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1E: essential books
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Whill
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PostPosted: Sun May 18, 2014 10:14 pm    Post subject: Re: GG6 Tramp Freighters Reply with quote

crmcneill wrote:
Whill wrote:
CR, since you have both editions, perhaps you could comb through the Speculative Trading chapters (or the whole books) and add more to this discussion than what I was able to.

Okay, I found both of the charts you referred to in the back of the 1E book, and they aren't present in the 2E book, as you said. I don't have the time to transfer them over at the moment, but I can find the time in a couple days.

It would be a lot of trouble to get the missing charts into a form that would work in a post here. To save you some trouble, I've already got the missing charts in Word form, so I can easily convert them into a PDF that Cheshire can host with his other stuff. But if we are going to do that for the missing charts, we should go ahead and include anything else from GG6 1e that may be missing from the 2e book while we're at it. What you can do to help will be to compare the two editions when you have a chance and confirm there is nothing else missing or tell us what is. Thanks.
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CRMcNeill
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PostPosted: Mon May 19, 2014 12:19 am    Post subject: Reply with quote

I'll see what I can do; I don't have 1E in pdf format and I try not to bring my WEG books on the road with me. Apart from what you mentioned and the 1E to 2E stat upgrades, the major changes were in the Starship Modification chapter.
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DougRed4
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PostPosted: Mon May 19, 2014 1:05 pm    Post subject: Reply with quote

crmcneill wrote:
I'll see what I can do; I don't have 1E in pdf format and I try not to bring my WEG books on the road with me.


You...what?!? You don't pack all of your WEG books with you on the road? What kind of a SW fan are you? Wink
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CRMcNeill
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PostPosted: Mon May 19, 2014 1:26 pm    Post subject: Reply with quote

The kind who has pdf copies of almost all WEG Star Wars books (2E bias) saved in multiple locations so that my hard copies can stay at home in the fireproof safe. Wink
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DougRed4
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PostPosted: Mon May 19, 2014 2:15 pm    Post subject: Reply with quote

LOL! I've got copies in my pocket right now (on a thumbdrive), some CDs in my work bag, and actual books at home (as well as copies of things on both my CPU at home and an external hard drive).
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Last edited by DougRed4 on Tue Nov 18, 2014 3:34 pm; edited 1 time in total
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KPeterson
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PostPosted: Mon May 19, 2014 3:49 pm    Post subject: Reply with quote

crmcneill wrote:
The kind who has pdf copies of almost all WEG Star Wars books (2E bias) saved in multiple locations so that my hard copies can stay at home in the fireproof safe. Wink

This is probably going to come across as really naive... but are these legit pdfs? Were WEG SW pdfs issued at some point, legally? Or is it best that this isn't discussed in more detail. 8)

I'm a big believer in backing-up my pdfs on cloud-based 'repositories'. I do use some physical media - an external hard-drive - but stash a lot of stuff on OneDrive, DropBox, and Amazon Cloud Drive. You can never be too paranoid about backups. Smile
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CRMcNeill
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PostPosted: Mon May 19, 2014 4:13 pm    Post subject: Reply with quote

Not discussed on the forum for legal reasons. However, the D6 Holocron may be able to help you out.
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jmanski
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PostPosted: Mon May 19, 2014 5:35 pm    Post subject: Reply with quote

As a moderator, I will step in and do our legal duty by saying that illegal PDFs are NOT supported on this site.
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Whill
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PostPosted: Tue Jun 03, 2014 8:10 pm    Post subject: Reply with quote

crmcneill wrote:
I'll see what I can do; I don't have 1E in pdf format and I try not to bring my WEG books on the road with me. Apart from what you mentioned and the 1E to 2E stat upgrades, the major changes were in the Starship Modification chapter.


I thought the Starship Modification rules were just upgraded to 2E, but if there are more changes than that and you think presenting the 1E's edition Modification rules as options for 2E then yeah we could include that. As far as the 1E ship stats and such, we don't need to bother with that because we are making the material lost to the 2E edition available for players that only have the 2E book and play 2E. (If someone is going to actually play 1E like the OP then they should just get the 1E book for the 1E stats.)

Thanks for your help.
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cheshire
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PostPosted: Tue Jun 03, 2014 9:10 pm    Post subject: Reply with quote

jmanski wrote:
As a moderator, I will step in and do our legal duty by saying that illegal PDFs are NOT supported on this site.


