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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Wed Aug 05, 2009 10:02 am Post subject: |
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I noticed that about the droids. I'm working on Cracken's stuff currently, as well as the other things I've had posted.
I'm trying to push through my stuff so I can get the last little bit finished. I'll either have it finished before Friday, or not until after the 16th.
Sorry for the delays. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Aug 06, 2009 7:27 am Post subject: |
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DONE!
I sent you an e-mail, Gry, with the notes that I have.
BTW, I didn't see the Dark Trooper Armor that's wearable by humans. Do I need to do a quick convert for that? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Aug 06, 2009 7:43 am Post subject: |
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I just threw them together so they could make it into the finished product:
Quote: |
Darktrooper Phase II Armor
Model: Imperial Darktrooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes: Grants 2D+2 physical +1D+2 energy, and a -1D+2 to Dex. The armor’s internal sensors and amplifiers grant a +1D to all search and perception rolls.
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Darktrooper Phase III Armor
Model: Imperial Darktrooper Armor
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes: Grants 3D physical +2D energy, and a -2D to Dex. The armor’s internal sensors and amplifiers grant a +1D to all search and perception rolls. The armor comes equipped with a shoulder-mounted missile launcher using the following stats:
Type: Personal rocket launcher
Scale: Character
Skill: Missile weapons: portable rocket launcher
Ammo: 8
Range: 25-75/250/475
Damage: 6D
Alternatively, the missile launcher can be replaced with a PXL-2M.
| [/quote] _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Aug 06, 2009 7:43 am Post subject: |
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No, I think that aspect of it was already covered in the Phase III armor conversion.
I'll get to it and hopefully will have this book published in no time. Just so I know, did you make any alterations to the stats you had previously posted to this thread?
I'm just angry at Wizards that they included discriptive images but no stats for the Planetary Defender, Dauntless Cruiser and Mesens Scout. I wonder if they were cut for space... _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Aug 06, 2009 8:24 am Post subject: |
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Yes, I've made a few corrections. I realized that I'd left out a couple of things in the Cracken's tactics including the occasional skill or difficulty. They were fixed in my document. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Aug 06, 2009 12:47 pm Post subject: |
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Told you it would take no time at all. Here you go guys! As always, check for erros and ommissions.
Rebellion Era Campaign Guide - D6 Conversion
EDIT - Link removed until some stats are fixed. Sorry for the inconvenience. It'll be back ASAP. _________________ "He's Gry Sarth, of course he has the stats for them."
Last edited by Gry Sarth on Fri Aug 07, 2009 11:40 am; edited 1 time in total |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Aug 06, 2009 1:11 pm Post subject: |
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Looks great as usual, Gry. You rock!
Wow... we got this one hammered out in just a few weeks after the release. I don't think we've ever gotten one done this quick before. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Aug 06, 2009 2:51 pm Post subject: |
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Combine interest with a few hours of free time, and bang! You get yourself a PDF. This was a very pleasant and easy book to work on. Nothing like the Rebellion Era to get me excited... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1063
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Posted: Thu Aug 06, 2009 8:31 pm Post subject: |
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Hey, guys. I looked through the PDF, and it looks good. There is one thing though - the R4 astromech. It already has d6 stats, and they were presented along with the R1, R3, R6, and R7 models in Star Wars Adventure Journal #2. |
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Yak Face Lieutenant
Joined: 02 Jul 2008 Posts: 82 Location: Michigan
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Posted: Thu Aug 06, 2009 8:48 pm Post subject: |
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Brilliant work guys, as always. Thanks very much for all the time and effort - even when it's an interest, it still takes some work to do properly. _________________ However beautiful the strategy, you should occasionally look at the results. -Sir Winston Churchill |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Aug 07, 2009 3:37 am Post subject: |
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Forceally wrote: | Hey, guys. I looked through the PDF, and it looks good. There is one thing though - the R4 astromech. It already has d6 stats, and they were presented along with the R1, R3, R6, and R7 models in Star Wars Adventure Journal #2. |
That's my one weak spot. I never managed to get my hands on any of the Adventure Journals. Could you supply with those stats? _________________ "He's Gry Sarth, of course he has the stats for them." |
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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1063
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Posted: Fri Aug 07, 2009 11:10 am Post subject: |
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Here you are. And for the record, I have all fifteen journals. So if you need any stats that are in them, let me know.
R1 Astromech Droid
Type: Astromech Droid
Dexterity 1D
Knowledge 1D
Mechanical 2D
Astrogation 4D, space transports 3D
Perception 1D
Search 3D
Strength 1D
Technical 2D
Capital ship repair 5D, space transports repair 5D
Equipped With: treaded unipod, light manipulator (retractable), heavy manipulator (retractable), welding arm (1D to 4D damage), small circular saw (3D damage), laser cutters (3D+1 damage), video screen, acoustic signaler, comlink
Special Abilities:
Strengthened Body: The R1's shell gives it +2D to STR when resisting damage.
