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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 24, 2018 8:52 am Post subject: |
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I came across this one, same craft. This one is statted as a starfighter.
by +Oliver Queen
ISP-6 Imperial Shuttle Pod The ISP-6 Imperial Shuttle Pod was a small air/space vehicle used by the Imperial forces.
A single-seat vehicle with a tri-wing configuration reminiscent of the larger Lambda-class shuttle, the ISP-6 was probably designed by Sienar Fleet Systems or Cygnus Spaceworks. It was a fast, compact transport, designed to be deployed from larger shuttles, and it was armed with two defensive blaster cannons for operations in combat zones. It also possessed a rear-view mirror to spot Rebel fighters from behind.
ISP-6 Craft: Cygnus Spaceworks ISP-6 Imperial Shuttle Pod Type: Shuttle pod Era(s): Rebellion Affiliation: Galactic Empire Source: Kenner mini-rig toy line, stats by +Oliver Queen Scale: Starfighter Length: 2.71 Meters Skill: Starfighter Piloting: ISP6 Crew: 1 Consumables: 3 days Cargo Capacity: 30 kilograms Hyperdrive Multiplier: NA Hyperdrive Backup: NA Navigation Computer: NA Space: 5 Atmosphere: 295; 850 km/h Maneuverability: 1D+2 Hull: 2D Shields: 1D Sensors: Passive:
10/1D Scan:
20/2D Search:
40/3D Focus:
1/3D+2 Weapons: 2 Light Blaster Cannons (fire-linked) Fire
Arc:
Front Crew:
1 (pilot) Skill:
Starship Gunnery Fire
Control:
1D Space:
1-3/12/25 Atmosphere
Range:
100-300/1.2/2.5km Damage:
3D+1
This will work as an emergency light fighter it seems |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 24, 2018 1:12 pm Post subject: |
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Sutehp wrote: | Again, did the writer of these stats have an end-goal in mind when he made these stats for this ship? Or did he just decide on some random numbers, throw them into a SW starfighter sheet willy-nilly and then post it on RPGGamer.org just because he could? |
My impression is more that people put together stats with an end goal in mind, but failed to fully comprehend the results of the stat choices they made, or to take into account how those stats would fit together as part of a cohesive whole, which is why there is so much variation in quality. There is also the issue of taking questionable source material at face value, as opposed to evaluating it critically. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 24, 2018 1:15 pm Post subject: |
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Mamatried wrote: | I came across this one, same craft. This one is statted as a starfighter.
by +Oliver Queen
[Snip]
This will work as an emergency light fighter it seems |
Wow, that layout is almost painful to read... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Mar 24, 2018 3:08 pm Post subject: |
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That's shootingwomprats' work, if I remember handles correctly.
Also, as CRMcNeill so succinctly put it - a starfighter has to be able to starfight.
5 in Space rating, 2D hull, 1D shields, and light blaster cannon would be outfought significantly by even TIE Uglies.
Furthermore, I question the inclusion of starfighter-scale shields, as well as the Hull code.
And an endurance of 3 days? I'd say an endurance of 1 day, maybe as low as 5-6 hours, tops. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Mar 24, 2018 5:32 pm Post subject: |
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CRMcNeill wrote: | Mamatried wrote: | I came across this one, same craft. This one is statted as a starfighter.
by +Oliver Queen
[Snip]
This will work as an emergency light fighter it seems |
Wow, that layout is almost painful to read... |
Yes, unfortunately with mere copy-and-paste from web pages and PDFs to the post entry field here, you lose the formatting. A handful of Returns and Backspace/Deletes could save this. _________________ *
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Star Wars D6 Damage |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 24, 2018 5:37 pm Post subject: |
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PDF copy and paste here seemed less than optimal. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 24, 2018 5:49 pm Post subject: |
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The YT-XC IS a starfighter, not a good one though but still.
