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So, should I? |
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Total Votes : 13 |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Jul 12, 2020 2:08 pm Post subject: |
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Manufacturer: Ugly Workshop
Model: V-TIE Ugly
Scale: Starfighter
Length: 7.8m
Skill: Starfighter Piloting; V-TIE Ugly
Crew: 1
Passengers: 2 (Or X5-rated Hyperdrive)
Cargo: 15 Kilogrammes
Consumables: 3 Days
Hyperdrive Multiplier: N/A
Hyperdrive Backup: N/A
Nav Computer: No (Or Yes Without Passengers)
Manueverability: 0D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 60/2D
Search: 90/3D
Focus: 5/4D
Weapons:
Laser Cannons x2 (fire-linked)
Fire Arc: Front
Fire Control: 2D
Space: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Often seen as a Ugly Workshop's attempt at a B-Wing, without the torpedo/bombing attributes, the V-TIE is more often used as a scouting ship for pirates or as a courier between capital ships for mercenaries. The Bomber's equipment, save the engine, has almost entirely been gutted for additional sensors, additional seats, or, sometimes, a low-rated hyperdrive. The X-Wing portion is typically kept intact, and the S-Foil even works, most of the time. As a "Bird Dog" sensor craft, it does surprisingly well. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 12, 2020 2:22 pm Post subject: |
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Hideous. I like it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Mon Jul 13, 2020 11:39 pm Post subject: |
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Superheavy YT-Ugly
Manufacturer: Corellian Engineering Corporation (Originally)/Trimar Workshop (Upgrades)
Model: YT-Ugly
Scale: Starfighter
Length: 45m
Skill: Space Transports; YT-series
Cost: 217200(new) / 54300(used)
Crew: 1-2 (Can Co-Ordinate)
Passengers: 6
Cargo: 250 Tonnes
Consumables: 6 Months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x5
Nav Computer: Yes
Manueverability: 0D
Space: 6
Atmosphere: 600/1200kmh
Hull: 5D
Shields: 1D
Sensors:
Passive: 22/0D
Scan: 44/1D
Search: 66/2D
Focus: 3/3D
Equipped With:
Docking Port (right)
Escape Pod
Cargo Tractor Beam
Docking Port (right)
Escape Pod
Cargo Tractor Beam
Weapons:
Twin Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 7D
The Superheavy YT-Whatever is a conglomeration of aftermarket parts, custom-made modifications, and pieces of various YT-Series ships. As most of the ship parts used come from wrecked or otherwise dilapidated parts ships, it counts as a "Ugly", but you'd be hard pressed to think of it as such.
Hauling 2.5 times the cargo of a stock YT-1300, with room for 6 passengers in modest quarters, and equipped with a dual heavy laser cannon turret to dissuade attempts to take the ship and it's cargo, the various modifications work together to reinforce the hull as well, as well as a small shield generator for that extra bit of protection. No less than four cargo elevators, two under each mandible and two under the rear cargo pods, allows for surprisingly quick(ish) loading and unloading, with the centre cargo strut often modified for specialized cargo.
On the downside, Trimar and his small shop can only build one of these a year, and there is a long, long waiting list of people interested in purchasing it, not the least of which is the Rebel Alliance.
The ship's lift-to-weight ratio violates over a dozen Imperial laws in alone, and let's just say that those heavy laser cannons aren't exactly licensed either. Despite being very well built, any Imperial Customs Official will ground this ship in an instant as having "unsafe and illegal modifications". Luckily, that particular office of the Empire is corrupt even by the standards of the rest of the Empire. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Oct 23, 2020 2:18 pm Post subject: |
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Tri-Hunter Ugly
Craft: Ugly Workshop
Alignment: Independant
Era: Rise of the Empire
Type: Ugly Starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Tri-Hunter
Crew: 1 (Pilot)
Crew Skill: Starfighter piloting 5D, starship gunnery 5D
Maneuverability: 2D
Space: 7
Hull: 3D
Sensors:
Passive: 15/OD
Scan: 25/ID
Search: 40/2D
Focus: 1/2D
Weapons:
3 Light Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D
Taken from numerous major battle sites, the Tri-Hunter mates up the triple-arms (with the engines and weapons) of the Tri-Fighter with the body of a Z-95 Headhunter of various models, erasing the Tri-Fighter's weakness of a droid brain, which is far too predictable, and adding the Biological Species element of randomness to the fight. While lacking the heavier weaponry of the Tri-Fighter and the durability of the Z-95, this craft is well liked for its ease of control, and the Tri-Fighter's ability to land on their lower two "weapons fins" that makes for easy landings in a variety of conditions, better than the Z-95's landing pads. The only major disadvantage of this craft is that the targeting systems of the cannons and the targeting computer and sensors sometimes "fight" with each other and makes a hash of the targeting display until they decide to work with each other again. Often, more software-minded pirates who fly these will often rewrite all the code themselves for something that works all the time, if not as well, as opposed to something that conks out at the worst possible time.
Flying this craft in an atmosphere is not suggested as the connections between the Headhunter and the Tri-Fighter are not suited to atmospheric conditions (Ex: "They'll rip apart in the lightest winds, and then you're left flying half-a-starfighter."). |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sat Nov 23, 2024 4:21 pm Post subject: |
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And here comes the party pooper (a.k.a. a real vehicle tech’s perspective):
Ask yourself how many uglies you’ve seen driving down the road here on earth? If you go to a car show or a swap meet, you might see some. Here on earth we call them, “hot rods” or “rat rods”. These are vehicles that are not meant for daily driving because they have drivability and reliability issues that make them impractical if not dangerous here in the safety of this atmospheric gravity well we call earth.
Now, ask yourself how many aircraft you’ve seen here on Earth flying around that would qualify under the descriptor of, “uglies’”? I suspect near zero would be your answer.
