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A-Wing's Armament
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garhkal
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PostPosted: Mon May 09, 2016 5:31 pm    Post subject: Reply with quote

Rusharn wrote:
Isn't there a rule where for each doubling of the duration of an action you can add another +1D. Couldn't you double your repair time to get another +1D, or quadruple it for +2D or whatever it equates too until you get the die pool that will give you a good chance of success?


Yup. Page 81, though its only +1d for double the time. No +2 for triple and so on..
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Naaman
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PostPosted: Mon May 09, 2016 5:53 pm    Post subject: Reply with quote

And there we have it! The assumptions we make on both sides muddle things up a bit.

So, here is what's going on:

The character is not stranded or marooned. He has access to a decent shop that is properly equip. Maybe not the specialty tools, but sufficient for the job.

Second, you both seem to think that a one-use jury rig would be harder to pull off than a proper repair. I'm just not buying that, so, what we have is a reduction, not an addition, to the difficulty.

Third, the "speed of plot" dictates that whatever was wrong with the ship is within the characters ability to fix more or less on his own with help from maybe an astromech droid and some common labor droids (heay lifting, etc).

Parts? That's easy: they're used. And they aren't the "perfect" parts for the job. Just good enough. Serendipity yielded a particular result which solved one issue that threatened to terminate the A-wing project before it was complete.

Finally, up til the beginning of the first adventure, we have an unlimited amount of time to allow for trial and error. The hero has been at it for months... years, if you prefer, and can spend the time to do research, check fitments, test voltages, etc.

So anyway, there you go.
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Rusharn
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PostPosted: Mon May 09, 2016 8:12 pm    Post subject: Reply with quote

Ah found it in the 2nd REUP book, pg 84:

Preparing
A character willing to spend twice as much time to complete a task receives a +1D bonus for the die roll for every doubling of time, up to a maximum bonus of +3D. However, the character can do nothing else or be otherwise distracted (such as getting shot at) during this time.

So that means some one at professional level with 4D, who takes his time would have 7D using that rules set.
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Naaman
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PostPosted: Mon May 09, 2016 8:17 pm    Post subject: Reply with quote

If we are going with re-up, it means my character could get as much as 9D. Using Garhkal's tools bonus (not sure if that is RAW), we have 10D.

Though I still maintain that a character with 6D can do it no problem.
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Rusharn
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PostPosted: Mon May 09, 2016 8:21 pm    Post subject: Reply with quote

So that this point we are only talking money and time even with the high difficulty roll.
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RedKnight
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PostPosted: Mon May 09, 2016 8:26 pm    Post subject: Reply with quote

maybe its the R-22 Spearhead that has the missiles and is in Rebels ?
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CRMcNeill
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PostPosted: Mon May 09, 2016 10:30 pm    Post subject: Reply with quote

Naaman wrote:
So anyway, there you go.

Personally, I'm amazed your GM isnt challenging you on any of this. But whatever; I'm out.
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Naaman
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PostPosted: Tue May 10, 2016 11:16 am    Post subject: Reply with quote

Meh... why? If I had said, "I want to make a brash pilot and fly an A-Wing for the rebel alliance," then I'd have immediate access to a fully functional ship.

IMO, this is a much cooler idea than just grabbing a template and running that.

Also, FWIW, the topic was meant to foster ideas for how to reconcile the discrepency in the A-Wing's armament, not debate over whether a character could/should start a campaign with access to a partially working RAW starfighter.

We've obviously come to an impasse, and that's fine. But for the heck of it, WHEN I work out the particulars of the story, I'll return here and share them. As for now, I'm not concerned with HOW things happen, but rather just having a basic premise from which to start.
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MrNexx
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PostPosted: Tue May 10, 2016 11:23 am    Post subject: Reply with quote

Naaman wrote:
Meh... why? If I had said, "I want to make a brash pilot and fly an A-Wing for the rebel alliance," then I'd have immediate access to a fully functional ship.

IMO, this is a much cooler idea than just grabbing a template and running that.

Also, FWIW, the topic was meant to foster ideas for how to reconcile the discrepency in the A-Wing's armament, not debate over whether a character could/should start a campaign with access to a partially working RAW starfighter.

We've obviously come to an impasse, and that's fine. But for the heck of it, WHEN I work out the particulars of the story, I'll return here and share them. As for now, I'm not concerned with HOW things happen, but rather just having a basic premise from which to start.


Another possibility to provide a bit more oomph to the story... what if he had some access to an astromech droid? He didn't own it, but his [family member] had an old unit that could provide assistance on this project?
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Dredwulf60
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PostPosted: Tue May 10, 2016 4:02 pm    Post subject: Reply with quote

MrNexx wrote:


Another possibility to provide a bit more oomph to the story... what if he had some access to an astromech droid? He didn't own it, but his [family member] had an old unit that could provide assistance on this project?


