The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

How to handle the big guns...
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> How to handle the big guns... Goto page Previous  1, 2, 3, 4
View previous topic :: View next topic  
Author Message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14213
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jan 18, 2006 3:37 am    Post subject: Reply with quote

Boomer wrote:
Quote:
I could have sworn several of the blaster artillery had blast radius....

Ok, cool. That makes tons of sense. I'll have to look into it.


When i get back home, i will go through other books of mine for a look...

But even if i cannot find anything i still might give a blast zone cause of the exploding concrete/rocks etc....
Say - from the edge of the "point of impact" to 4 meters, 8d 'shrapnel' damage
4-7 meters, 6d
7-10 meters 4d...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Jan 18, 2006 12:46 pm    Post subject: Reply with quote

Here's how I'd write it:

"The Turbolaser barrage was a horrible thing. Blaster fire was bad enough, where fist-sized chunks of Duracrete and stone would blast away, sending shrapnle everywhere. The Turbolasers were even more powerful.

"We were in a forrest of Traxus IV, the first warning we had were the Scouttroopers retreating. We hadn't noticed that the Stormtroopers had performed a fade earlier. Too busy in the fighting, too preoccupied in organizing the retreat of the non-combatants. Apparently one of the prisoners rescued had something the Moff in the sector *REALLY* didn't want to get out.

"Wanted it bad enough to scorch an entire forrest just to get him.

"The trees came first. Even before the Turbolaser hit, the sheer heat from it caused the water in the plants to flash-boil, split, then shatter, sending "slivers" the size of a Wookiee down at us at insane speeds. I saw Hobbins cut into three pieces before the blasts even hit us.

"Those were even worse. Three guys were just vaporised as the blast took them. The lucky part is that Turbolasers don't 'Blow Up' like explosives do.

"Too bad the things they hit aren't the same. At the power of a Turbolaser, some things aren't just vaporised, they're SHREDDED at a molecular level, attempting to flee the blast by sheer velocity, being blown clear...

"Too bad we were also in the way as well. If a Blaster Rifle Bolt the size of a One Credit Coin puts a fist sized hole into Duracrete, sending that duracrete in many directions, imagine what one a few metres in diameter will do!

"Rocks spit at us, and through us. Soil, fused by the heat into glass, sliced at us like we were so much meat on a platter.

"That was the power of the Empire. Not that they could do those things, for every government that was around could have. All you need is a single Turbolaser to do it. It was the fact that they *WERE* willing to do it.

"Again, and again, and again..."

But what do I know.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Wed Jan 18, 2006 1:14 pm    Post subject: Reply with quote

Beautiful, Ray.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Wed Jan 18, 2006 1:59 pm    Post subject: Reply with quote

Very nicely written, Ray!
Back to top
View user's profile Send private message
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Wed Jan 18, 2006 2:36 pm    Post subject: Reply with quote

Thanks.

An apt description as to what I picture it's like. Similar to the infamous artillery "Air Bursts" in forests, when the shells hit trees and go off, doing more damage in a wider area than they would if they actually hit the ground. (The added shrapnel, and greater blast effect 'cause it's not trying to dig itself out again.).

But it's an unofficial look at it, not canon at all... Oh well.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Jamfke
Admiral
Admiral


Joined: 20 Jul 2005
Posts: 4675
Location: Tennessee

PostPosted: Wed Jan 18, 2006 6:44 pm    Post subject: Reply with quote

Actually, it's pretty close to what I just finished reading!
_________________
Check out some of my games at DriveThruRPG!
Role Players Direct
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14213
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 19, 2006 3:37 am    Post subject: Reply with quote

So, anyone got much of a problem with what i posted?

Hows about this as an alternate..

If person is within 10 meters of a turbolaser strike, they make a dodge roll...
Dodge 10 or less- 8d damage
Dodge 11-20 - 6d damage
Dodge 21-30 - 4d damage
Dodge 31+ - 2d damage..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
TarlSS
Sub-Lieutenant
Sub-Lieutenant


Joined: 19 Aug 2005
Posts: 60

PostPosted: Thu Jan 26, 2006 3:56 pm    Post subject: Reply with quote

A fully sustained turbolaser strike would be pretty much like a nuke, without the radiation. Anything not under bunkers would probably be annihilated.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4
Page 4 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0