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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14320 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 13, 2018 3:18 pm Post subject: |
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If they are crouching down though, shouldn't they be suffering penalties to dodge, move and the like? _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Feb 13, 2018 3:54 pm Post subject: |
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If I were to go whole-hog on this, I'd steal from Hackmaster, which has great shield rules.
In Hackmaster, someone defending without a shield usually rolled d20p-4, whereas someone defending with a shield rolls d20p+shield bonuses, usually resulting in them have about a +10 to defense. However, defending with a shield meant that more attacks hit you... they just did less damage, what with reduction for the shield and armor (many weapons do less damage against a shield; one of the big advantages of a battle axe over a sword is that it does more damage against a shield). The cover save for a shield is something I got from Hackmaster, and they have a "take cover" mechanic to allow you to improve the cover save.
Adapting this to d6?
Shields convey a +1d (or more, for slightly larger shields) to Melee Parry; you can, of course, specialize your Melee Parry in Shields. Successful melee parries with shields do damage to the shield, which might bleed through to the player (per cover rules on p. 94 of R&E), unless the defense succeeds by 10 or more. (Effectively, this means you can declare a single attack and a single parry if you're using a shield, and be -1D on the attack and -0D on the parry).
When using a shield against ranged attacks, the shield gives the character a no-action Dodge at its cover rating (1D for small, 2D for medium, 4D for large), or adds its cover rating to dodge or full dodge attempts. "Taking Cover" behind your shield is a no-roll action which increases the value by 1, but, as an action, reduces your other actions by 1D. In any case, success by less than 10 will do damage to the shield, which might bleed through to the player.
Most modern shields will resist damage at 4D ("reinforced door"), while slightly inferior shields will resist at 3D ("standard metal door"). Some really expensive shields might include things like cortosis or phrik, which might increase their defense against certain types of damage. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 13, 2018 6:36 pm Post subject: |
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I prefer a system where the words used mean what they say. Specifically, "Dodge" should mean an effort is made to avoid an attack entirely, whereas "Parry" should refer to some effort made to block or deflect the attack with another object. There is, IMO, too much wink-and-nod justification in the RAW already. Using a shield to parry an attack should focus on Melee Parry, and leave Dodge out of it entirely _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 13, 2018 6:37 pm Post subject: |
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garhkal wrote: | If they are crouching down though, shouldn't they be suffering penalties to dodge, move and the like? |
Weren't you the one saying a Character shouldn't be allowed to both Dodge and Parry at the same time? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ninja-Bear Lieutenant Commander


Joined: 26 Sep 2016 Posts: 209
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Posted: Tue Feb 13, 2018 7:44 pm Post subject: |
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In D6, I don’t see much difference between Dodge and Melee Parry. Now in Hero System, if you successfully block (parry) a blow, you get the initiative against that opponent regardless of DEX. ( They use as default a Dex based initiative). And for simplicity, I roll Brawling and Melee into one. Of course if you to specialize in just melee, you can. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14320 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 14, 2018 2:01 am Post subject: |
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CRMcNeill wrote: | garhkal wrote: | If they are crouching down though, shouldn't they be suffering penalties to dodge, move and the like? |
Weren't you the one saying a Character shouldn't be allowed to both Dodge and Parry at the same time? |
According to my post back on page one, i said using a shield MIGHt make it harder to do other skills, like dodge.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 14, 2018 2:07 am Post subject: |
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garhkal wrote: | CRMcNeill wrote: | garhkal wrote: | If they are crouching down though, shouldn't they be suffering penalties to dodge, move and the like? |
Weren't you the one saying a Character shouldn't be allowed to both Dodge and Parry at the same time? |
According to my post back on page one, i said using a shield MIGHt make it harder to do other skills, like dodge.. |
I distinctly recall a different topic entirely (one about Lightsaber Parry, IIRC) where you opined that a character parrying with a Lightsaber should not be allowed to also attempt to Dodge the attack as well.
IMO, simply carrying a shield (depending on its size) would certainly be worth some degree of encumbrance. I just didn't feel like getting into that degree of detail on that particular post.
