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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Tue Feb 17, 2009 12:37 am Post subject: |
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Especially if you rotate the positions. That way they're doing something different. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 17, 2009 6:01 pm Post subject: |
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enderandrew wrote: | Except the person manning coms and sensors likely won't have anything to do in a standard battle. |
Guess you never have the enemies using their comms to coordinate. A comm operator on the PCs ship can use his comms to disrupt the enemys attempts to coordinate. he can also use sensors to get better info to the gunners (eg which ships seem modified or heavier than normal, like sporting more or powerful weapons).
Quote: | While I enjoyed the ability to change shield levels in games like X-Wing vs TIE, the shield operator also likely won't have to do anything in battle. At best, they make one small change, and not every battle. |
If you have enemies shifting around the party's ship, the shield operator is going to consistently have to shift the shields around to compensate.
The gunners will keep busy, assuming your freighter has multiple guns.
Quote: | I'm not familiar with any major repair from the Tramp Freighter book that the engineer can perform in a 5 second combat round. |
Shields blown. Power off line (reroute). All start out at 2 rounds to fix, then 2 min, 2 hrs, 2 days and so on. _________________ Confucious sayeth, don't wash cat while drunk! |
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Delkarnu Lieutenant Commander
Joined: 02 Sep 2008 Posts: 189 Location: Saratoga Springs, Upstate NY
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Posted: Sat Feb 21, 2009 7:10 pm Post subject: |
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garhkal wrote: | enderandrew wrote: | While I enjoyed the ability to change shield levels in games like X-Wing vs TIE, the shield operator also likely won't have to do anything in battle. At best, they make one small change, and not every battle. |
If you have enemies shifting around the party's ship, the shield operator is going to consistently have to shift the shields around to compensate. |
yup, any TIEs that survive the first run at your ship will pass and have to come back around at a different angle. The shield operator will have to know where all the ships are coming from, where the biggest threats are and keep shields adjusted to optimum protection. _________________ This new hand, it's a fightin' hand! |
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