Story Factors:
Outdated: The R1 is fairly old yet is available throughout the galaxy second-hand - few brand new ones are available. They are often modified and are commonly mistaken for Mark II reactor drones.
Move: 2
Size: 2 meters
Cost: 3,000 (used)
Source: Star Wars Adventure Journal #7 pgs. 133-135
R3 Astromech Droid
Type: Industrial Automoton R3 Astromech Droid, military issue
Dexterity 1D
Knowledge 1D
Mechanical 2D
Astrogation 4D, capital ship piloting 4D, space transports 3D
Perception 1D
Search 4D
Strength 1D
Technical 2D
Capital ship repair 6D, capital ship weapon repair 6D, computer programming/repair 5D, security 5D
Equipped With: three wheeled legs (one retractable), retractable heavy grasper arm (lifting skill at 2D), retractable fine worker arm, small electric welder (1D to 5D damage, 0.3 meter range), small circular saw (4D damage, 0.3 meter range), video display screen, acoustic signaler, holographic projector/recorder, fire extinguisher
Move: 5
Size: 1 meter tall
Cost: 5,000 credits
Source: Star Wars Adventure Journal #7 pgs. 137-8
Notes: The Perception Die wasn't listed, but since R1, R2, R4, and R5 have Perception 1D, I believe this one has Perception 1D as well.
R4 Astromech Droid
Type: Astromech Droid
Dexterity 1D
Knowledge 1D
Mechanical 2D
Repulsorlift operation 4D
Perception 1D
Strength 1D
Technical 2D
Computer programming/repair 5D, repulsorlfit repair 4D, space transports repair 5D
Equipped With: three wheeled legs (one retractable), retractable heavy grasper arm (lifting skill at 2D), retractable fine worker arm, small electric welder (1D to 5D damage, 0.3 meter range), small circular saw (4D damage, 0.3 meter range), acoustic signaler, holographic projector/recorder
Move: 5
Size: 1 meter tall
Cost: 3,000 credits
Source: Star Wars Adventure Journal #7 pgs. 138-9
Note: While it's mentioned it was designed for the Outer Rim urban market, nothing was mentioned about it being made for agriculture.
R6 Astromech Droid
Type: Astromech Droid
Dexterity 1D
Knowledge 1D
Mechanical 3D
Astrogation 5D, space transports 4D, starfighter piloting 4D
Perception 2D
Search 4D
Strength 1D
Technical 2D
Computer programming/repair 5D, space transports repair 6D, starfighter repair 5D*
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipped With: three wheeled legs (one retractable), retractable heavy grasper arm (lifting skill at 2D), retractable fine worker arm, small electric welder (1D to 5D damage, 0.3 meter range), small circular saw (4D damage, 0.3 meter range), video display screen, acoustic signaler, holographic projector/recorder, fire extinguisher, small (20 cm. by 8 cm.) internal "cargo" area
Move: 5
Size: 1 meter tall
Cost: 4,000 credits
Source: Star Wars Adventure Journal #7 pgs. 140-2
R7 Astromech Droid
Type: Astromech Droid
Dexterity 1D
Knowledge 1D
Mechanical 3D
Astrogation 5D, starfighter piloting: E-wing 5D
Perception 2D
Search 4D
Strength 1D
Technical 2D
Computer programming/repair 6D, starfighter repair: E-wing 7D*
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipped With: three wheeled legs (one retractable), retractable heavy grasper arm (lifting skill at 2D), retractable fine worker arm, small electric welder (1D to 5D damage, 0.3 meter range), small circular saw (4D damage, 0.3 meter range), video display screen, acoustic signaler, holographic projector/recorder, fire extinguisher, small (20 cm. by 8 cm.) internal "cargo" area
Move: 5
Size: 1 meter tall
Cost: Not available for sale
Source: Star Wars Adventure Journal #7 pgs. 142-3 |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Aug 07, 2009 11:33 am Post subject: |
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This is brilliant! Thanks a bunch.
Oh boy, all 15 AJ... The thing is, I wouldn't know what I need to ask you, since I don't know what's in there...
And I doubt you're about to scan the whole lot into PDFs... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Forceally Commodore
Joined: 20 Feb 2007 Posts: 1063
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Posted: Fri Aug 07, 2009 1:11 pm Post subject: |
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While I can scan, I don't know how to make a PDF. I do have an index file of sorts where I listed for my own convenience all the d6 stats from all the books I have. It's essentially of entries like this:
Polydoxyl – Sevatta – Star Wars Adventure Journal #12 page 175
I could e-mail you this file or a shortened one with a listing of what d6 stats can be found in the SWAJ's. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Aug 07, 2009 2:57 pm Post subject: |
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That would be perfect! Thanks a lot. _________________ "He's Gry Sarth, of course he has the stats for them." |
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