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Concussion Missiles - What a Mess
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garhkal
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Joined: 17 Jul 2005
Posts: 14319
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Feb 14, 2025 2:45 am    Post subject: Reply with quote

Been so long since i read that novel, yea i probably forgot that part.
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jtanzer
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Joined: 01 Mar 2023
Posts: 134

PostPosted: Fri Feb 14, 2025 8:01 pm    Post subject: Reply with quote

FVBonura wrote:
Wow, thanks guys!

deano wrote:
As promised, here are the rules I believe Chris Curtis created that could be a useful framework.

Good man!

deano wrote:
Starship missile weapons now have the following stats, allowing them to be used with both this alternate system and with the conventional/existing rules:

I find these rules to be concise, good work. I like that these rules are also backward compatible with the rules as written. This mirrors my philosophy. Finding a consensus among GMs is like herding cats so the best chance of your work seeing any playtesting is being as non-invasive and conformal to the rules as written. I myself am a repairman, I want to fix things, not reinvent the wheel.

Having said that...

I am glad I thought to bring this topic up. The respondents have given me a window of what is going on in the GM minds of The Rancor Pit. Clearly there is a push or desire at least amongst you for a more rules-heavy game. This is an observation not a judgement. There very much is room for this style of play as I mentioned on page one of this thread.

In good conscience, I must ask all of you, who has playtested these new ideas in real campaign play against real players???


I think I may have said something along those lines, if not quite as politely. I'm glad someone else is saying it though, as alot of current RPGs and RPG supplements either haven't been playtested, or were playtested by yes-men. Ever since I found The Alexandrian, I've been thinking more in terms of structural elements and have been noticing that alot of the rules, 'systems', and supplements tossed around here on the forums don't really do anything to help the game or easier to run. There's a distinct lack of vertical integration for WEG SW. As I stated here, explicit structures along the lines of what we see in OD&D and/or Traveller would, IMO, make the game better and simpler to run.
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FVBonura
Commander
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Joined: 24 Nov 2005
Posts: 282
Location: Central PA

PostPosted: Sat Feb 15, 2025 9:59 am    Post subject: Reply with quote

jtanzer wrote:
I think I may have said something along those lines, if not quite as politely. I'm glad someone else is saying it though, as alot of current RPGs and RPG supplements either haven't been playtested, or were playtested by yes-men. Ever since I found The Alexandrian, I've been thinking more in terms of structural elements and have been noticing that alot of the rules, 'systems', and supplements tossed around here on the forums don't really do anything to help the game or easier to run. There's a distinct lack of vertical integration for WEG SW. As I stated here, explicit structures along the lines of what we see in OD&D and/or Traveller would, IMO, make the game better and simpler to run.

I agree. It's not my intention to ruffle feathers but we need to play the game more and talk about it less. I learn 100 times more how to refine and streamline the game by playing. Even one-on-one play is helpful.

All the house rules in the world do us no good if they are not improving the game. This is why I am mainly focused on correcting errata and filling in all the blanks. Without in-game retail pricing for Concussion Missiles and other ship systems, we can't price repairs, modifications, and Imperial fees with the rules as written.
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FVBonura
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Joined: 24 Nov 2005
Posts: 282
Location: Central PA

PostPosted: Thu Feb 20, 2025 10:17 am    Post subject: Reply with quote

Update:

West End Games author/playtester Todd Quigley (Politics of Contraband) made two comments, on Facebook, about the Starfighter-Scale Weapons Chart in the Second Edition Rulebook on page 165:

Todd Quigley wrote:
This is the information I always stuck with. I've noted that on Starship sheets I create for campaigns.

Todd Quigley wrote:
As I noted on the first picture, I've always used the stats from the 2nd Edition rulebook. Sadly there were some things that just weren't consistent across the expansions.

As far as I am concerned, we have a massive systemic array of TYPOs. I will correct these in my spreadsheets and notes. I welcome the community to do the same. I will also make a personal note to audit and double check any data I plan to copy/paste in my own work as this is a cautionary tale.
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