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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 22, 2011 3:17 am Post subject: |
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adamlumina93 wrote: | So things aren't as bad as maybe expected. GM wishes player would come back but player isn't very interested in returning to this particular campaign anymore. The group size has now gone from 5 to 3 and the GM is saying that he needs more players to run a successful game. Maybe this will be a good lesson for this particular GM. The other players have tried to talk to the GM into allowing the killed character to return but that player doesn't want to feel like its a pity hand out. Player is maybe willing to return if he is allowed to make another character that is as far advanced as his last character was. I think thats a pretty fair agreement. We will see how this progresses. |
Seems fair. The GM needs to eat some crow on this one. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 22, 2011 6:30 am Post subject: |
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True.. But so does the absentee player, for thinking his character would be safe by his absence _________________ Confucious sayeth, don't wash cat while drunk! |
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Sat Jan 22, 2011 1:21 pm Post subject: |
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He probably wasn't thinking his character would be "safe", just treated properly and not casually wasted as it seems it was. The player's getting his share by having to make a new character when, based on the situation, he probably shouldn't have to. The GM was the one who screwed up and it sounds like he's got a whole mess of issues to deal with right now. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Jan 22, 2011 2:47 pm Post subject: |
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garhkal wrote: | True.. But so does the absentee player, for thinking his character would be safe by his absence |
I think that it should be a safe assumption that one's character will not act out of character in a player's absence, particularly and especially if it is a life and death situation for the character.
Do you, in your games, have absentee players charge headlong into mortal peril? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 22, 2011 3:05 pm Post subject: |
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cheshire wrote: | I think that it should be a safe assumption that one's character will not act out of character in a player's absence, particularly and especially if it is a life and death situation for the character.
Do you, in your games, have absentee players charge headlong into mortal peril? |
I haven't been here all that long, but I'm beginning to get the feeling that some of garhkal's comments are the conversational equivalent of using a high-powered rifle on a hornet's nest from 100 yards away. He doesn't really care what the result is; he just likes to stir the pot.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Jan 22, 2011 3:21 pm Post subject: |
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I tend not to speculate on other members motivations for presenting an opposing point of view. I'm just happy that we can all dialog on those issues where we may disagree, even if the case may be that they're just throwing it out there to give everyone else a bone to chew on. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jan 22, 2011 3:41 pm Post subject: |
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crmcneill wrote: | cheshire wrote: | I think that it should be a safe assumption that one's character will not act out of character in a player's absence, particularly and especially if it is a life and death situation for the character.
Do you, in your games, have absentee players charge headlong into mortal peril? |
I haven't been here all that long, but I'm beginning to get the feeling that some of garhkal's comments are the conversational equivalent of using a high-powered rifle on a hornet's nest from 100 yards away. He doesn't really care what the result is; he just likes to stir the pot.
Thoughts? |
No one is perfect. There are folks who rub me the wrong way every once in a while, and I'm sure I rub folks the wrong way every once in a while.
I suggest everyone stay civil and assume there's no harmful intent in a post unless it is obvious.
Can't we all just get along? _________________ Blasted rules. Why can't they just be perfect? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sat Jan 22, 2011 6:43 pm Post subject: |
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From what I've seen of Garhkal's posts the games he runs tend to be very harsh but also very fair.
He sticks to the rules and if there is a long range sniper gunning for the group and the group don't really have any means to detect them he'll shoot an NPC before he targets a player. Doing something stupid in his games will likely get you killed but doing something smart will generally net you a decent reward.
Often times the smartest thing you can do in his games (from my perspective) is give organized and disciplined troops the respect they deserve and if at all possible a wide berth.
I was going to refer to an example of mine where a player I ran was pretty much about to get killed but just then the session ended due to time constraints, I was going away and couldn't make it next session so the GM had an NPC swoop in and save my butt because he didn't like killing characters when their players are absent (though he killed two other characters that session). I suspect that if I was in Garhkal's game I wouldn't have got myself a "Get out of Death Free" card just by being away and that was all he was saying. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 22, 2011 7:32 pm Post subject: |
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Esoomian wrote: | From what I've seen of Garhkal's posts the games he runs tend to be very harsh but also very fair. |
You know him better than I, so I will bow to the voice of experience. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 22, 2011 7:34 pm Post subject: |
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cheshire wrote: | garhkal wrote: | True.. But so does the absentee player, for thinking his character would be safe by his absence |
I think that it should be a safe assumption that one's character will not act out of character in a player's absence, particularly and especially if it is a life and death situation for the character.
Do you, in your games, have absentee players charge headlong into mortal peril? |
When other players have controlled absentee ones (at their behest) they charge in headless of peril, as they would have based on how they were before hand....
Quote: | I haven't been here all that long, but I'm beginning to get the feeling that some of garhkal's comments are the conversational equivalent of using a high-powered rifle on a hornet's nest from 100 yards away. He doesn't really care what the result is; he just likes to stir the pot. |
OI... That;s what this big ladle is for. I don't need no stinkin rifle for dat
Quote: | From what I've seen of Garhkal's posts the games he runs tend to be very harsh but also very fair. |
Thanks for that compliment Es.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Sat Jan 22, 2011 8:21 pm Post subject: |
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Oh, I've known garhkal (under different names on different boards) for probably over a decade now, so I know what sort of games he runs and what his outlook on games are. Just because it's different than mine doesn't stop either one of us from making suggestions or comments about each other's methods. |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sat Jan 22, 2011 10:07 pm Post subject: |
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garhkal wrote: | Thanks for that compliment Es.. |
No problem. While I don't always agree with everything you've said I have always been able to see the logic behind your point of view. At least I think I have, it's also entirely possible I just think I see the logic and I'm missing the point entirely.
That said Garhkal proposes an interesting idea if you're away you can choose to have your character act as an NPC controlled by the GM (or another player) and take risks that might not pay off. If you do then full character points for the character. If you opt to play it safe then less risk less character points (possibly none).
The point is however it's the players choice not the GMs. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 22, 2011 10:32 pm Post subject: |
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Esoomian wrote: | That said Garhkal proposes an interesting idea if you're away you can choose to have your character act as an NPC controlled by the GM (or another player) and take risks that might not pay off. If you do then full character points for the character. If you opt to play it safe then less risk less character points (possibly none).
The point is however it's the players choice not the GMs. |
That's something that should be worked out in advance. The larger a group is, the more likely it is that the campaign will be disrupted at some point by a character's absence. IMO, those are rules that need to be laid down at the beginning of the campaign, and every time a new player joins up. Let the players know that the game will continue in their absence, and that their characters are still part of the game even if they aren't. To that end, the GM keeps a copy of everyone's character sheet, so that gameplay can continue uninterrupted in the player's absence, and the character would know going in that there is a chance his PC might get offed, even if he isn't around to do anything about it.
This scenario offers a couple pluses to the GM. For starters, the player being aware of the possibility adds incentive for the player to be present so that he can "protect his investment," as it were. Secondly, if the GM has a master copy of everyone's character, it keeps the player from going home and performing a little "creative editing," which I have seen more than once. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Jan 22, 2011 11:17 pm Post subject: |
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I concur wholeheartedly that everything needs to be laid out in advance.
But what if it isn't? _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 22, 2011 11:45 pm Post subject: |
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jmanski wrote: | I concur wholeheartedly that everything needs to be laid out in advance.
But what if it isn't? |
Go to Page 1 and read the first post. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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