It's also noteworthy that simply having a shield of sufficient size will provide at least some protection just by carrying it, but that protection can be increased by how the character wields it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Feb 14, 2018 11:11 am Post subject: |
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CRMcNeill wrote: | I prefer a system where the words used mean what they say. Specifically, "Dodge" should mean an effort is made to avoid an attack entirely, whereas "Parry" should refer to some effort made to block or deflect the attack with another object. There is, IMO, too much wink-and-nod justification in the RAW already. Using a shield to parry an attack should focus on Melee Parry, and leave Dodge out of it entirely |
Dodge, in this case, is more term of art. BTB, Dodge already includes taking cover behind objects, and cover adds to the difficulty of hitting someone... while you can reword it as "+XD to the difficulty to hit", the mathematics remain the same. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14320 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 14, 2018 3:17 pm Post subject: |
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CRMcNeill wrote: |
I distinctly recall a different topic entirely (one about Lightsaber Parry, IIRC) where you opined that a character parrying with a Lightsaber should not be allowed to also attempt to Dodge the attack as well. |
That's a different situation. If one's parrying bolts via LS combat, and FAILS to parry them, then they shouldn't get a dodge to get out of their way.. ITS too late..
However, if someone's using a shield to melee parry, and is taking cover behind it, they could still try a dodge vs other attacks (ranged), but at a penalty, cause of the shield and taking a knee... _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Feb 14, 2018 9:44 pm Post subject: |
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I feel like a shield should just provide a cover bonus. The penalty for carrying a shield is built into the very act of carrying it:
Can't use a blaster rifle, can't use a vibro-ax, force pike, or other two-handed weapon, etc.
+1D (or whatever) to dodge and/or melee parry. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14320 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 15, 2018 12:28 am Post subject: |
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Naaman wrote: | I feel like a shield should just provide a cover bonus. The penalty for carrying a shield is built into the very act of carrying it:
Can't use a blaster rifle, can't use a vibro-ax, force pike, or other two-handed weapon, etc.
+1D (or whatever) to dodge and/or melee parry. |
Thing is, there's only one weapon i see in the complete weapons guide, which even LISTS it explicitly as being two handed.. The Jengarrdin double bladed vibro-ax.. And even that only gives a penalty to use if you use it one handed.. Few if any other weapons, specify that they must be used two handed.. or take X penalty..
So unless you go through the book and modify a # of weapons to specify that, you can't really say there is a built in penalty.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 15, 2018 11:15 pm Post subject: |
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I could see a small shield allowing a character to both parry and dodge at the same time, but the sheer size of some of the larger shields should preclude doing anything but just standing and taking the hit. Otherwise, lacking any other sort of advantage, a character will likely choose a large shield every time. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Kytross Line Captain


Joined: 28 Jan 2008 Posts: 806
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Posted: Thu Feb 15, 2018 11:34 pm Post subject: |
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Ninja-Bear wrote: | Nice concept Kytross. My question though is what’s the difference between Tay and Particle weapons? Do you have an example? |
Ray shields block energy. Particle shields block physical. The exhaust port on the Death Star was only ray shielded, so it was possible to bypass that with a physical object, like a torpedo.
Page 126 of 2E R&E covers the difference between the two in space combat.
CRMcNeill, I felt that making the shield both ray and particle could be over powering. It needs some play testing. |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Feb 15, 2018 11:43 pm Post subject: |
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garhkal wrote: | Naaman wrote: | I feel like a shield should just provide a cover bonus. The penalty for carrying a shield is built into the very act of carrying it:
Can't use a blaster rifle, can't use a vibro-ax, force pike, or other two-handed weapon, etc.
+1D (or whatever) to dodge and/or melee parry. |
Thing is, there's only one weapon i see in the complete weapons guide, which even LISTS it explicitly as being two handed.. The Jengarrdin double bladed vibro-ax.. And even that only gives a penalty to use if you use it one handed.. Few if any other weapons, specify that they must be used two handed.. or take X penalty..
So unless you go through the book and modify a # of weapons to specify that, you can't really say there is a built in penalty.. |
If thats how the group wamts to play, I'd just throw a bunch of NPCs at them dual wielding E-WHBs... or beter yet, just dual wield a pair of turbo lasers that they salvaged off of a wrecked space hulk and made wrist adaptors for them. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16391 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 16, 2018 1:33 am Post subject: |
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Kytross wrote: | Ray shields block energy. Particle shields block physical. The exhaust port on the Death Star was only ray shielded, so it was possible to bypass that with a physical object, like a torpedo.
Page 126 of 2E R&E covers the difference between the two in space combat. |
The problem is that WEG immediately turned around and contradicted themselves by making particle shields account fro 2D of a ship's Hull rating, which is used against both physical and energy attacks. WEG can't even be internally consistent. It never made sense to me that deflector shields - a ship's first line of defense in combat - would be ineffective against three of the four kinds of attacks that can be used against ships in the RAW (ion cannon, missiles/torps and tractor beams).
I long ago redesigned Ray and Particle Shielding into Deflector Shields and Navigation Shields, both of which are effective against all four types of attacks. It makes things much less confusing. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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