-Wing Longprobe, but the thought of being stucked in that cramped cockpit for three weeks is highly unappealing... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Mon Jul 03, 2017 7:00 pm Post subject: |
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CRMcNeill wrote: | As far as ships with official stats, the closest thing the Alliance has to a fighter/bomber with the legs for longer ranged missions is the Y-Wing Longprobe, but the thought of being stucked in that cramped cockpit for three weeks is highly unappealing... | Yeah, I think of the bus trip where I moved to a different province.
EDIT: There is a good reason why carriers are still a thing in the Star Wars universe. Keeps the troops comfortable, rested, and ready for the fight compared to being crampt and using a bottle for the bathroom. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 03, 2017 7:42 pm Post subject: |
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Absolutely. The extreme travel times applied to ships in the SWU are part of why I came up with this, which allows for interstellar trips while fudging the time taken. I can only assume no one at WEG took the time to consider what it would be like to live in a box the size of a coffin for days at a time. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Jul 07, 2017 9:56 am Post subject: |
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This may have been suggested but...
What if the purpose of the B-wing's cockpit rotation is wildly misinterpreted?
Like, what if it's purpose is to let it land easily, on its side, while still flying to combat in the upright position? Like, it's only really supposed to do a 90* turn so you can sit in your seat and take off, without having to store them vertically or sit on a wall? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 07, 2017 10:44 am Post subject: |
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Because that doesn't take into account multiple official images (including stills from film footage) showing the B-Wing flying on its side.
And if it were just about landing, it would've been less complicated and less fragile to have it fly on its side with a fixed cockpit. In fact, a flying wing with a cockpit in the center would likely be a superior design. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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