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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Oct 15, 2010 1:25 pm Post subject: |
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Esoomian wrote: | So back on the insignia carving do we have some sort of consensus? |
I propose that one adds to the difficulty as per a called shot based on GM judgement (+1D to +4D) with the lower end for carving your initials on the wall/door/etc. and the higher difficulty for carving it on the opponent's cheek etc.
If the roll succeeds with the added difficulty then Z is carved and if on a sentient a stun result occurs for shock and awe if nothing else.
If the roll fails but the attacker rolls above the to hit roll without the added difficulty then attacker rolls normal damage -1D*. GM's option whether that is just a slash or a really messy Z.
If the roll is below the difficulty then no damage.
* I added this for two reasons: (1) the attacker is trying to carve a Z, which is fairly surface damage, not kill the target and (2) there needs to be some disadvantage to trying to do a targeted attack over just plain trying to hit if the to hit roll is between the normal attack roll and the adjusted difficulty.
Is this acceptable? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 15, 2010 6:18 pm Post subject: |
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I like that option B. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sat Oct 16, 2010 12:48 am Post subject: |
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Bren wrote: | Esoomian wrote: | So back on the insignia carving do we have some sort of consensus? |
I propose that one adds to the difficulty as per a called shot based on GM judgement (+1D to +4D) with the lower end for carving your initials on the wall/door/etc. and the higher difficulty for carving it on the opponent's cheek etc.
If the roll succeeds with the added difficulty then Z is carved and if on a sentient a stun result occurs for shock and awe if nothing else.
If the roll fails but the attacker rolls above the to hit roll without the added difficulty then attacker rolls normal damage -1D*. GM's option whether that is just a slash or a really messy Z.
If the roll is below the difficulty then no damage.
* I added this for two reasons: (1) the attacker is trying to carve a Z, which is fairly surface damage, not kill the target and (2) there needs to be some disadvantage to trying to do a targeted attack over just plain trying to hit if the to hit roll is between the normal attack roll and the adjusted difficulty.
Is this acceptable? |
I'd probably use damage as normal but have the one who tried to to carve the Z get one level of stun damage as they're shocked and dismayed by suddenly impaling someone they ment to humiliate. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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