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RedKnight Lieutenant Commander
Joined: 01 Feb 2016 Posts: 103
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Posted: Mon Sep 19, 2016 1:21 pm Post subject: |
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as far as the AAF not being able to hyper with ships on the racks...there isnt a lot of reason for the alliance to need something that can given that most rebel star fighters have hyper drives. External Hard dock type things would i suspect mostly be there to give pilots a chance to get out and stretch and resupply in task forces that didn't get a proper carrier (a consideration for the rebels after Derra IV when the majority of their pre-Mon Cal fleet got blasted in an ambush).
it is good to have stats for this though since i was going to need an Imperial style corvette for my players eventually and there's only so many times one can take a CR90 and slap an arrowhead skin on the stats. |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Mon Sep 19, 2016 1:27 pm Post subject: |
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CRMcNeill wrote: | The Citadel was a WOTC concept, so it wasn't something I took into consideration. Considering that it is little more than an armed yacht, calling it a cruiser is something of a misnomer; sometimes it seems as though stat writers would slap the cruiser label on a dishwasher if they could get away with it.
The only WEG capital ship stat that features external hard docks is the Alliance Assault Frigate, and it specifically states that the docked ships can't be carried through hyperspace (additional silliness to my way of thinking). |
I agree with you that the Citadel shouldn't have been called a cruiser. As to the Assault Frigate, I'm baffled at the reasoning behind that decision. I'm guessing the guy that came up with it decided that since the rebels use hyperspace capable fighter the frigate didn't need to carry the fighters.
Quote: | Actually, there is precedent in the SWU for pilots space walking to externally mounted ships. It was suggested as an option for Luke to get from the Falcon to his X-Wing at the Battle of Sluis Van. |
Good to know, but I was thinking that the pilot would get into the fighter before a hyperspace jump so the fighter could launch immediately upon reentering realspace. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 19, 2016 1:57 pm Post subject: |
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ForbinProject wrote: | As to the Assault Frigate, I'm baffled at the reasoning behind that decision. I'm guessing the guy that came up with it decided that since the rebels use hyperspace capable fighter the frigate didn't need to carry the fighters. |
Which sucks for the pilots, who have to fly their ships separately for any hyperspace jump. And good luck bringing along any starfighters if their hyperdrives get damaged. I get that the design stripped away a lot of the superstructure to make the Assault Frigate faster, but IMO, they stripped out too much if they left the ship without any usable starfighter capacity. I rewrote the stats a while back and included enough landing bay space for a squadron of fighters.
Quote: | Good to know, but I was thinking that the pilot would get into the fighter before a hyperspace jump so the fighter could launch immediately upon reentering realspace. |
As long as the jump wasn't too long. Another option for a long jump would be to jump most of the way to the target, then drop into realspace for a navigation fix while the starfighter crews spacewalk to their ships and get them warmed up. Of course, this method assumes the ship doesn't get interdicted while still en route... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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