I think that was already considered to be in the equation based on earlier post:

Naaman wrote:

Its more like, "hey the posatron accelerator is burned out. Its looks like the same kind used on the G-7, but 50% bigger. If I install 2 from a couple of G-7s, it should be ample capacity. But Ill have to cut a little bit out of the chassis to make that set up fit.... hey astromech droid, can the chassis tolerate those cuts? What's that you say? Ill need to add lateral bracing to compensate? No problem."
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garhkal
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PostPosted: Tue May 10, 2016 5:37 pm    Post subject: Reply with quote

CRMcNeill wrote:
Naaman wrote:
So anyway, there you go.

Personally, I'm amazed your GM isnt challenging you on any of this. But whatever; I'm out.


Sounds like HE's the DM and the awing repairer is a player...
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CRMcNeill
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PostPosted: Wed May 11, 2016 12:04 am    Post subject: Reply with quote

garhkal wrote:
CRMcNeill wrote:
Naaman wrote:
So anyway, there you go.

Personally, I'm amazed your GM isnt challenging you on any of this. But whatever; I'm out.


Sounds like HE's the DM and the awing repairer is a player...

Which would be the logical best answer to our objections, yet he said back on the first page that "There is a character I'm working on...," and a few posts up said
Naaman wrote:
Meh... why? If I had said, "I want to make a brash pilot and fly an A-Wing for the rebel alliance," then I'd have immediate access to a fully functional ship.

His word choices sound like he is working on a character for himself. The issue is that you are also right; he sounds like a GM at the same time.

Naaman, I see three possibilities here:
    1). You are the GM, and this is a character for one of your players. In this case, it's your game, and nothing we say matters, so roll it your way.

    2). You are the GM and this character is an NPC. In this case, why even bother rolling the dice? This whole story arc will be happening as a backdrop to whatever is going on with the actual PCs.

    3). This is your PC. If this is the case, you are metagaming in grand fashion, and intruding into the GM's territory:

      A). You are, in essence, expanding your character's background 3-4 gaming sessions past the point of character creation by effectively dictating to the GM what will happen to the character in advance.

      B). You are basing a pivotal part of your story arc on what seems a foregone conclusion that a Very Difficult Starfighter Repair skill roll will succeed when needed, as if on command.

      C). You are predicting that a climactic battle needed to move your PC's story arc will occur when you need it to.

      D). You are basing all of this on a shot-in-the-dark presumption that a state-of-the-art Starfighter will be returned to operational status (temporarily, at least) using parts salvaged from starship junkyards that just happen to be the exact parts needed (or close enough) and that will somehow bypass most or all of the massive expense required by the RAW to repair a starship damaged to the degree you describe.

    Frankly, if I were a GM, and you came to me with this, I'd let you play the Brash Pilot, let you have the disabled A-Wing with 2D-3D extra starting skill Dice as compensation, and say "I'll think about it" to everything else. Because it's not the player's right to tell the GM how the story goes.

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garhkal
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PostPosted: Wed May 11, 2016 2:36 am    Post subject: Reply with quote

Well, technically if he DID go with a brash pilot template, he only gets an Xwing starting out. No say in what other fighter he has.
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Naaman
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PostPosted: Wed May 11, 2016 7:46 am    Post subject: Reply with quote

Interesting...

I guess the real difference is that, after 20 years with a group, players get a lot more freedom...

Heck, we sometimes run campaigns wherein a single player plays multiple characters...

Anyway, where I come from, the PCs background is a critical element to the campaign: the PCs don't "leave their lives behind" and go where the GM whims. The PCs are the central focus of the story, and even the characters' backgrounds influence (dare I say, "dictate") the nature of the BBEG.

In any case, the solution to the problem that you guys have identified is for me to make a pilot who, at the start of the adventure, earned a place in the rebel fleet by happening to be in the right place at the right time, and that's it. In other words, just start the story after the event which triggered the character's transition from being a john doe to a hero.

Me: "I'm playing a rebel pilot who has a knack for fixing stuff."
GM: "Why did your character join the rebellion?"
Me: "..."
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garhkal
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PostPosted: Wed May 11, 2016 2:10 pm    Post subject: Reply with quote

Namman, there is a difference between fleshing out your backround to give MORE info on what you were/where you came from, goals etc, than what you seem to be proposing, which is more Crunch stuff than fluff..

It would be like if i wrote my backround out that i was a multi-millionare genius designer, so i should be able to have my own fleet of droid controlled power armor suits (ala ironman), versus writing that my guy started out as a leftback tackle in highschool, where i learned to defend the little guy, all cause as a younger kid i got bullied. So when i hit adult life i looked for work WHERE that mindset would be front and center.. Eventually it led me to the rebellion where i get to defend the weak from the strong all the time...
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