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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Mar 25, 2014 2:55 pm Post subject: |
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Its listed in Rules of Engagement, a Rebel Alliance SpecForce sourcebook. It lists special martial arts rules with maneuvers. _________________ Blasted rules. Why can't they just be perfect? |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Mar 25, 2014 6:14 pm Post subject: |
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My .02 credits:
Specializations have only ever come back to bite me as a player. They improve on a different track from the parent skill, so if your rodian survives a few adventures, and discovers he wants to be good with a rifle or hold-out blaster as well, he may very well find himself with less dice in the specialization, or paying extra just to keep it in step with the skill. It's cheaper CP-wise to just keep the skill intact. I only use specializations on NPCs, now, but if a character wants to take 'em, that's fine.
Regarding the overarching question, I find it's important for a character to start out very good at something. I min/max at creation, then immediately dump CP into my weaknesses to shore them up. It's the safest, fastest way to get a truly well-rounded character, rather than a universally incompetent one. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Wed Mar 26, 2014 4:14 am Post subject: |
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shootingwomprats wrote: | Yes, perhaps I am the one who is confuseded =)
Here is the example character, after he has changed some stuff around. Not as bad and thank GAWD he did not take the Dodge: blasters he had asked about.
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Problems with Dodge: Blasters occur, when some smart @$$ GM has an NPC throw a knife/grenade or fire a slug thrower at you. _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Wed Mar 26, 2014 9:58 am Post subject: |
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I find the concept hilarious. If someone points a slugthrower at me I suddenly have no idea how to get out of the line of fire. But man, if he'd been holding a blaster I would have been okay. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Wed Mar 26, 2014 12:04 pm Post subject: |
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Yeah, I'm with Whill and cheshire on this; there's a few like Dodge that just don't need specializations. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Wed Mar 26, 2014 12:06 pm Post subject: |
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My GF has had several characters that couldn't dodge slugs to save thier lives, In the end she had to rely on Force push..... _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 26, 2014 3:52 pm Post subject: |
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gavin storm wrote: | shootingwomprats wrote: | Yes, perhaps I am the one who is confuseded =)
Here is the example character, after he has changed some stuff around. Not as bad and thank GAWD he did not take the Dodge: blasters he had asked about.
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Problems with Dodge: Blasters occur, when some smart @$$ GM has an NPC throw a knife/grenade or fire a slug thrower at you. |
That's why when i as a pc, take a spec in dodge, i usually wait to do so around 5d-7d in base dodge. And yes i have had a character nearly die cause i had a 5d+2 dodge with 9d dodge (S) energy, and the DM had someone shoot me with a rocket! _________________ Confucious sayeth, don't wash cat while drunk! |
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Wed Mar 26, 2014 5:25 pm Post subject: |
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The Force has many uses.... even in that situation 8)
Though that only helps, if your character is Force Sensitive. Other wise ooops _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Mar 27, 2014 3:08 pm Post subject: |
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Being as Force Push wasn't something that was around back when WEG had the license (I don't think; I can't remember it in SW until E1 came out), what version of Force Push do you use, gavin?
Here's the one I've adopted for use in my group:
FORCE PUSH
Alter Difficulty: Target’s control or Strength roll, +3 for every 5 meters away from target, line of sight only. Required Powers: Concentration, Life Detection, Telekinesis.
Effect: With this power, a Jedi may use the Force to push several adjacent targets backwards, knocking them prone or banging them against a wall. Each target past the first incurs a
-1D penalty on the Jedi using the power (i.e., 1 target = no penalty, 2 targets = -1D penalty; 3 targets = -2D penalty; 4 targets = -3D penalty, etc.) Each target makes either a control or Strength roll to resist, and the acting Jedi’s alter roll result is compared to each result in turn to determine the effects. A target that is knocked back into a wall or other solid object takes the damage listed below. If a Jedi kills a living being as a result of this power he immediately receives a Dark Side Point; as such, he may roll less than his full alter score if he so chooses.
Alter Roll >Difficulty: Distance target pushed back / Collision damage
0-5: 2 meters / 2D
6-10: 3 meters / 3D
11-15: 5 meters / 4D
16-20: 10 meters / 5D
21+: 15 meters / 6D _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Thu Mar 27, 2014 3:43 pm Post subject: |
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In the past, I've seen it treated mostly as an AoE power. Never seen one with penalties related to number of targets. _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 28, 2014 12:45 am Post subject: |
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DougRed4 wrote: | Being as Force Push wasn't something that was around back when WEG had the license (I don't think; I can't remember it in SW until E1 came out), what version of Force Push do you use, |
Do you allow that (or TK) as a reaction like say someone is shooting a missile at your group, can one of the PC's instead of dodging, use TK or force push, to knock it off course? _________________ Confucious sayeth, don't wash cat while drunk! |
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Fri Mar 28, 2014 4:00 am Post subject: |
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I would _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Mar 28, 2014 6:45 am Post subject: |
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gavin storm wrote: | My GF has had several characters that couldn't dodge slugs to save thier lives, In the end she had to rely on Force push..... | I'd make her roll to hit the bullets. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 28, 2014 3:17 pm Post subject: |
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gavin storm wrote: | I would |
So what would the difficulty be to say TK a missile shot at you (or someone else)?
What about a bullet or bolt from a Magna caster? _________________ Confucious sayeth, don't wash cat while drunk! |
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