Final thought experiment: how many uglies has Elon Musk shot into the atmosphere and how many have survived? Bottom line: uglies are no more practical or useful in the Star Wars galaxy as they are here on earth.
There are sufficient parts available in the junkyards here on Earth to repair cars and trucks with matching parts that are known to fit and work. Considering there are entire planets, dedicated to salvage in the Star Wars galaxy, finding matching parts should be as easy if not more so for someone reconstructing spacecraft.
Combat aircraft need to be universal, easy to service, with an abundance of spare parts for rapid turnaround back into combat. Being able to consolidate two identical fighters to make one functional fighter is significantly easier than trying to fabricate adapters and wire harnesses compatible with components from two vehicles never intended to be Used on the other.
The prosecution rests your honor. No further questions. _________________ Star Wars Deckplans Alliance
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Nov 23, 2024 5:07 pm Post subject: |
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True, uglies would be more prone to breaking down, having issues and the like.. BUT one can still see folks in SW making them. IMO at least. _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sat Nov 23, 2024 10:39 pm Post subject: |
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garhkal wrote: | True, uglies would be more prone to breaking down, having issues and the like.. BUT one can still see folks in SW making them. IMO at least. |
We see them in the Corellian Trilogy, but also notice they don’t venture far from home and wisely so. They are specialty vehicles, the hot rods of space. There are diverse opinions on the value of sapient life. Those who fly in uglies place little value on said life.
“There are old pilots, and there are bold pilots, but there are no old bold pilots.” _________________ Star Wars Deckplans Alliance
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Totally Not An ISB Agent Ensign
Joined: 06 May 2020 Posts: 38 Location: New Brunswick, Canada
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 24, 2024 4:10 pm Post subject: |
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FVBonura wrote: | garhkal wrote: | True, uglies would be more prone to breaking down, having issues and the like.. BUT one can still see folks in SW making them. IMO at least. |
We see them in the Corellian Trilogy, but also notice they don’t venture far from home and wisely so. They are specialty vehicles, the hot rods of space. There are diverse opinions on the value of sapient life. Those who fly in uglies place little value on said life.
“There are old pilots, and there are bold pilots, but there are no old bold pilots.” |
I see uglies as pirate vessels, launching from a carrier, or in system use mostly. _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sun Nov 24, 2024 4:42 pm Post subject: |
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garhkal wrote: | I see uglies as pirate vessels, launching from a carrier, or in system use mostly. |
If I were a pirate…
Novoil Cluster StarGoods builds refurbished half-price starfighters. I see no reason to take risks, especially if you were a pirate, in deploying specialty spacecraft as your mainline squadron. Maybe you might roll one out for intimidation purposes, but it is wise to have reliable and easily-serviced fighters for such an illegal enterprise. There are not many places you can pull up for unique adapters and specialty parts for repairs so you’re going to need something that can easily be serviced and brought back to combat readiness.
I could see them being used in-system as well as parade fleets, or for specialty clubs, and enthusiasts who want to show off acrobatic shows, etc. They have their place. It’s just not as widely used as practicality will allow. _________________ Star Wars Deckplans Alliance
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 24, 2024 10:05 pm Post subject: |
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FVBonura wrote: | And here comes the party pooper (a.k.a. a real vehicle tech’s perspective): |
The only counter argument I would make is that we don’t know the degree to which techs in the SWU can fabricate parts, calibrate disparate parts and/or use energy fields to reinforce physical materials. Not to disparage your real world expertise, but I would argue there are crucial differences that need to be taken into consideration. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sun Nov 24, 2024 11:47 pm Post subject: |
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I suspect manufacturing techniques here on earth will soon exceed the manufacturing capacity of Galactic Standard technology in the Star Wars galaxy.
There are robots now that can take a piece of sheet metal and custom shape it based on a computer file and produce a hood or a fender or a floor pan without any stamping dies, just software. We are 3-D printing car parts and most of those 3-D printed car parts are for custom installations and engine swaps placing powerplants in cars they were never intended to be in. We also have CNC machines which instead of being additive will take a large block of aluminum or similar metals and carefully remove material to produce a part. We have machines that can pin custom wire harnesses as well. The real issue here is they are not mass produced so if something breaks because of bad engineering or actual component failure, you can’t go down to the corner auto parts store, and rapidly purchase a replacement.
I suppose a resourceful outlaw tech could build a half dozen adapters and custom wire harnesses so that spare parts are readily available for an ugly to be repaired and turned around rapidly. Although resourceful, this is still not mass production and such custom parts are going to be labor-intensive and/or expensive.
Pragmatism will always triumph. The military force that can reliably bring the maximum amount of military hardware to bear at the lowest cost with the greatest protections for its personnel will triumph. Like all solutions, there are trade-offs, it matters where your priorities lie. _________________ Star Wars Deckplans Alliance
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Last edited by FVBonura on Mon Nov 25, 2024 8:03 am; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 25, 2024 12:19 am Post subject: |
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That makes me wonder. Does SW tech HAVE 3d printers!? _________________ Confucious sayeth, don't wash cat while drunk! |
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Mon Nov 25, 2024 8:00 am Post subject: |
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garhkal wrote: | That makes me wonder. Does SW tech HAVE 3d printers!? |
Excellent question, I don’t recall reading or seeing any in any publication. As I’ve said in other places, Star Wars is slowly becoming retro futurism. _________________ Star Wars Deckplans Alliance
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 25, 2024 1:12 pm Post subject: |
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I wouldn’t be surprised if SW fabrication tech allows for 3D printing at a level far beyond what we can do, like actually manipulating strong nuclear energy to bond molecules together rather than resorting to chemical adhesives and resin. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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