But, hey, those fan-made ones are A-Okay here. And if you want me to host something Whill, just shoot me a pm or an e-mail and I'll be happy to help you out.
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CRMcNeill
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PostPosted: Thu Jun 05, 2014 1:02 am    Post subject: Reply with quote

Whill wrote:
I thought the Starship Modification rules were just upgraded to 2E, but if there are more changes than that and you think presenting the 1E's edition Modification rules as options for 2E then yeah we could include that. As far as the 1E ship stats and such, we don't need to bother with that because we are making the material lost to the 2E edition available for players that only have the 2E book and play 2E. (If someone is going to actually play 1E like the OP then they should just get the 1E book for the 1E stats.)

The most obvious change between 1E and 2E was with the stardrive and hyperdrive charts. Rather than drives of varying speeds having their own names, the drives were simply generic, listing speed (in dice), weight and cost. They went all the way up to 7D, but the idea was that ships would not have actual speed codes that high, but would instead exchange dice for carrying capacity (20 metric tons for every -1D of Speed).

One idea that I got from the transition from 1E to 2E was the possibility of applying templates to generic drives. In 2E, the various drive types were fleshed out by making them advanced military drives (harder to modify), brand specific drives (increased install difficulties if installed in a ship other than SoroSuub or CEC, etc.), or universal drives (decreased install difficulty). I wanted to take the idea further by providing multiple template types that characters could apply to the base stats of a generic drive, in essence creating a Build Your Own Stardrive chart.

Oh, and apparently cloaking devices weigh at least 25 metric tons and cost a minimum of 2,000 credits to install (if you can find one)...
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griff
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PostPosted: Sat Nov 15, 2014 3:09 am    Post subject: Reply with quote

I'm been through this thread twice and not one mention of 1E Cracken's Rebel Field Guide, I'm shocked. It has always been one of my favorites.
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Whill
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PostPosted: Sat Nov 15, 2014 12:42 pm    Post subject: Reply with quote

Whill wrote:
But since you specified 1E in your question, below are all of the 1E publications with material not reproduced for 2E in some form, for the record.

Quote:
1988 Battle for the Golden Sun 40-page paperback adventure w/ color Aquatic Imperial Garrison schematics poster

1989 Scavenger Hunt 40-page paperback adventure w/ color Lambda-class Shuttle schematics poster

1989 Crisis on Cloud City 40-page paperback adventure w/ Sabacc card game

1989 Otherspace 40-page paperback adventure w/ color map

1990 Otherspace II: Invasion 40-page paperback adventure including Assault On Hoth scenario w/ game cards

1990 Black Ice 40-page paperback adventure

1990 The Isis Coordinates 64-page paperback adventure

1991 Cracken's Rebel Field Guide 80-page paperback supplement

1992 Planet of the Mists 64-page paperback adventure

1992 Mission to Lianna 64-page paperback adventure

griff wrote:
I'm been through this thread twice and not one mention of 1E Cracken's Rebel Field Guide, I'm shocked. It has always been one of my favorites.

While it wasn't discussed, Cracken's Rebel Field Guide was mentioned on the first page of this thread. Wink
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griff
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PostPosted: Sat Nov 15, 2014 3:36 pm    Post subject: Reply with quote

Glad to see it. Now let's give Cracken's Rebel Field Guide. I think that this book is great to have for the computer power rules and file size expressed in die codes. The imperial sky swooped and jet pack stats. Some of the illustrations like the fast flesh medpac and prosthetics is helpful to show new players what things might look like in the galaxy. Even the jury-rigging rules became a house Technical Skill (I had to come up with this due to the lack of the Rules Companion). Even the picture of the blaster power pack on page 76 inspired conduit adhesive stripping (one of my first posts under ships and equipment).

P.S. if there is greater detail on jury-rigging in Star Wars Rule Companion a synopses under Official Rules would be great.
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Whill
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PostPosted: Sun Nov 16, 2014 12:50 am    Post subject: Reply with quote

griff wrote:
Even the jury-rigging rules became a house Technical Skill (I had to come up with this due to the lack of the Rules Companion)...

P.S. if there is greater detail on jury-rigging in Star Wars Rule Companion a synopses under Official Rules would be great.

There are no jury-rigging rules whatsoever in the SW Rules Companion. The rules on the RC p. 29 are for improving equipment the "proper" way, the original 1E version of the rules on R&E p. 60. If you are playing 2E, then I recommend just using the R&E rules for normal improvement.

Cracken's Rebel Field Guide used the Technology skill for the jury-rigging (the same as the proper improvement rules in the RC used). Technology was a Knowledge skill in the 1E core rules book. Aspects of the Technology skill got rolled into the Technical attribute and the Value skill in 2E.
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