3 meters long, and designed to be launched from the YT-1300 replacing the escape pod from what I gather from the description |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10455 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 24, 2018 9:31 pm Post subject: |
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IMO, a better choice for a starfighter in these circumstances would be a droid starfighter that mounts on an external Hardpoint of some kind. A model that springs to mind is the Scarab-Class Droid Starfighter the predeceded the Vulture Droid in Trade Federation service. When not active, it collapses down to a disc shape. A ship could mount 3-4 of these on its hull and the mechanics of launching one in an emergency would be MUCH simpler than launching a manned craft. What's more, if needs be, the Scarab can be abandoned as a delaying action while the mothership makes its escape.
I'm suggesting the droid option mostly because I don't see any PC making use of the ISP-6 or the YT-XV if they had any better option. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 24, 2018 9:36 pm Post subject: |
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CRMcNeill wrote: | IMO, a better choice for a starfighter in these circumstances would be a droid starfighter that mounts on an external Hardpoint of some kind. A model that springs to mind is the Scarab-Class Droid Starfighter the predeceded the Vulture Droid in Trade Federation service. When not active, it collapses down to a disc shape. A ship could mount 3-4 of these on its hull and the mechanics of launching one in an emergency would be MUCH simpler than launching a manned craft. What's more, if needs be, the Scarab can be abandoned as a delaying action while the mothership makes its escape.
I'm suggesting the droid option mostly because I don't see any PC making use of the ISP-6 or the YT-XV if they had any better option. |
My main issues with these, and others for that matter, is not actually launching them but rater "landing" or retracting them.........
While I could see the YT-XC and maybe even the ISP, replacing an escape pod for launching, I really can't see it in any way be able to retrieve the little one.
Now as to the "ghost" or Sindylla's gorgeous freighter, we have seen that the Phantom was replaced , and in this case a Seperatist shuttle I think, so what I wonder is would this actually be possible ( canon aside), and would it require slight modifications.
In either case, what else can be replaced by just taking X and replacing with Y........ |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Mar 25, 2018 12:33 am Post subject: |
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Modify the Scarabs with a Landing Claw. It's cheap, and it allows a ship to dock on any solid surface (within reason). They have them in Starships of the Galaxy, I believe, or was it Scum and Villainy?
If each Scarab droid has a landing claw, then it just has to fly in close enough proximity, attach the claw, and then shut down back to disc form. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 25, 2018 12:39 am Post subject: |
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Raven Redstar wrote: | Modify the Scarabs with a Landing Claw. It's cheap, and it allows a ship to dock on any solid surface (within reason). They have them in Starships of the Galaxy, I believe, or was it Scum and Villainy?
If each Scarab droid has a landing claw, then it just has to fly in close enough proximity, attach the claw, and then shut down back to disc form. |
The only thing I don’t like about this is that a landing claw wouldn’t allow the droid to be refueled or recharged as well as a hardpoint would. Maybe a landing claw to facilitate docking with a hardpoont? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14253 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 25, 2018 2:30 am Post subject: |
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Plus wouldn't the grasping claw over time, potentially ruin the hull?? Also wouldn't having all those ships on its hull reduce its maneuvering? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 25, 2018 2:55 am Post subject: |
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garhkal wrote: | Plus wouldn't the grasping claw over time, potentially ruin the hull?? Also wouldn't having all those ships on its hull reduce its maneuvering? |
If it’s so important to you, write a fracking house rule for it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Mar 25, 2018 10:31 am Post subject: |
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garhkal wrote: | Plus wouldn't the grasping claw over time, potentially ruin the hull?? Also wouldn't having all those ships on its hull reduce its maneuvering? |
Not necessarily. It could be magnetic.
Quote: | The only thing I don’t like about this is that a landing claw wouldn’t allow the droid to be refueled or recharged as well as a hardpoint would. Maybe a landing claw to facilitate docking with a hardpoont? |
I don't see why not. The other option is that the droids are activated once they reach their destination and refueled and rearmed there. _________________ RR
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