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Henrik.Balslev Commander
Joined: 22 Apr 2006 Posts: 278 Location: Denmark
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Posted: Thu Mar 10, 2011 1:19 pm Post subject: |
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bobenhotep wrote: | no you cant follow them in hyperspace. what do you think this is, star t**k?
had to say it... |
so how did Fett "follow" Solo to bespin? _________________ -
It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong.
G. K. Chesterton (1874 - 1936) |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Mar 10, 2011 1:39 pm Post subject: |
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Didn't he just calculate what was in the direction that Han went and essentiually use his intelligence and knowledge of Han's known associates to figure it out? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Thu Mar 10, 2011 1:59 pm Post subject: |
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even easier. he knows the ship is damaged (scan, looking, etc)
you can see the direction he went when he left (hyperspace is straight line)
then just look at the first planet! _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 10, 2011 4:16 pm Post subject: |
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I don't think hyperspace is a straight line. Otherwise why do you have to plot a course? Hyperspace trade routes are curvy, and it stands to reason that hyperjumps are too. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 10, 2011 4:52 pm Post subject: |
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Fallon Kell wrote: | I don't think hyperspace is a straight line. Otherwise why do you have to plot a course? Hyperspace trade routes are curvy, and it stands to reason that hyperjumps are too. |
If you go off the hyperspace route shown in the Essential Atlas, Bespin was the next system over from Hoth, so it would've been any easy connection to make. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 10, 2011 5:18 pm Post subject: |
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Do we even know whether a straight line in realspace translates to a straight line in hyperspace? _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 10, 2011 6:17 pm Post subject: |
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Henrik.Balslev wrote: | bobenhotep wrote: | no you cant follow them in hyperspace. what do you think this is, star t**k?
had to say it... |
so how did Fett "follow" Solo to bespin? |
IIRC Han didn't go into hyperspace when he went to bespin. They went there cause they needed their hyperdrive fixed. _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Mar 10, 2011 6:40 pm Post subject: |
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Fallon Kell wrote: | I don't think hyperspace is a straight line. Otherwise why do you have to plot a course? Hyperspace trade routes are curvy, and it stands to reason that hyperjumps are too. |
Also, an old seadog like Han would have made a short jump in the wrong direction, changed direction and jumped again...
Having the Baddies follow the characters is really hard if you get to logical about it. The 'double jump' procedure takes away the possibility of calculating trajectories, possible destinations along the path and such even if one accept that idea in the first place. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 10, 2011 9:29 pm Post subject: |
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garhkal wrote: | IIRC Han didn't go into hyperspace when he went to bespin. They went there cause they needed their hyperdrive fixed. |
I think that's part of why WEG introduced the backup hyperdrive concept. Even with neighboring systems, a sublight interstellar voyage would take years, rather than the weeks or so that it seemed to take in-universe. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Mar 10, 2011 11:59 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | IIRC Han didn't go into hyperspace when he went to bespin. They went there cause they needed their hyperdrive fixed. |
I think that's part of why WEG introduced the backup hyperdrive concept. Even with neighboring systems, a sublight interstellar voyage would take years, rather than the weeks or so that it seemed to take in-universe. |
What are you talking about? You mean those weren't Han and Leia's identical grandchildren? _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 11, 2011 5:43 am Post subject: |
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I thought that's why he mentioned close by system.. somethig they could sublight to in a few days.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 11, 2011 10:54 am Post subject: |
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garhkal wrote: | I thought that's why he mentioned close by system.. somethig they could sublight to in a few days.. |
All he said about distance was "Bespin's pretty far, but I think we can make it." I prefer the backup hyperdrive route because it sidesteps all the pesky issues with relativity and time dilation with high sublight acceleration. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Mar 11, 2011 1:32 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | IIRC Han didn't go into hyperspace when he went to bespin. They went there cause they needed their hyperdrive fixed. |
I think that's part of why WEG introduced the backup hyperdrive concept. | That is why WEG introduced the backup hyperdrive. Well, that and the fact that stranding the PCs 10 years from the next inhabited planet in a ship that only carries 2 months supplies does not make for most people's ideas of a fun campaign. |
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